Sun, 02 Nov 2014 10:38:29 -0500 WinRT: fixed crash when trying, and failing, to load the opengles2 renderer
David Ludwig <dludwig@pobox.com> [Sun, 02 Nov 2014 10:38:29 -0500] rev 9214
WinRT: fixed crash when trying, and failing, to load the opengles2 renderer The crash would occur when a WinRT app explicitly tried to create an SDL_Renderer using the "opengles2" renderer (via SDL_HINT_RENDER_DRIVER), but OpenGL ES 2 / ANGLE .dlls weren't packaged in the app.
Sun, 02 Nov 2014 10:32:25 -0500 WinRT: enabled OpenGL ES 2 support on Windows Phone
David Ludwig <dludwig@pobox.com> [Sun, 02 Nov 2014 10:32:25 -0500] rev 9213
WinRT: enabled OpenGL ES 2 support on Windows Phone The "future-dev" branch of MSOpenTech's ANGLE/WinRT repository (at https://github.com/msopentech/angle) includes support for Windows Phone 8.1. This change allows it to be used in conjunction with SDL's OpenGL functions.
Sun, 02 Nov 2014 09:02:01 -0500 WinRT: updated an OpenGL-related code-comment
David Ludwig <dludwig@pobox.com> [Sun, 02 Nov 2014 09:02:01 -0500] rev 9212
WinRT: updated an OpenGL-related code-comment
Sun, 02 Nov 2014 08:47:05 -0500 WinRT: expanded OpenGL ES 2 support to enable recent updates to ANGLE/WinRT
David Ludwig <dludwig@pobox.com> [Sun, 02 Nov 2014 08:47:05 -0500] rev 9211
WinRT: expanded OpenGL ES 2 support to enable recent updates to ANGLE/WinRT ANGLE for WinRT has at least two versions: - an older version, which supports Windows 8.0 and 8.1. This is currently the "winrt" branch in MSOpenTech's ANGLE repository (at https://github.com/msopentech/angle) - a newer version, which drops support for Windows 8.0, but is under more active development (via MSOpenTech's "future-dev" branch), and which was recently merged into the ANGLE project's official "master" branch (at https://chromium.googlesource.com/angle/angle) Both versions are setup using slightly different APIs. SDL/WinRT will now attempt to detect which version is being used, and configure it appropriately.
Sat, 01 Nov 2014 11:41:18 -0400 WinRT: moved documentation + setup related TODO items out of README-winrt.md
David Ludwig <dludwig@pobox.com> [Sat, 01 Nov 2014 11:41:18 -0400] rev 9210
WinRT: moved documentation + setup related TODO items out of README-winrt.md The TODO items were moved to SDL Bugzilla, case 2775 (https://bugzilla.libsdl.org/show_bug.cgi?id=2775).
Sat, 01 Nov 2014 11:17:07 -0400 WinRT: made README-winrt.md slightly easier to read in an 80-column text editor
David Ludwig <dludwig@pobox.com> [Sat, 01 Nov 2014 11:17:07 -0400] rev 9209
WinRT: made README-winrt.md slightly easier to read in an 80-column text editor
Sat, 01 Nov 2014 11:14:46 -0400 WinRT: added details of the port's status, to README-winrt.md
David Ludwig <dludwig@pobox.com> [Sat, 01 Nov 2014 11:14:46 -0400] rev 9208
WinRT: added details of the port's status, to README-winrt.md
Thu, 30 Oct 2014 13:44:31 -0400 Patched to compile on pre-C99 compilers.
Ryan C. Gordon <icculus@icculus.org> [Thu, 30 Oct 2014 13:44:31 -0400] rev 9207
Patched to compile on pre-C99 compilers.
Wed, 29 Oct 2014 22:55:40 -0400 X11: Fixed SDL_GetGlobalMouseState() to work better with multimonitor configs.
Dmitry Rekman <dmitry.rekman@epicgames.com> [Wed, 29 Oct 2014 22:55:40 -0400] rev 9206
X11: Fixed SDL_GetGlobalMouseState() to work better with multimonitor configs. Fixes Bugzilla #2770. Thanks to Epic Games for contributing this fix.
Wed, 29 Oct 2014 22:44:35 +0100 Fixed gamecontroller database sorting script not sorting the whole database.
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Wed, 29 Oct 2014 22:44:35 +0100] rev 9205
Fixed gamecontroller database sorting script not sorting the whole database. The script was originally written for an SDL_gamecontrollerdb.h which had groups of mappings separated by single lines starting with a "#". This was changed some time ago to #endif/#if pairs. Because the script assumed only a single #endif in the whole file it no longer worked correctly and only processed the first group.
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