Sat, 05 Sep 2009 09:51:39 +0000 Updated fatbuild.sh to build for 10.4u SDK
Sam Lantinga <slouken@libsdl.org> [Sat, 05 Sep 2009 09:51:39 +0000] rev 3245
Updated fatbuild.sh to build for 10.4u SDK
Sat, 05 Sep 2009 09:12:03 +0000 Removed references to CD-ROM support from the README files
Sam Lantinga <slouken@libsdl.org> [Sat, 05 Sep 2009 09:12:03 +0000] rev 3244
Removed references to CD-ROM support from the README files
Sat, 05 Sep 2009 09:11:03 +0000 CD-ROM support is so passé :)
Sam Lantinga <slouken@libsdl.org> [Sat, 05 Sep 2009 09:11:03 +0000] rev 3243
CD-ROM support is so passé :)
Sat, 05 Sep 2009 09:03:35 +0000 Bye bye SoundManager, you are officially obsolete...
Sam Lantinga <slouken@libsdl.org> [Sat, 05 Sep 2009 09:03:35 +0000] rev 3242
Bye bye SoundManager, you are officially obsolete...
Sat, 05 Sep 2009 07:33:54 +0000 Fixed a few issues compiling with Mac OS X 10.6
Sam Lantinga <slouken@libsdl.org> [Sat, 05 Sep 2009 07:33:54 +0000] rev 3241
Fixed a few issues compiling with Mac OS X 10.6 Unfortunately the audio and cdrom systems do not build at all, and if you disable those, SDL still fails to link with these errors: Undefined symbols: "_OBJC_IVAR_$_NSScreen._frame", referenced from: -[NSScreen(NSScreenAccess) setFrame:] in SDL_cocoamodes.o "_KLGetKeyboardLayoutProperty", referenced from: _UpdateKeymap in SDL_cocoakeyboard.o _UpdateKeymap in SDL_cocoakeyboard.o "_KLGetCurrentKeyboardLayout", referenced from: _UpdateKeymap in SDL_cocoakeyboard.o ld: symbol(s) not found
Sat, 05 Sep 2009 07:13:01 +0000 Updated glext.h
Sam Lantinga <slouken@libsdl.org> [Sat, 05 Sep 2009 07:13:01 +0000] rev 3240
Updated glext.h
Thu, 20 Aug 2009 04:40:02 +0000 Fix suggested by Bob
Sam Lantinga <slouken@libsdl.org> [Thu, 20 Aug 2009 04:40:02 +0000] rev 3239
Fix suggested by Bob
Tue, 18 Aug 2009 03:26:53 +0000 David Carre to Sam
Sam Lantinga <slouken@libsdl.org> [Tue, 18 Aug 2009 03:26:53 +0000] rev 3238
David Carre to Sam When i call the "SDL_Quit()" function, it call the func "SDL_QuitSubSystem(SDL_INIT_EVERYTHING)", which call the "SDL_VideoQuit()" function. It's where i'm lost, this function "SDL_VideoQuit()" will recall the "SDL_Quit()" function (i don't find where it is called), which in turn recall the "SDL_QuitSubSystem(SDL_INIT_EVERYTHING)", which in turn recall "SDL_VideoQuit()", which cause a "double free" seg fault since it has been already called. I have set the num_displays to 0 instead of 1, so it wont free it twice in the videoquit function loop.
Tue, 11 Aug 2009 21:27:19 +0000 Start of redesign, getting rid of 8 and 16 bit operations in .h and test files.
Bob Pendleton <bob@pendleton.com> [Tue, 11 Aug 2009 21:27:19 +0000] rev 3237
Start of redesign, getting rid of 8 and 16 bit operations in .h and test files.
Tue, 11 Aug 2009 21:15:18 +0000 I forgot to copy the dummy version to macosx.
Bob Pendleton <bob@pendleton.com> [Tue, 11 Aug 2009 21:15:18 +0000] rev 3236
I forgot to copy the dummy version to macosx.
(0) -3000 -1000 -300 -100 -10 +10 +100 +300 +1000 +3000 tip