Sam Lantinga <slouken@libsdl.org> [Sun, 16 May 2004 18:46:24 +0000] rev 892
Date: Sun, 18 Apr 2004 16:09:53 -0400 (EDT)
From: David MacCormack
Subject: [SDL] Linux joystick patch
I recently got myself a PS2 -> USB converter (a super joybox 5). It
accepts 4 PSX/PS2 controllers. It's implemented as a HID, which is nice
because it doesn't require its own driver, but the problem is that it's
implemented as a *single* HID -- that is, it shows up as a single
joystick with 19 axes, 4 hats, and 48 buttons. This poses a problem for a
number of apps which use SDL (stella, fce ultra, zsnes, to name a few) and
see only a single (physical) joystick even though there are really 4
(logical) joysticks. There are a number of these types of devices on the
market, and I've seen others post messages (in the zsnes forum, for
example) with the same problem, so I came up with what I think is a pretty
generic solution.
I patched src/joystick/linux/SDL_sysjoystic.c to include support for
logical joysticks; basically, it's a static array and supporting functions
that map a single physical joystick to multiple logical joysticks. The
attached patch has the new code. It's wrapped inside #ifndef
statements so that you can get the old behavior if you want.
Sam Lantinga <slouken@libsdl.org> [Sun, 16 May 2004 18:09:20 +0000] rev 891
*** empty log message ***
Sam Lantinga <slouken@libsdl.org> [Sun, 16 May 2004 18:06:27 +0000] rev 890
Date: Sat, 10 Apr 2004 10:05:46 +0200
From: Christian Walther
Subject: [SDL] OpenGL Accumulation Buffer on Mac OS X
Is there a reason for not having OpenGL accumulation buffer support in
SDL 1.2.7 (and as far as I have checked also in the current CVS) on Mac OS
X?
Maybe I am doing something wrong, but it seems very easy to add (at least
it works for for me in 10.3.3) - just add
if ( this->gl_config.accum_red_size + this->gl_config.accum_green_size + this->gl_config.accum_blue_size + this->gl_config.accum_alpha_size > 0) {
attr[i++] = NSOpenGLPFAAccumSize;
attr[i++] = this->gl_config.accum_red_size + this->gl_config.accum_green_size + this->gl_config.accum_blue_size + this->gl_config.accum_alpha_size;
}
to QZ_SetupOpenGL() in SDL_QuartzGL.m
Sam Lantinga <slouken@libsdl.org> [Sun, 16 May 2004 18:02:48 +0000] rev 889
ate: Fri, 09 Apr 2004 20:07:10 +0200
From: Hibernatus
Subject: [SDL] BUG: changing video mode in opengl + windows
In WIN_GL_SetupWindow (SDL12/src/video/wincommon/SDL_wingl.c) you call
WIN_GL_ResetWindow when SetPixelFormat fails.
WIN_GL_ResetWindow cannot properly work in its current state, because there
are several things to update once you've created a new window. At least
DirectInput doesn't work anymore here (which is somewhat annoying for the
player :).
I think you can simply remove that function. Many games don't try to
recover from that exception, that's why the newest ATI drivers emulate 16
bpp display in 32 bpp mode so the error never occurs (but the games may run
much slower).
Having SDL_SetVideoMode return NULL would be better than actually setting
the video mode and losing focus, directinput and maybe directsound too. It
also made my previous drivers crash (when switching from 32 bpp windowed to
16 bpp fullscreen).
Sam Lantinga <slouken@libsdl.org> [Sun, 16 May 2004 17:40:32 +0000] rev 888
Date: Sun, 28 Mar 2004 16:38:32 +1200
From: Paul Eggleton
Subject: [SDL] Possible memory leak in SDL 1.2.7
Taking a look at this function X11_CreateWMCursor and its companion
X11_FreeWMCursor (in src/video/x11/SDL_x11mouse.c), I can see that
X11_CreateWMCursor is making several calls to XCreatePixmap, but there are no
corresponding calls in X11_FreeWMCursor to XFreePixmap.
Sam Lantinga <slouken@libsdl.org> [Sun, 16 May 2004 17:19:48 +0000] rev 887
Date: Mon, 10 May 2004 10:17:46 -0400
From: Mike Frysinger
Subject: Re: [SDL] gcc-3.4.0 / PIC fix
here's a combined patch (yours and the one i mentioned earlier) that i tested
with gcc-3.4.0 and gcc-3.3.3
Sam Lantinga <slouken@libsdl.org> [Thu, 06 May 2004 15:55:06 +0000] rev 886
Date: Sat, 24 Apr 2004 15:13:32 +0300
From: "Mike Gorchak"
Subject: SDL updates for the QNX6
1. Updated the README.QNX
2. Updated libtool scripts, which are shipped with SDL for QNX6 support.
3. Added some code to support the new QNX 6.3.0, which is in beta now.
4. Added code to detect the hw features, which driver supports.
5. Added hw alpha blits code.
6. Fixed bug when application switches to fullscreen more the 2 times. (afte\
r that window becames always stay on top).
7. Updated a bit README for the tests.
8. Added information about acceleration show in the testalpha.c test.
9. Added small fixes to the testoverlay2.c test.
10. Added alpha and cc+alpha blits benchmarks to the testvidinfo.c test.
Sam Lantinga <slouken@libsdl.org> [Fri, 30 Apr 2004 18:33:30 +0000] rev 885
Date: Wed, 28 Apr 2004 16:52:41 -0400
From: "Damien A"
Subject: testdyngl fix
The test program you included in the latest version of SDL crashes on startup in Window (XP). The reason for this is that OpenGL functions on Windows use the __stdcall calling convention, not the C convention. Placing APIENTRY infront of the * operator solves this problem.
Sam Lantinga <slouken@libsdl.org> [Fri, 23 Apr 2004 14:00:08 +0000] rev 884
Increment version...
Sam Lantinga <slouken@libsdl.org> [Sun, 11 Apr 2004 19:54:40 +0000] rev 883
Date: Sat, 10 Apr 2004 02:25:33 -0400
From: Glenn Maynard
To: sdl@libsdl.org
Subject: [SDL] SDL_SetVideoMode() failing and not setting an error (patch)
Running an OpenGL SDL application off 1.2.7, at SDL_InitSubSystem(SDL_INIT_VIDEO) time:
Warning: Unable to initialize AAlib mouseUsing AAlib driver: Slang driver 1.0 (slang)
SDL_SetVideoMode then fails; SDL_GetError() returns "".
The installation problem is straightforward: X (the higher priority
driver) isn't running, so SDL is falling back on aalib. However,
no error is being set when aalib fails to initialize. This also
happens with the svgalib driver.
SDL_video.c line ~653 sets mode to NULL, since aalib didn't return an
OpenGL surface. Line ~711 ("failed setting a video mode") returns NULL.
The attached patch sets an error. It's a horrible, useless error
message--it should really say eg. "aalib does not support OpenGL"; this
should probably be done earlier in the individual drivers, too.