Fri, 03 Apr 2009 17:19:05 +0000 Fixed bug #721
Sam Lantinga <> [Fri, 03 Apr 2009 17:19:05 +0000] rev 3105
Fixed bug #721 From 2009-03-28 07:43:34 (-) [reply] There is a bug in OpenGL 3.x context creation code. Function glXGetProcAddress is used directly where it should be: _this->gl_data->glXGetProcAddress. I have attached patch which fixes this on x11 and win32. Thanks.
Fri, 03 Apr 2009 13:35:05 +0000 Fixed undefined references to joystick code
Sam Lantinga <> [Fri, 03 Apr 2009 13:35:05 +0000] rev 3104
Fixed undefined references to joystick code
Fri, 03 Apr 2009 13:27:33 +0000 Added SDL_GetColorKey()
Sam Lantinga <> [Fri, 03 Apr 2009 13:27:33 +0000] rev 3103
Added SDL_GetColorKey()
Sat, 28 Mar 2009 06:00:42 +0000 Oops
Sam Lantinga <> [Sat, 28 Mar 2009 06:00:42 +0000] rev 3102
Tue, 24 Mar 2009 10:46:18 +0000 Added credits for OpenGL 3.0 support
Sam Lantinga <> [Tue, 24 Mar 2009 10:46:18 +0000] rev 3101
Added credits for OpenGL 3.0 support
Tue, 24 Mar 2009 10:43:53 +0000 Date: Sun, 22 Mar 2009 12:52:29 +0000
Sam Lantinga <> [Tue, 24 Mar 2009 10:43:53 +0000] rev 3100
Date: Sun, 22 Mar 2009 12:52:29 +0000 From: Luke Benstead Subject: OpenGL 3.0 Context Creation I've attached a patch which implements OpenGL 3.x context creation on the latest SVN. I've added two options to SDL_GL_SetAttribute, these are SDL_GL_CONTEXT_MAJOR_VERSION and SDL_GL_CONTEXT_MINOR_VERSION. These default to 2 and 1 respectively. If the major version is less than 3 then the current context creation method is used, otherwise the appropriate new context creation function is called (depending on the platform). Sample code: if (SDL_Init(SDL_INIT_VIDEO) != 0) { printf("Unable to initialize SDL: %s\n", SDL_GetError()); return 1; } SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 3); //Without these 2 lines, SDL will create a GL 2.x context SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 0); SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1); SDL_Surface* screen = SDL_SetVideoMode( 640, 480, 16, SDL_OPENGL | SDL_FULLSCREEN ); I've implemented context creation on both Win32 and X and run basic tests on both. This patch doesn't provide access to all the options allowed by the new context creation (e.g. shared contexts, forward compatible contexts) but they can be added pretty easily.
Tue, 24 Mar 2009 10:33:12 +0000 Date: Mon, 23 Mar 2009 09:17:24 +0200
Sam Lantinga <> [Tue, 24 Mar 2009 10:33:12 +0000] rev 3099
Date: Mon, 23 Mar 2009 09:17:24 +0200 From: "Mike Gorchak" Subject: New QNX patches Please apply patch qnx4.diff, which is attached. What has been done: 1)Added back OpenGL ES renderer for QNX target. Added few corrections to OpenGL ES renderer to let it work under QNX. OpenGL ES renderer do not support textures under QNX, so I think some additional work must be done. 2) Added GL_OES_query_matrix extension to SDL_opengles.h header file, which required by OpenGL ES 1.1 specification. 3) Added attribute clearing at the entrance of function SDL_GL_GetAttribure(). Added error checking into the function SDL_GL_GetAttribure(), because some attributes can't be obtained in OpenGL ES 1.0. 4) Porting testdyngles to OpenGL ES 1.0 (1.1 has glColor4ub() and glColor4f() functions, but 1.0 has glColor4f() only). 5) Added error checking after obtaining attributes using SDL_GL_GetAttribute() function to the testgl2 and testgles. 6) Small correction to testmultiaudio with printing errors. 7) Added software and accelerated OpenGL ES 1.0 support into the QNX GF driver. Please remove ./src/audio/nto directory - it will not be used anymore. Please create ./src/audio/qsa directory and add content of the archive qsa.tar.gz into this directory. I rewrote some sound code, added support for multiple audio cards, enumeration, etc. Added initial support for capture. As far as I can understand SDL 1.3 is not supporting audio capture right now ? Sam, Am I right ? Or audio capture must be supported through the PlayDevice routine ? And last, please put file SDL_gf_opengles.c to the ./src/video/qnxgf directory. It is OpenGL ES 1.1 emulation layer for some functions, which are not supported by OpenGL ES 1.0.
Mon, 23 Mar 2009 05:37:45 +0000 Date: Thu, 05 Feb 2009 17:27:54 +0100
Sam Lantinga <> [Mon, 23 Mar 2009 05:37:45 +0000] rev 3098
Date: Thu, 05 Feb 2009 17:27:54 +0100 From: Stefan Klug Subject: [SDL] SDL_SetVideoMode compatibility fix SDL_SetVideoMode(0,0,0,flags) used to be valid in SDL 1.2 Attached is a patch to replicate this behaviour in SDL 1.3 Cheers Stefan
Mon, 23 Mar 2009 05:35:21 +0000 Date: Thu, 05 Feb 2009 18:07:35 +0100
Sam Lantinga <> [Mon, 23 Mar 2009 05:35:21 +0000] rev 3097
Date: Thu, 05 Feb 2009 18:07:35 +0100 From: Stefan Klug Subject: [SDL] SDL 1.3 WinCE backend as promised, I've started to work on the WinCE backend of SDL 1.3 I've modified the win32 video backend and the gdi renderer, to work properly in WinCE. The results till now are great, but there is still some work to do. Attached are two patches with my changes. I would be happy if someone could review and propably commit them. The first one ( should be straight forward without any side effects. The second one does the necessary changes to the win32 backend. I was really unhappy to start slicing this shiny new backend with #ifdef/#endif but I saw no other option. The most problematic issues are: - WinCe has no GetDIBits, so its practically impossible to fill a BITMAPINFO with correct values. I therefore removed the bmi member from the GDI_RenderData in SDL_gdirender.c to prevent usage of a not or not properly initialized bmi. - In SDL_win32window.c I exchanged some ASCII function by their general counterparts, (In CE only the Unicode versions are available). I don't know if this has a negative effect when running in win32 Cheers Stefan
Mon, 23 Mar 2009 05:21:40 +0000 Date: Tue, 17 Feb 2009 14:00:25 +0100
Sam Lantinga <> [Mon, 23 Mar 2009 05:21:40 +0000] rev 3096
Date: Tue, 17 Feb 2009 14:00:25 +0100 From: Stefan Klug Subject: [SDL] Possible bug, paused audio playing garbage On my WinCE device a paused audio device plays random garbage. This might also be the issue in the thread "sound cracks with SDL_mixer and AUDIO_S16LSB" I don't have that much knowledge of the SDL audio part, but the attached patch fixes it for me, and collapses two redundant ifs. I'm not sure if this is the correct way to fix this. Shouldn't the complete stream conversion part of the RunAudio loop be dependent on the paused property of the device? (not only the call to (*fill)(udata, istream, istream_len). Anyways. Would be great if the patch or a fix could find its way to SVN ;-) Cheers Stefan
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