Wed, 31 Dec 2003 04:48:38 +0000 Oops, we only want to fail creation if the display surface is an OpenGL surface.
Sam Lantinga <slouken@libsdl.org> [Wed, 31 Dec 2003 04:48:38 +0000] rev 760
Oops, we only want to fail creation if the display surface is an OpenGL surface.
Mon, 22 Dec 2003 01:21:20 +0000 From: Thomas Jarosch
Ryan C. Gordon <icculus@icculus.org> [Mon, 22 Dec 2003 01:21:20 +0000] rev 759
From: Thomas Jarosch To: Ryan C. Gordon Subject: SDL: DirectFB videodriver segfault Date: Sun, 21 Dec 2003 20:40:14 +0100 Hi Ryan, attached is a patch to fix a segfault in DirectFB_VideoQuit. When SetVideoMode never gets called (f.e. wrong command line arguments for "testsprite"), this->screen->hwdata is NULL. Cheers, Thomas
Thu, 18 Dec 2003 05:01:47 +0000 Date: Wed, 17 Dec 2003 18:07:29 -0800 PST
Sam Lantinga <slouken@libsdl.org> [Thu, 18 Dec 2003 05:01:47 +0000] rev 758
Date: Wed, 17 Dec 2003 18:07:29 -0800 PST From: "Andrew Bachmann" Subject: recent build changes To ensure that I submitted all the changes to you I attempt to rebuild SDL from a clean cvs checkout. Unfortunately it failed with this error: /boot/develop/libsdl/SDL12/src/audio/baudio/SDL_beaudio.cc:35: SDL_BeApp.h: No such file or directory
Tue, 16 Dec 2003 13:16:50 +0000 Date: Sun, 14 Dec 2003 15:16:12 +0100
Sam Lantinga <slouken@libsdl.org> [Tue, 16 Dec 2003 13:16:50 +0000] rev 757
Date: Sun, 14 Dec 2003 15:16:12 +0100 From: Stephane Marchesin Subject: Re: [SDL] compile problem with sdl <-> alsa The attathced patch does the trick (although there will have to be code changes when the alsa 0.9 api get deprecated). On a side-note, the good news is that using alsa 1.0.0rc1 solves the previous issues I had with my ac97 via sound chipset.
Tue, 16 Dec 2003 13:04:44 +0000 te: Mon, 15 Dec 2003 08:25:14 -0800 PST
Sam Lantinga <slouken@libsdl.org> [Tue, 16 Dec 2003 13:04:44 +0000] rev 756
te: Mon, 15 Dec 2003 08:25:14 -0800 PST From: "Andrew Bachmann" Subject: libSDL patches for beos video I created some patches to SDL: 1. YUV overlay support 2. maintain high refresh rate when changing resolutions to a lower resolution
Sun, 14 Dec 2003 06:28:07 +0000 Date: Fri, 12 Dec 2003 11:51:21 +0900
Sam Lantinga <slouken@libsdl.org> [Sun, 14 Dec 2003 06:28:07 +0000] rev 755
Date: Fri, 12 Dec 2003 11:51:21 +0900 From: Hayashi Naoyuki Subject: Tru64 audio(mme) fix ./src/audio/mme/SDL_mmeaudio.c Fix the sound skip problem which is caused even if it recover from high load.
Sun, 14 Dec 2003 06:25:53 +0000 Fixed "dist" make target for newer versions of automake
Sam Lantinga <slouken@libsdl.org> [Sun, 14 Dec 2003 06:25:53 +0000] rev 754
Fixed "dist" make target for newer versions of automake
Wed, 10 Dec 2003 12:35:56 +0000 Date: Thu, 4 Dec 2003 07:48:40 +0200
Sam Lantinga <slouken@libsdl.org> [Wed, 10 Dec 2003 12:35:56 +0000] rev 753
Date: Thu, 4 Dec 2003 07:48:40 +0200 From: "Mike Gorchak" Subject: SDL/QNX6 new patch Here in attachment my patch for the SDL/QNX6 again :) It contain non-crtitical/cosmetic fixes: 1. Fixed window centering at other than the first consoles. 2. Fixed window centering algorithm in case when window height or width are greater than the desktop resolution. 3. Fixed window positioning on other than the first consoles. 4. Fixed occasional input focus lost when switching to fullscreen. 5. Removed the Photon's default chroma color for the overlays, added RGB(12, 6, 12) color instead (very dark pink). 6. Added more checks to the YUV overlay code (fixed crashes during resolution mode switches). 7. Added support for Enter/Backspace keys in unicode mode (used by Maelstrom and by other games). 8. Fixed window restore/maximize function. It works, finally.
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Sam Lantinga <slouken@libsdl.org> [Wed, 10 Dec 2003 12:32:38 +0000] rev 752
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Mon, 24 Nov 2003 22:52:28 +0000 *** empty log message ***
Sam Lantinga <slouken@libsdl.org> [Mon, 24 Nov 2003 22:52:28 +0000] rev 751
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