Fri, 09 May 2014 20:32:06 -0400 Fixed bug: touch input on WinPhone 8.0 was wrong, in some cases
David Ludwig <dludwig@pobox.com> [Fri, 09 May 2014 20:32:06 -0400] rev 8756
Fixed bug: touch input on WinPhone 8.0 was wrong, in some cases When a Windows Phone 8.0 app was rotated to anything but Portrait mode, touch input coordinates, as well as virtual mouse coordinates, were usually getting reported as coming from the wrong part of the screen.
Fri, 09 May 2014 20:16:21 -0400 Fixed rendering-alignment issues on WinPhone 8.1, when the device was rotated
David Ludwig <dludwig@pobox.com> [Fri, 09 May 2014 20:16:21 -0400] rev 8755
Fixed rendering-alignment issues on WinPhone 8.1, when the device was rotated If a Windows Phone 8.1 device was rotated to anything but Portrait mode, the Direct3D 11 renderer's output wouldn't get aligned correctly with the screen.
Tue, 06 May 2014 20:31:10 -0400 WinRT: made Win[Phone] 8.1 projects be structured like their 8.0 counterparts
David Ludwig <dludwig@pobox.com> [Tue, 06 May 2014 20:31:10 -0400] rev 8754
WinRT: made Win[Phone] 8.1 projects be structured like their 8.0 counterparts This change removes the "Shared" component from the Windows 8.1 and Windows Phone 8.1 project files, then renames the projects to use a file structure that's the same as used for the Windows 8.0 and Windows Phone 8.0 projects. This change now places WinRT projects in the following directories: VisualC-WinRT\WinRT81_VS2013\ -- Windows 8.1 project files VisualC-WinRT\WinPhone81_VS2013\ -- Windows Phone 8.1 project files (NEW, as of this change) VisualC-WinRT\WinRT80_VS2012\ -- Windows 8.0 project files VisualC-WinRT\WinPhone80_VS2012\ -- Windows Phone 8.0 project files Windows 8.0 and Windows Phone 8.0 projects, as well as apps or libs that reference these, should be unaffected by this change. Windows 8.1 and Windows Phone 8.1 based apps or libs that reference SDL's projects directly will need to have their old references removed, then replaced with new ones that point to the updated structure.
Tue, 06 May 2014 15:08:43 -0700 eglGetProcAddress fails the same way on MIR as ANDROID does on arm. Thanks Sylvain Becker for the patch!
Brandon Schaefer <brandon.schaefer@canonical.com> [Tue, 06 May 2014 15:08:43 -0700] rev 8753
eglGetProcAddress fails the same way on MIR as ANDROID does on arm. Thanks Sylvain Becker for the patch!
Tue, 06 May 2014 00:20:34 -0400 Update the machine-generated configure code.
Ryan C. Gordon <icculus@icculus.org> [Tue, 06 May 2014 00:20:34 -0400] rev 8752
Update the machine-generated configure code.
Tue, 06 May 2014 00:13:07 -0400 Fix build on Windows targets without dxgi.h, like MingW32.
Ryan C. Gordon <icculus@icculus.org> [Tue, 06 May 2014 00:13:07 -0400] rev 8751
Fix build on Windows targets without dxgi.h, like MingW32.
Fri, 02 May 2014 12:39:26 -0700 Remove code that found its way back into the diff
Brandon Schaefer <brandon.schaefer@canonical.com> [Fri, 02 May 2014 12:39:26 -0700] rev 8750
Remove code that found its way back into the diff
Fri, 02 May 2014 12:33:19 -0700 Fix software rendering in the mir backend. The window assumed hardware buffer, which caused testdrawchessboard to fail to mmap a buffer.
Brandon Schaefer <brandon.schaefer@canonical.com> [Fri, 02 May 2014 12:33:19 -0700] rev 8749
Fix software rendering in the mir backend. The window assumed hardware buffer, which caused testdrawchessboard to fail to mmap a buffer.
Wed, 30 Apr 2014 21:12:47 -0400 WinRT: suppressed an unused param warning when building for Windows Phone 8.1
David Ludwig <dludwig@pobox.com> [Wed, 30 Apr 2014 21:12:47 -0400] rev 8748
WinRT: suppressed an unused param warning when building for Windows Phone 8.1
Wed, 30 Apr 2014 21:07:30 -0400 WinRT: preliminary support for building against the Windows Phone 8.1 SDK
David Ludwig <dludwig@pobox.com> [Wed, 30 Apr 2014 21:07:30 -0400] rev 8747
WinRT: preliminary support for building against the Windows Phone 8.1 SDK This is a step towards supporting "Universal" Windows apps, when building for Windows Phone. SDL can now build against the Windows Phone 8.1 SDK, and apps linked to it can run, however further work and testing is required as some previously Phone-only code appears to no longer be applicable for Windows Phone 8.1. The Windows 8.1 code paths does seem to be preferable, but should probably be tested and updated on a finer-grained basis. If in doubt, use the Windows Phone 8.0 projects for now, as located in VisualC-WinRT/WinPhone80_VS2012/ TODO: - look at any Windows Phone specific code paths in SDL, and see if Phone 8.1 should use the Windows Phone code path(s), or the Windows 8.x or 8.1 paths
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