Sun, 19 Aug 2007 16:36:51 +0000 Date: Sun, 19 Aug 2007 18:29:28 +0200
Sam Lantinga <slouken@libsdl.org> [Sun, 19 Aug 2007 16:36:51 +0000] rev 2270
Date: Sun, 19 Aug 2007 18:29:28 +0200 From: Christian Walther Subject: Re: SDL 1.3 keyboard plan > 2007-08-18 19:15:51.454 checkkeys[5795] *** _NSAutoreleaseNoPool(): > Object 0x532750 of class NSSelectionArray autoreleased with no pool > in place - just leaking This is fixed by the attached patch.
Sun, 19 Aug 2007 16:35:44 +0000 Whoops, missing file...
Sam Lantinga <slouken@libsdl.org> [Sun, 19 Aug 2007 16:35:44 +0000] rev 2269
Whoops, missing file...
Sun, 19 Aug 2007 14:52:52 +0000 Date: Thu, 05 Jul 2007 14:02:33 -0700
Sam Lantinga <slouken@libsdl.org> [Sun, 19 Aug 2007 14:52:52 +0000] rev 2268
Date: Thu, 05 Jul 2007 14:02:33 -0700 From: Sam Lantinga Subject: SDL 1.3 keyboard plan After lots of discussion with Christian, this is what we came up with: > So, to sum up... > SDLK_* become the physical keys, starting at > (1<<21) > We create a macro SDLK_INDEX(X) > We have two functions SDL_GetLayoutKey(SDLKey) and SDL_GetKeyName() > SDL_GetLayoutKey maps to UCS4 for printable characters, and SDLK* for non-printable characters > and does so based on the OS's current keyboard layout > SDL_GetKeyName() handles both SDLK_* and UCS4, converting UCS4 to UTF-8 and converting SDLK_* into our names, which are UTF-8 for printable characters. > WASD folks use SDLK_*, and 'I' folks use SDL_GetLayoutKey(SDLK_*) Here is the patch he came up with, and his e-mail about it: Date: Fri, 17 Aug 2007 19:50:28 +0200 From: Christian Walther Subject: Re: SDL 1.3 keyboard plan > Sounds great, go ahead and send me a patch. Here goes! Thanks for having a look. Don't hesitate to comment if anything does not conform to your ideas. One caveat: Committing this now may break compilability of some video drivers - specifically, if they use any of the SDLK_* codes that were obsoleted and moved into SDL_compat.h. I only tried Cocoa (which did break, but is already fixed) and X11 (which didn't, but then its key handling is #iffed out). If that's a problem, it may need to go into a branch. -Christian
Sat, 18 Aug 2007 05:39:09 +0000 Okay, still some bugs, but everything builds again...
Sam Lantinga <slouken@libsdl.org> [Sat, 18 Aug 2007 05:39:09 +0000] rev 2267
Okay, still some bugs, but everything builds again...
Sat, 18 Aug 2007 01:44:21 +0000 More work in progress integrating SDL_Surface and the new SDL_Texture API
Sam Lantinga <slouken@libsdl.org> [Sat, 18 Aug 2007 01:44:21 +0000] rev 2266
More work in progress integrating SDL_Surface and the new SDL_Texture API
Fri, 17 Aug 2007 06:58:20 +0000 More work in progress...
Sam Lantinga <slouken@libsdl.org> [Fri, 17 Aug 2007 06:58:20 +0000] rev 2265
More work in progress...
Fri, 17 Aug 2007 06:41:20 +0000 Enabled SSE2 intrinsics
Sam Lantinga <slouken@libsdl.org> [Fri, 17 Aug 2007 06:41:20 +0000] rev 2264
Enabled SSE2 intrinsics
Fri, 17 Aug 2007 06:40:12 +0000 More work in progress, still doesn't compile...
Sam Lantinga <slouken@libsdl.org> [Fri, 17 Aug 2007 06:40:12 +0000] rev 2263
More work in progress, still doesn't compile...
Fri, 17 Aug 2007 06:21:58 +0000 Work in progress: merging new texture features into SDL blit system
Sam Lantinga <slouken@libsdl.org> [Fri, 17 Aug 2007 06:21:58 +0000] rev 2262
Work in progress: merging new texture features into SDL blit system
Fri, 17 Aug 2007 03:22:03 +0000 Enabled 3DNow! intrinsic support
Sam Lantinga <slouken@libsdl.org> [Fri, 17 Aug 2007 03:22:03 +0000] rev 2261
Enabled 3DNow! intrinsic support
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