Sun, 28 Oct 2012 19:47:33 -0400 WinRT: removed an unneeded class created by MSVC 11's Direct3D template app
David Ludwig <dludwig@pobox.com> [Sun, 28 Oct 2012 19:47:33 -0400] rev 8330
WinRT: removed an unneeded class created by MSVC 11's Direct3D template app
Sun, 28 Oct 2012 18:45:33 -0400 WinRT: made the device's screen size be retrieve-able via SDL_GetDisplayMode()
David Ludwig <dludwig@pobox.com> [Sun, 28 Oct 2012 18:45:33 -0400] rev 8329
WinRT: made the device's screen size be retrieve-able via SDL_GetDisplayMode()
Sat, 27 Oct 2012 22:57:07 -0400 WinRT: made the WinRT video driver always be initialize-able
David Ludwig <dludwig@pobox.com> [Sat, 27 Oct 2012 22:57:07 -0400] rev 8328
WinRT: made the WinRT video driver always be initialize-able
Sat, 27 Oct 2012 22:48:04 -0400 WinRT: created a skeleton for a video driver, using a copy of the dummy driver for a base
David Ludwig <dludwig@pobox.com> [Sat, 27 Oct 2012 22:48:04 -0400] rev 8327
WinRT: created a skeleton for a video driver, using a copy of the dummy driver for a base
Sat, 27 Oct 2012 22:27:51 -0400 WinRT: disabled threads to prevent SDL_Init(SDL_INIT_VIDEO) from crashing
David Ludwig <dludwig@pobox.com> [Sat, 27 Oct 2012 22:27:51 -0400] rev 8326
WinRT: disabled threads to prevent SDL_Init(SDL_INIT_VIDEO) from crashing
Sat, 27 Oct 2012 22:15:54 -0400 WinRT: made SDL_Log output to Visual C++'s debug console (via existing Win32 code in SDL)
David Ludwig <dludwig@pobox.com> [Sat, 27 Oct 2012 22:15:54 -0400] rev 8325
WinRT: made SDL_Log output to Visual C++'s debug console (via existing Win32 code in SDL)
Sat, 27 Oct 2012 22:03:31 -0400 WinRT: got a C-style main(int,char**) function to be called on app init
David Ludwig <dludwig@pobox.com> [Sat, 27 Oct 2012 22:03:31 -0400] rev 8324
WinRT: got a C-style main(int,char**) function to be called on app init
Sat, 27 Oct 2012 21:26:01 -0400 WinRT: removed some debugging code I added in earlier
David Ludwig <dludwig@pobox.com> [Sat, 27 Oct 2012 21:26:01 -0400] rev 8323
WinRT: removed some debugging code I added in earlier
Sat, 27 Oct 2012 21:20:00 -0400 WinRT: moved contents of platform-specific SDLmain into SDL.dll, where it should probably have been in the first place
David Ludwig <dludwig@pobox.com> [Sat, 27 Oct 2012 21:20:00 -0400] rev 8322
WinRT: moved contents of platform-specific SDLmain into SDL.dll, where it should probably have been in the first place
Sat, 27 Oct 2012 20:12:31 -0400 WinRT: created SDLmain library using most of VC++ 2012's template for Direct3D 11 apps. Most of this will be moved into SDL itself.
David Ludwig <dludwig@pobox.com> [Sat, 27 Oct 2012 20:12:31 -0400] rev 8321
WinRT: created SDLmain library using most of VC++ 2012's template for Direct3D 11 apps. Most of this will be moved into SDL itself.
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