Sun, 04 Jan 2004 15:57:16 +0000 Date: Mon, 17 Nov 2003 21:59:24 -0800
Sam Lantinga <slouken@libsdl.org> [Sun, 04 Jan 2004 15:57:16 +0000] rev 767
Date: Mon, 17 Nov 2003 21:59:24 -0800 From: Pete Shinners Subject: [SDL] directfb cursor patch here is a quick and dirty patch that allows directfb to change the visibility of the cursor. this display backend still has no way to change the actual cursor shape, but being able to set the cursor visibility is a simple change that should offer some benefits. the code was largely based on the cursor code for other sdl backends. and this documentation. http://directfb.org/documentation/DirectFB_Reference/IDirectFBDisplayLayer_SetCursorOpacity.html
Sun, 04 Jan 2004 15:48:44 +0000 Date: Wed, 26 Nov 2003 01:52:02 +0800
Sam Lantinga <slouken@libsdl.org> [Sun, 04 Jan 2004 15:48:44 +0000] rev 766
Date: Wed, 26 Nov 2003 01:52:02 +0800 From: "Andy Pfiffer" Subject: [SDL] patch: PocketPC 2000 diffs for release_1_2_6 I was making a backup of my current workspace of SDL for PocketPC, and thought I would send out my diffs. Apologies in advance if the patch has become whitespace mangled. These diffs are relative to CVS tag release_1_2_6, and contain (I think) all changes that have been mentioned on the mailing list in the last few months. I only have PocketPC 2000 & an ARM-based device (iPaq 3635), and I only use Embedded Visual Tools 3.0, so I can't say for sure if it breaks other PocketPC 200[023] builds.
Sun, 04 Jan 2004 15:40:50 +0000 Editors Note: The original patch was modified to use SDL_Delay() instead of
Sam Lantinga <slouken@libsdl.org> [Sun, 04 Jan 2004 15:40:50 +0000] rev 765
Editors Note: The original patch was modified to use SDL_Delay() instead of nanosleep because nanosleep may not be portable to all systems using SDL with the ALSA backend. This may be a moot point with the switch to blocking writes anyway... Date: Sat, 27 Dec 2003 21:47:36 +0100 From: Michel Daenzer To: Debian Bug Tracking System Subject: [SDL] Bug#225252: [PATCH] ALSA fixes Package: libsdl1.2debian-all Version: 1.2.6-2 Severity: normal Tags: patch For SDL 1.2.6, the ALSA backend was changed to call snd_pcm_open() with SND_PCM_NONBLOCK. That's a good idea per se, however, it causes high CPU usage, interrupted sound and stuttering in some games here. Taking a nanosleep whenever snd_pcm_writei() returns -EAGAIN fixes this, but I think it's more efficient to use blocking mode for the actual sound playback. Feedback from the SDL and ALSA lists appreciated. The patch also fixes the default ALSA device to be used.
Sun, 04 Jan 2004 15:18:08 +0000 Added function to create RWops from const memory: SDL_RWFromConstMem()
Sam Lantinga <slouken@libsdl.org> [Sun, 04 Jan 2004 15:18:08 +0000] rev 764
Added function to create RWops from const memory: SDL_RWFromConstMem()
Sun, 04 Jan 2004 15:11:35 +0000 Updated for new APIs
Sam Lantinga <slouken@libsdl.org> [Sun, 04 Jan 2004 15:11:35 +0000] rev 763
Updated for new APIs
Sun, 04 Jan 2004 14:56:35 +0000 *** empty log message ***
Sam Lantinga <slouken@libsdl.org> [Sun, 04 Jan 2004 14:56:35 +0000] rev 762
*** empty log message ***
Sun, 04 Jan 2004 14:55:35 +0000 Date: Wed, 31 Dec 2003 21:55:30 +0100
Sam Lantinga <slouken@libsdl.org> [Sun, 04 Jan 2004 14:55:35 +0000] rev 761
Date: Wed, 31 Dec 2003 21:55:30 +0100 From: Max Horn Subject: SDL: video/quartz cleanup while doing some experimental changes in the quartz code, I was annoyed by having to recompile that one big .o file over and over again. So I decided to finally realize one TODO: properly splitting the code over multiple files :-). With two exceptions, I didn't make code changes, only rearranged files and added new headers. Since there are several new files, making a patch didn't work out so well, so I decided to just send you all the new & modified files. The one source change I made is related to showing/hiding the mouse. I renamed cursor_visible to cursor_should_be_visible and cursor_hidden to cursor_visible; I think that makes reading the code easier. Then I added two new functions: QZ_ShowMouse and QZ_HideMouse. They help manage cursor_visible (the former 'cursor_hidden'). Finally I replaced the Carbon ShowCursor/HiderCuror calls by [NSCursor hide] and [NSCursor unhide]. The API docs are not conclusive, but it might be that with those the "cursor_visible" (former 'cursor_hidden') hack may not be necessary anymore; however so far I didn't test this hypothesis, so I left that in. The other change was to remove in_foreground and use [NSApp isActive] instead: Manually keeping track of whether we are in the foreground is error prone. This should work better in some corner cases.
Wed, 31 Dec 2003 04:48:38 +0000 Oops, we only want to fail creation if the display surface is an OpenGL surface.
Sam Lantinga <slouken@libsdl.org> [Wed, 31 Dec 2003 04:48:38 +0000] rev 760
Oops, we only want to fail creation if the display surface is an OpenGL surface.
Mon, 22 Dec 2003 01:21:20 +0000 From: Thomas Jarosch
Ryan C. Gordon <icculus@icculus.org> [Mon, 22 Dec 2003 01:21:20 +0000] rev 759
From: Thomas Jarosch To: Ryan C. Gordon Subject: SDL: DirectFB videodriver segfault Date: Sun, 21 Dec 2003 20:40:14 +0100 Hi Ryan, attached is a patch to fix a segfault in DirectFB_VideoQuit. When SetVideoMode never gets called (f.e. wrong command line arguments for "testsprite"), this->screen->hwdata is NULL. Cheers, Thomas
Thu, 18 Dec 2003 05:01:47 +0000 Date: Wed, 17 Dec 2003 18:07:29 -0800 PST
Sam Lantinga <slouken@libsdl.org> [Thu, 18 Dec 2003 05:01:47 +0000] rev 758
Date: Wed, 17 Dec 2003 18:07:29 -0800 PST From: "Andrew Bachmann" Subject: recent build changes To ensure that I submitted all the changes to you I attempt to rebuild SDL from a clean cvs checkout. Unfortunately it failed with this error: /boot/develop/libsdl/SDL12/src/audio/baudio/SDL_beaudio.cc:35: SDL_BeApp.h: No such file or directory
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