Sam Lantinga <slouken@libsdl.org> [Mon, 11 Feb 2013 21:39:58 -0800] rev 6862
Fixed increasing the size of resizable windows
Sam Lantinga <slouken@libsdl.org> [Mon, 11 Feb 2013 21:29:36 -0800] rev 6861
Fixed mouse wheel delta on Windows
Sam Lantinga <slouken@libsdl.org> [Mon, 11 Feb 2013 21:12:14 -0800] rev 6860
Fixed bug 1491 - Directx3d Crash on resize
Spinduluz
RenderTarget has to be released before a device reset is done. It's a
D3DPOOL_DEFAULT surface (resides in video memory and have to be recreated).
Sam Lantinga <slouken@libsdl.org> [Mon, 11 Feb 2013 21:04:46 -0800] rev 6859
tree 83b195127130
parent 35774131eaaf
author Edward Rudd <urkle@outoforder.cc> 1358013805 18000
committer Edward Rudd <urkle@outoforder.cc> 1358013805 18000
revision 6805
branch default
ignore the workspace and userdir for all xcode projects
Sam Lantinga <slouken@libsdl.org> [Mon, 11 Feb 2013 21:04:41 -0800] rev 6858
tree e293c2b7fde8
parent d0a3ee09cf93
author Edward Rudd <urkle@outoforder.cc> 1358013809 18000
committer Edward Rudd <urkle@outoforder.cc> 1358013809 18000
revision 6806
branch default
cleanup the test xcode project to compile on current codebase and be simpler to add new tests
DavidLudwig <dludwig@pobox.com> [Fri, 04 Jan 2013 16:38:05 -0500] rev 6857
converted tabs to spaces in iOS/UIKit PumpEvents code
Sam Lantinga <slouken@libsdl.org> [Mon, 11 Feb 2013 20:56:34 -0800] rev 6856
Fixed bug 1679 - Error in buffer size setting in Haiku/BeOS audio driver
PulkoMandy
Just like in SDL, audio buffer sizes for BeOS and Haiku BSoundPlayer are sized
in bytes, not frames. SDL was feeding the wrong value, leading to buffers
smaller than expected and weird behaviour in some unsuspecting programs
(noticed it in HivelyTracker but others are likely affected as well. The fix is
fortunately very simple
Sam Lantinga <slouken@libsdl.org> [Mon, 11 Feb 2013 20:55:36 -0800] rev 6855
Fixed bug 1679 - Error in buffer size setting in Haiku/BeOS audio driver
PulkoMandy
Just like in SDL, audio buffer sizes for BeOS and Haiku BSoundPlayer are sized
in bytes, not frames. SDL was feeding the wrong value, leading to buffers
smaller than expected and weird behaviour in some unsuspecting programs
(noticed it in HivelyTracker but others are likely affected as well. The fix is
fortunately very simple
Sam Lantinga <slouken@libsdl.org> [Mon, 11 Feb 2013 18:28:05 -0800] rev 6854
Hopefully fixed the last of the C variable declaration problems which caused compile failures with Visual Studio.
Sam Lantinga <slouken@libsdl.org> [Mon, 11 Feb 2013 18:22:32 -0800] rev 6853
Fixed double-default case