Thu, 17 Feb 2011 02:31:50 -0800 Fixed bug #1090 (SDL_BlitCopyOverlap() assumes memcpy() operates in order) SDL-1.2
Sam Lantinga <slouken@libsdl.org> [Thu, 17 Feb 2011 02:31:50 -0800] rev 5334
Fixed bug #1090 (SDL_BlitCopyOverlap() assumes memcpy() operates in order) The much more complete fix is in SDL 1.3, but this is a band-aid that will fix the bug for 1.2.
Thu, 17 Feb 2011 02:23:48 -0800 Implemented OpenGL ES RenderClear()
Sam Lantinga <slouken@libsdl.org> [Thu, 17 Feb 2011 02:23:48 -0800] rev 5333
Implemented OpenGL ES RenderClear()
Thu, 17 Feb 2011 02:18:41 -0800 Fixed warnings about unused variables and so forth.
Sam Lantinga <slouken@libsdl.org> [Thu, 17 Feb 2011 02:18:41 -0800] rev 5332
Fixed warnings about unused variables and so forth.
Thu, 17 Feb 2011 02:17:38 -0800 Fixed SDL_RenderClear() if the render driver doesn't implement it.
Sam Lantinga <slouken@libsdl.org> [Thu, 17 Feb 2011 02:17:38 -0800] rev 5331
Fixed SDL_RenderClear() if the render driver doesn't implement it.
Thu, 17 Feb 2011 02:16:30 -0800 Fixed crash when drawing non-textured primitives
Sam Lantinga <slouken@libsdl.org> [Thu, 17 Feb 2011 02:16:30 -0800] rev 5330
Fixed crash when drawing non-textured primitives
Wed, 16 Feb 2011 20:19:02 -0800 Updated deployment target to iPhone/iPad 3.2, and added dependencies on SDL for the demos.
Sam Lantinga <slouken@libsdl.org> [Wed, 16 Feb 2011 20:19:02 -0800] rev 5329
Updated deployment target to iPhone/iPad 3.2, and added dependencies on SDL for the demos.
Wed, 16 Feb 2011 17:17:21 -0800 Fixed bug 1122 (spinlock fails to compile with -march=armv4t)
Sam Lantinga <slouken@libsdl.org> [Wed, 16 Feb 2011 17:17:21 -0800] rev 5328
Fixed bug 1122 (spinlock fails to compile with -march=armv4t)
Wed, 16 Feb 2011 15:56:37 -0800 There are bindings to Go at https://github.com/banthar/Go-SDL
Sam Lantinga <slouken@libsdl.org> [Wed, 16 Feb 2011 15:56:37 -0800] rev 5327
There are bindings to Go at https://github.com/banthar/Go-SDL
Wed, 16 Feb 2011 15:46:12 -0800 Renamed SDL_keysym.h to SDL_keycode.h to avoid confusion.
Sam Lantinga <slouken@libsdl.org> [Wed, 16 Feb 2011 15:46:12 -0800] rev 5326
Renamed SDL_keysym.h to SDL_keycode.h to avoid confusion.
Wed, 16 Feb 2011 15:25:10 -0800 Fixed bug #1090 (SDL_BlitCopyOverlap() assumes memcpy() operates in order)
Sam Lantinga <slouken@libsdl.org> [Wed, 16 Feb 2011 15:25:10 -0800] rev 5325
Fixed bug #1090 (SDL_BlitCopyOverlap() assumes memcpy() operates in order) Even if we're blitting between two different surfaces their pixels might still overlap, because of SDL_CreateRGBSurfaceFrom(), so always use SDL_BlitCopy() and check for overlap in that function. When handling overlapping surfaces, don't assume that memcpy() iterates forward, instead use memmove() correctly, and provide a fallback implementation of SDL_memmove() that handles the different cases. Fixed a bug with SDL_memset() not completely filling lengths that aren't a multiple of 4. Optimized SDL_memcpy() a bit using the same technique as SDL_memset().
(0) -3000 -1000 -300 -100 -10 +10 +100 +300 +1000 +3000 tip