Sun, 19 May 2013 22:36:54 -0700 |
Sam Lantinga |
Fixed bug 1842 - [patch] SDL_SetWindowPosition sets bad position values when given SDL_WINDOWPOS_CENTERED args
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Sat, 18 May 2013 14:17:52 -0700 |
Sam Lantinga |
File style cleanup for the SDL 2.0 release
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Wed, 15 May 2013 22:25:00 +0200 |
Philipp Wiesemann |
Corrected internal function prototype.
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Thu, 02 May 2013 21:40:59 -0400 |
Edward Rudd |
move Ticks initialization tracking to separate function and ensure it's called with SDL_VideoInit is called to init SDL instead of SDL_Init
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Thu, 02 May 2013 23:12:03 +0200 |
Philipp Wiesemann |
Removed SDL prefix from internal function pointers for screen keyboard access.
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Thu, 25 Apr 2013 18:40:31 -0700 |
Jørgen P. Tjernø |
Don't warp mouse on focus lost.
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Wed, 24 Apr 2013 12:20:51 -0700 |
Jørgen P. Tjernø |
Move cursor into window when enabling relative mode or gaining focus in relative mode.
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Mon, 22 Apr 2013 18:15:08 -0700 |
Jørgen P. Tjernø |
SDL_GL_DeleteContext would leave an invalid current_glctx.
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Mon, 22 Apr 2013 18:14:55 -0700 |
Jørgen P. Tjernø |
Send mouse leave updates for Windows and X11.
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Tue, 02 Apr 2013 08:38:52 -0700 |
Andreas Schiffler |
Add input validation and null checking to SDL_Get/SetWindowData [reported by Joseph T.]
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Sun, 31 Mar 2013 12:48:50 -0400 |
Ryan C. Gordon |
Make SDL_SetError and friends unconditionally return -1.
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Tue, 19 Mar 2013 21:53:33 -0700 |
Sam Lantinga |
Fixed bug 1763 - Constify SDL_UpdateWindowSurfaceRects()
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Sun, 17 Mar 2013 09:44:58 -0700 |
Sam Lantinga |
Removed Nintendo DS support since nobody has volunteered to maintain it for over a year.
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Sun, 17 Mar 2013 20:07:02 +0800 |
Captain Lex |
Add PSP support
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Fri, 08 Mar 2013 23:33:07 -0800 |
Andreas Schiffler |
Add parameter checking to SetWindowSize functions; add tests to video suite
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Sun, 03 Mar 2013 17:22:51 -0800 |
Andreas Schiffler |
Fix behavior of SDL_GetWindowPosition for invalid input; add test cases to video suite
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Thu, 28 Feb 2013 09:11:04 -0800 |
Andreas Schiffler |
Add additional input validation to SDL_GetWindowDisplayMode; add tests to video suite
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Mon, 18 Feb 2013 20:14:24 -0800 |
Sam Lantinga |
Allow abbreviated strings to be used for driver names.
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Fri, 15 Feb 2013 08:47:44 -0800 |
Sam Lantinga |
Happy New Year!
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Thu, 14 Feb 2013 13:22:05 -0800 |
Michael Sartain |
Clear relative mouse mode and restore when bringing up sdl message box.
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Mon, 31 Dec 2012 12:15:25 -0800 |
Sam Lantinga |
Added SDL_SetWindowMaximumSize() and SDL_GetWindowMaximumSize()
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Mon, 31 Dec 2012 11:07:46 -0800 |
Sam Lantinga |
Added SDL_GetDisplayName(), with implementation for Mac OS X
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Mon, 31 Dec 2012 10:29:17 -0800 |
Sam Lantinga |
Renamed SDL_GetWindowDisplay() to SDL_GetWindowDisplayIndex()
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Mon, 31 Dec 2012 10:14:38 -0800 |
Sam Lantinga |
Implemented SDL_HINT_ALLOW_TOPMOST for the Cocoa video driver
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Fri, 28 Dec 2012 14:46:03 -0800 |
Sam Lantinga |
Don't crash if loading the OpenGL library fails
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Sat, 15 Dec 2012 00:30:17 +0000 |
Sam Lantinga |
Improvements from Alfred:
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Sun, 18 Nov 2012 15:45:12 +0300 |
stopiccot |
SetMinimumWindowSize for OS X
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Fri, 09 Nov 2012 08:48:23 -0800 |
Sam Lantinga |
Already fixed the Android/iOS event initialization
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Fri, 09 Nov 2012 02:18:27 -0800 |
Sam Lantinga |
We can't check for the screen keyboard in the event code because the video system isn't fully initialized yet.
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Wed, 07 Nov 2012 15:55:43 -0800 |
Sam Lantinga |
SDL no longer grabs the keyboard by default on X11.
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Sun, 04 Nov 2012 21:53:28 -0800 |
Sam Lantinga |
Synchronized the on-screen keyboard state with whether we are accepting text input.
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Tue, 30 Oct 2012 18:59:56 -0700 |
Sam Lantinga |
Added Windows message box implementation, but it needs a little work on layout.
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Tue, 30 Oct 2012 13:44:59 -0700 |
Sam Lantinga |
Added UIKit implementation of SDL messagebox
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Tue, 30 Oct 2012 12:31:26 -0700 |
Sam Lantinga |
Added Cocoa message box implementation
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Sun, 28 Oct 2012 14:16:18 -0700 |
Sam Lantinga |
Don't try to create an OpenGL window if we can't load the OpenGL library.
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Tue, 23 Oct 2012 17:11:22 -0700 |
Sam Lantinga |
Added API for simple messagebox, courtesy of Mike Sartain
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Wed, 03 Oct 2012 20:22:14 -0700 |
Sam Lantinga |
Fixed compiler warning
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Wed, 03 Oct 2012 18:54:31 -0700 |
Sam Lantinga |
A window being fullscreen takes precedence over coordinate checks
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Sun, 30 Sep 2012 01:08:48 -0700 |
Sam Lantinga |
The gl_data is optional for the driver, so don't early out of the context delete call if it doesn't exist.
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Sat, 29 Sep 2012 17:23:40 -0700 |
Sam Lantinga |
Refactored the UIKit mode code into a separate file so it's cleaner and more consistent with other backends
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Fri, 28 Sep 2012 04:03:06 -0700 |
Sam Lantinga |
Fixed bug 1605 - SDL_DestroyWindow causes erroneous error message
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Thu, 13 Sep 2012 01:43:53 -0400 |
Ryan C. Gordon |
Added SDL_SetWindowBordered() API.
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Wed, 12 Sep 2012 19:36:18 -0400 |
Ryan C. Gordon |
Moved iOS-specific code into uikit target. Fixes crashes in X11 target.
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Mon, 10 Sep 2012 20:25:55 -0700 |
Sam Lantinga |
Fixed issue where the context couldn't be unbound after the window is shown because the current context was already marked as NULL. (Thanks to John McDonald for tracking that down!)
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Sun, 12 Aug 2012 11:16:24 -0700 |
Sam Lantinga |
Fixed bug 1565 - some small GL context creation enhancements
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Sat, 11 Aug 2012 10:15:59 -0700 |
Sam Lantinga |
Fixed bug 1564 - SDL has no function to open a screen keyboard on Android.
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Wed, 01 Aug 2012 20:29:36 -0400 |
Ryan C. Gordon |
Add support for (GLX|WGL)_EXT_swap_control_tear.
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Wed, 18 Jul 2012 15:17:27 -0700 |
Sam Lantinga |
Improved simultaneous support for OpenGL and OpenGL ES
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Mon, 20 Feb 2012 23:37:57 -0500 |
Sam Lantinga |
Add OpenGL 3.X context creation support
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Sun, 22 Jan 2012 23:51:46 -0500 |
Sam Lantinga |
Sanity check the window width and height
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Sun, 22 Jan 2012 21:46:06 -0500 |
Sam Lantinga |
Fixed loading textures when the window starts hidden.
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Sat, 14 Jan 2012 01:38:11 -0500 |
Sam Lantinga |
Fixed bug 1238 - SDL_SetKeyboardFocus may send events to already destroyed windows
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Tue, 10 Jan 2012 22:52:17 -0500 |
Sam Lantinga |
Fixed typo in mask comparison
SDL-1.2
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Sun, 08 Jan 2012 02:23:37 -0500 |
Sam Lantinga |
Fixed bug 1242 - PATCH: Improve support for OpenGL ES under X11
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Sat, 07 Jan 2012 14:21:22 -0500 |
Sam Lantinga |
Better error messaging when SDL can't create a window surface.
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Sat, 31 Dec 2011 09:28:07 -0500 |
Sam Lantinga |
Happy New Year!
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Sat, 31 Dec 2011 09:16:08 -0500 |
Sam Lantinga |
Happy New Year!
SDL-1.2
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Fri, 30 Dec 2011 06:22:59 -0500 |
Sam Lantinga |
Fixed bug 875 - Title bar unresponsive after video mode change
SDL-1.2
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Thu, 29 Dec 2011 04:57:42 -0500 |
Sam Lantinga |
Fixed bug 1346
SDL-1.2
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Tue, 08 Nov 2011 00:03:54 -0500 |
Sam Lantinga |
The iOS driver sets the fullscreen and shown flags on the window during creation, so we need the mode code to be aware of that, since none of the other fullscreen/shown code paths get run.
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