src/video/uikit/SDL_uikitmodes.m
Sun, 14 Sep 2014 17:04:54 -0300 Alex Szpakowski Enabling highdpi mode on an iPhone 6 Plus should now create a 1080x1920 OpenGL view, rather than 1242x2208 (414x736@3x.) iOS-improvements
Wed, 06 Aug 2014 03:24:16 -0300 Alex Szpakowski Updated the iOS backend code to use Objective-C's automatic reference counting (ARC). iOS-improvements
Tue, 29 Jul 2014 00:36:12 -0300 Alex Szpakowski Added missing autorelease pool blocks in UIKit backend code. Fixes memory leak issues, especially in SDL_video. iOS-improvements
Mon, 14 Jul 2014 22:35:48 -0300 Alex Szpakowski Changed the way retina resolutions are handled in iOS. iOS-improvements
Sat, 21 Jun 2014 12:43:57 -0700 Sam Lantinga Fixed bug 2563 - Remove obsolete code for supporting iOS < 5
Sun, 02 Feb 2014 00:53:27 -0800 Sam Lantinga Fixed bug 2374 - Update copyright for 2014...
Sun, 24 Nov 2013 23:56:17 -0500 Ryan C. Gordon Make internal SDL sources include SDL_internal.h instead of SDL_config.h
Sat, 18 May 2013 14:17:52 -0700 Sam Lantinga File style cleanup for the SDL 2.0 release
Sun, 31 Mar 2013 12:48:50 -0400 Ryan C. Gordon Make SDL_SetError and friends unconditionally return -1.
Fri, 15 Feb 2013 08:47:44 -0800 Sam Lantinga Happy New Year!
Sat, 29 Sep 2012 18:52:00 -0700 Sam Lantinga Make sure mode width/height and status bar orientation match
Sat, 29 Sep 2012 17:23:40 -0700 Sam Lantinga Refactored the UIKit mode code into a separate file so it's cleaner and more consistent with other backends
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