Sun, 13 Mar 2011 11:17:11 -0700 |
Sam Lantinga |
Removed unreferenced variable
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Fri, 11 Mar 2011 16:54:43 -0800 |
Sam Lantinga |
Fixed bug 1167 (SDL_WINDOWPOS_CENTERED doesn't work if used right after fullscreen -> windowed switch)
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Fri, 11 Mar 2011 08:49:20 -0800 |
Sam Lantinga |
Gamma support is back!
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Mon, 28 Feb 2011 21:58:37 -0800 |
Sam Lantinga |
You can use SDL_ConvertSurfaceFormat() now
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Mon, 28 Feb 2011 20:19:28 -0800 |
Sam Lantinga |
Fullscreen doesn't automatically grab the cursor.
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Sat, 26 Feb 2011 10:11:09 -0800 |
Sam Lantinga |
Restore the windowed position and size when coming back from fullscreen.
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Mon, 21 Feb 2011 22:27:19 -0800 |
Sam Lantinga |
Simplified Windows window creation.
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Tue, 15 Feb 2011 23:07:14 -0800 |
Sam Lantinga |
Fixed a host of issues with Windows fullscreen modes. Toggling fullscreen OpenGL works now in my test environment.
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Sun, 13 Feb 2011 13:46:10 -0800 |
Sam Lantinga |
A few fixes:
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Fri, 11 Feb 2011 22:37:15 -0800 |
Sam Lantinga |
Happy 2011! :)
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Thu, 10 Feb 2011 14:44:25 -0800 |
Sam Lantinga |
Window coordinates are in the global space and windows are not tied to a particular display.
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Fri, 04 Feb 2011 13:58:29 -0800 |
Sam Lantinga |
Fixed compiling on Windows CE
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Mon, 31 Jan 2011 22:53:45 -0800 |
Sam Lantinga |
Removed more partially functional renderers
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Mon, 24 Jan 2011 17:38:18 -0800 |
Sam Lantinga |
Fixed bug #1100
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Mon, 24 Jan 2011 15:46:11 -0800 |
Sam Lantinga |
Fixed compiling on Windows Mobile SDK 5.0 with Visual Studio 2008
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Thu, 20 Jan 2011 18:04:05 -0800 |
Sam Lantinga |
Fixed bug #925
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