Sat, 17 Jul 2010 11:41:43 +0530 Add necessary symbols to SDL_x11sym.h
Sunny Sachanandani <sunnysachanandani@gmail.com> [Sat, 17 Jul 2010 11:41:43 +0530] rev 4592
Add necessary symbols to SDL_x11sym.h
Wed, 14 Jul 2010 19:17:11 +0530 Implement blending modes for textures. Fix off-screen pixmaps to be ARGB rather than RGB to enable blending across frames. Clear the screen and off-screen pixmaps when the renderer is created.
Sunny Sachanandani <sunnysachanandani@gmail.com> [Wed, 14 Jul 2010 19:17:11 +0530] rev 4591
Implement blending modes for textures. Fix off-screen pixmaps to be ARGB rather than RGB to enable blending across frames. Clear the screen and off-screen pixmaps when the renderer is created.
Fri, 09 Jul 2010 21:36:41 +0530 Fix so many things that there is little place in this column to list them all but the result is that blending modes just work now for drawing primitives.
Sunny Sachanandani <sunnysachanandani@gmail.com> [Fri, 09 Jul 2010 21:36:41 +0530] rev 4590
Fix so many things that there is little place in this column to list them all but the result is that blending modes just work now for drawing primitives. Fixes involved: 1. Fix handling of alpha channel when SDL_BLENDMODE_NONE is set. 2. Make xrendercolor use floating-point values for color channels and then convert to 16 bit ints. 3. Fix handling of visuals in SDL_x11modes.c so that a 32 bit ARGB visual is used. 4. Fix the background pixel value in SDL_x11window.c so that the window background has an alpha value of 0xFF and not 0.
Thu, 01 Jul 2010 07:35:15 +0530 Fix blending modes for primitives.
Sunny Sachanandani <sunnysachanandani@gmail.com> [Thu, 01 Jul 2010 07:35:15 +0530] rev 4589
Fix blending modes for primitives.
Sun, 27 Jun 2010 09:51:51 +0530 Preliminary support for blending modes on drawing operations.
Sunny Sachanandani <sunnysachanandani@gmail.com> [Sun, 27 Jun 2010 09:51:51 +0530] rev 4588
Preliminary support for blending modes on drawing operations.
Tue, 22 Jun 2010 20:01:38 +0530 Texture rendering mostly works now. Even SDL_TEXTUREACCESS_STREAMING is supported now with a little overhead. Scaling of textures happens using XRender. :D
Sunny Sachanandani <sunnysachanandani@gmail.com> [Tue, 22 Jun 2010 20:01:38 +0530] rev 4587
Texture rendering mostly works now. Even SDL_TEXTUREACCESS_STREAMING is supported now with a little overhead. Scaling of textures happens using XRender. :D
Wed, 16 Jun 2010 10:50:01 +0530 SDL_Textures should work with XRender now provided that the texture format and screen format match. This is only a temporary limitation.
Sunny Sachanandani <sunnysachanandani@gmail.com> [Wed, 16 Jun 2010 10:50:01 +0530] rev 4586
SDL_Textures should work with XRender now provided that the texture format and screen format match. This is only a temporary limitation.
Tue, 15 Jun 2010 19:10:06 +0530 X11_RenderDrawLines and X11_RenderDrawPoints use XRender now.
Sunny Sachanandani <sunnysachanandani@gmail.com> [Tue, 15 Jun 2010 19:10:06 +0530] rev 4585
X11_RenderDrawLines and X11_RenderDrawPoints use XRender now.
Mon, 14 Jun 2010 18:22:48 +0530 X11_RenderFillRects and X11_RenderDrawRects use a server side mask pixmap of 1 bit depth now. All drawing on these pixmaps is done by server side functions such as XDrawRectangles and XFillRectangles.
Sunny Sachanandani <sunnysachanandani@gmail.com> [Mon, 14 Jun 2010 18:22:48 +0530] rev 4584
X11_RenderFillRects and X11_RenderDrawRects use a server side mask pixmap of 1 bit depth now. All drawing on these pixmaps is done by server side functions such as XDrawRectangles and XFillRectangles.
Tue, 08 Jun 2010 19:26:32 +0530 X11_DrawRects now uses a very hacky way of drawing rectangles with XRender. This will be improved in some time.
Sunny Sachanandani <sunnysachanandani@gmail.com> [Tue, 08 Jun 2010 19:26:32 +0530] rev 4583
X11_DrawRects now uses a very hacky way of drawing rectangles with XRender. This will be improved in some time.
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