Sat, 10 May 2014 12:34:16 -0700 Updated iOS deployment target to iOS 5.1
Sam Lantinga <slouken@libsdl.org> [Sat, 10 May 2014 12:34:16 -0700] rev 8765
Updated iOS deployment target to iOS 5.1
Sat, 10 May 2014 16:23:06 -0300 Fixes #2529, guard SDL_d3math.* with the proper defines
Gabriel Jacobo <gabomdq@gmail.com> [Sat, 10 May 2014 16:23:06 -0300] rev 8764
Fixes #2529, guard SDL_d3math.* with the proper defines
Sat, 10 May 2014 16:13:22 -0300 Fixes #2519, clear error if using the default library path for EGL succeeds.
Gabriel Jacobo <gabomdq@gmail.com> [Sat, 10 May 2014 16:13:22 -0300] rev 8763
Fixes #2519, clear error if using the default library path for EGL succeeds.
Sat, 10 May 2014 15:57:09 -0300 A few more ANDROID for __ANDROID__ replacements
Gabriel Jacobo <gabomdq@gmail.com> [Sat, 10 May 2014 15:57:09 -0300] rev 8762
A few more ANDROID for __ANDROID__ replacements
Mon, 05 May 2014 22:21:26 +0300 __ANDROID__ is the correct macro to check for an android system.ANDROID is only defined in NDK build system (.mk) and not in the standalone NDK.
Dimitris Zenios <dimitris.zenios@gmail.com> [Mon, 05 May 2014 22:21:26 +0300] rev 8761
__ANDROID__ is the correct macro to check for an android system.ANDROID is only defined in NDK build system (.mk) and not in the standalone NDK.
Mon, 05 May 2014 22:26:21 +0300 Export android jni functions even when build with -fvisibility=hidden flag
Dimitris Zenios <dimitris.zenios@gmail.com> [Mon, 05 May 2014 22:26:21 +0300] rev 8760
Export android jni functions even when build with -fvisibility=hidden flag
Mon, 05 May 2014 22:36:47 +0300 Show android video or android audio if detected in autotools summary.
Dimitris Zenios <dimitris.zenios@gmail.com> [Mon, 05 May 2014 22:36:47 +0300] rev 8759
Show android video or android audio if detected in autotools summary.
Sat, 10 May 2014 11:27:43 -0700 Temporary fix for bug 2494 - Crashes due to the non thread-safe SDL_malloc/SDL_free on Windows
Sam Lantinga <slouken@libsdl.org> [Sat, 10 May 2014 11:27:43 -0700] rev 8758
Temporary fix for bug 2494 - Crashes due to the non thread-safe SDL_malloc/SDL_free on Windows We'll define USE_LOCKS as a temporary fix until an alternative like ptmalloc, jemalloc, or nedmalloc can be investigated. http://www.malloc.de/en/ http://www.canonware.com/jemalloc/ http://www.nedprod.com/programs/portable/nedmalloc/ SDL allocates memory very infrequently, so this is probably a decent fix for a while.
Fri, 09 May 2014 21:28:52 -0400 WinRT: display-information code cleanups
David Ludwig <dludwig@pobox.com> [Fri, 09 May 2014 21:28:52 -0400] rev 8757
WinRT: display-information code cleanups
Fri, 09 May 2014 20:32:06 -0400 Fixed bug: touch input on WinPhone 8.0 was wrong, in some cases
David Ludwig <dludwig@pobox.com> [Fri, 09 May 2014 20:32:06 -0400] rev 8756
Fixed bug: touch input on WinPhone 8.0 was wrong, in some cases When a Windows Phone 8.0 app was rotated to anything but Portrait mode, touch input coordinates, as well as virtual mouse coordinates, were usually getting reported as coming from the wrong part of the screen.
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