Sun, 22 Jan 2012 17:21:00 -0500 Updated to SDL 2.0, and SDL 2.0 can now be installed coexisting with SDL 1.2
Sam Lantinga <slouken@libsdl.org> [Sun, 22 Jan 2012 17:21:00 -0500] rev 6250
Updated to SDL 2.0, and SDL 2.0 can now be installed coexisting with SDL 1.2
Sun, 22 Jan 2012 13:47:21 -0500 Fixed bug 1390 - X11_KeyToUnicode SDL-1.2
Sam Lantinga <slouken@libsdl.org> [Sun, 22 Jan 2012 13:47:21 -0500] rev 6249
Fixed bug 1390 - X11_KeyToUnicode manuel.montezelo 2012-01-22 08:56:18 PST We had the following bug report at Debian: http://bugs.debian.org/376560 Same one in Ubuntu: https://bugs.launchpad.net/ubuntu/+source/libsdl1.2/+bug/66217 We've been including a patch since then (attached) to actually export the symbol, since 2006. In the last release the function seems to be there, alive and kicking. It's affecting other people too: http://www.garagegames.com/community/forums/viewthread/52287
Sun, 22 Jan 2012 01:29:26 -0500 You need to create the texture with the SDL_TEXTUREACCESS_TARGET flag.
Sam Lantinga <slouken@libsdl.org> [Sun, 22 Jan 2012 01:29:26 -0500] rev 6248
You need to create the texture with the SDL_TEXTUREACCESS_TARGET flag.
Sun, 22 Jan 2012 01:26:28 -0500 Renamed SetTargetTexture() to SetRenderTarget()
Sam Lantinga <slouken@libsdl.org> [Sun, 22 Jan 2012 01:26:28 -0500] rev 6247
Renamed SetTargetTexture() to SetRenderTarget()
Sat, 21 Jan 2012 22:22:30 -0500 Reorganized the render target code, moving the viewport handling to the general code and adding software implementation.
Sam Lantinga <slouken@libsdl.org> [Sat, 21 Jan 2012 22:22:30 -0500] rev 6246
Reorganized the render target code, moving the viewport handling to the general code and adding software implementation.
Sat, 21 Jan 2012 22:14:38 -0500 Sorted the source files
Sam Lantinga <slouken@libsdl.org> [Sat, 21 Jan 2012 22:14:38 -0500] rev 6245
Sorted the source files
Sat, 21 Jan 2012 22:13:20 -0500 Cleaned up the iOS test project and added testscale and testrendertarget
Sam Lantinga <slouken@libsdl.org> [Sat, 21 Jan 2012 22:13:20 -0500] rev 6244
Cleaned up the iOS test project and added testscale and testrendertarget
Sat, 21 Jan 2012 21:50:28 -0500 Added testscale and testrendertarget projects
Sam Lantinga <slouken@libsdl.org> [Sat, 21 Jan 2012 21:50:28 -0500] rev 6243
Added testscale and testrendertarget projects
Sat, 21 Jan 2012 18:30:50 -0500 We've already crashed by this point if we don't have a renderer. The calling code should check this.
Sam Lantinga <slouken@libsdl.org> [Sat, 21 Jan 2012 18:30:50 -0500] rev 6242
We've already crashed by this point if we don't have a renderer. The calling code should check this.
Sat, 21 Jan 2012 12:10:14 -0500 Added the correct version.rc to the Visual Studio build.
Sam Lantinga <slouken@libsdl.org> [Sat, 21 Jan 2012 12:10:14 -0500] rev 6241
Added the correct version.rc to the Visual Studio build.
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