Mon, 08 Jun 2015 01:13:51 -0400 configure/cmake/x11: Removed SDL_VIDEO_DRIVER_X11_CONST_PARAM_XDATA32 test.
Ryan C. Gordon <icculus@icculus.org> [Mon, 08 Jun 2015 01:13:51 -0400] rev 9718
configure/cmake/x11: Removed SDL_VIDEO_DRIVER_X11_CONST_PARAM_XDATA32 test. This was the only thing that made SDL_config.h generate differently between 32 and 64-bit versions of Linux, so instead we force a function cast in our X11 code to match our dynamic loader version, which removes the compile error on some machines that prompted this test in the first place. Xlib never wrote to this data, so if you're on an older Xlib where this param wasn't const, your data should still be intact when we force the caller to think it was actually const after all. Fixes Bugzilla #1893.
Sun, 07 Jun 2015 20:15:09 -0400 CMake: default to shared library builds being enabled.
Ryan C. Gordon <icculus@icculus.org> [Sun, 07 Jun 2015 20:15:09 -0400] rev 9717
CMake: default to shared library builds being enabled.
Sun, 07 Jun 2015 20:00:20 -0400 Let's assume that if VS2005 and VS2010 do it, VS2008 probably does, too.
Ryan C. Gordon <icculus@icculus.org> [Sun, 07 Jun 2015 20:00:20 -0400] rev 9716
Let's assume that if VS2005 and VS2010 do it, VS2008 probably does, too.
Sun, 07 Jun 2015 19:58:42 -0400 VS2005 tweaks (thanks, Ozkan!).
Ryan C. Gordon <icculus@icculus.org> [Sun, 07 Jun 2015 19:58:42 -0400] rev 9715
VS2005 tweaks (thanks, Ozkan!). Fixes Bugzilla #2895. His notes: The following trivial changes make SDL2 tree (mostly) compatible with Visual Studio 2005: * SDL_stdlib.c: Similar to VS2010 and newer, VS2005 also generates memcpy(), (it also generates memset(), see below), so propagate the #if condition to cover VS2005. * SDL_pixels.c (SDL_CalculateGammaRamp): VS2005 generates a memset() call for gamma==0 case, so replace the if loop with SDL_memset(). * SDL_windowsvideo.h: Include msctf.h only with VS2008 and newer, otherwise include SDL_msctf.h * SDL_windowskeyboard.c: Adjust the #ifdefs so that SDL_msctf.h inclusion is always recognized correctly.
Sun, 07 Jun 2015 18:29:23 -0400 Maybe patched to compile on some Windows configurations.
Ryan C. Gordon <icculus@icculus.org> [Sun, 07 Jun 2015 18:29:23 -0400] rev 9714
Maybe patched to compile on some Windows configurations. (Maybe) Fixes Bugzilla #3001.
Sun, 07 Jun 2015 17:59:31 -0400 Backed out changeset c9c61d66cfa0
Ryan C. Gordon <icculus@icculus.org> [Sun, 07 Jun 2015 17:59:31 -0400] rev 9713
Backed out changeset c9c61d66cfa0 This caused Bugzilla #2963, so we'll find a better solution.
Sun, 07 Jun 2015 17:54:39 -0400 Fixed a memory leak (thanks, Zack!).
Ryan C. Gordon <icculus@icculus.org> [Sun, 07 Jun 2015 17:54:39 -0400] rev 9712
Fixed a memory leak (thanks, Zack!). We should probably rework this piece of code a little more after 2.0.4 ships, though. Fixes Bugzilla #3004.
Sat, 06 Jun 2015 22:45:22 -0400 RPi: Patched to compile without OpenGL (thanks, Simon!), other cleanups.
Ryan C. Gordon <icculus@icculus.org> [Sat, 06 Jun 2015 22:45:22 -0400] rev 9711
RPi: Patched to compile without OpenGL (thanks, Simon!), other cleanups. Fixes Bugzilla #3003.
Fri, 05 Jun 2015 19:41:34 +0200 Fixed comments at conditional compilation macro in header file.
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Fri, 05 Jun 2015 19:41:34 +0200] rev 9710
Fixed comments at conditional compilation macro in header file.
Fri, 05 Jun 2015 19:41:18 +0200 Fixed comments at conditional compilation macros.
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Fri, 05 Jun 2015 19:41:18 +0200] rev 9709
Fixed comments at conditional compilation macros.
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