src/render/direct3d11/SDL_render_d3d11.cpp
Wed, 25 Dec 2013 23:46:19 -0500 David Ludwig WinRT: corrected a minor error in an end-of-file comment
Wed, 25 Dec 2013 23:45:07 -0500 David Ludwig WinRT: minor rotation/orientation code cleanup in the d3d11 renderer
Wed, 25 Dec 2013 23:25:25 -0500 David Ludwig WinRT: removed a bit of dead d3d11 code
Wed, 25 Dec 2013 22:27:58 -0500 David Ludwig WinRT: d3d11 compiled-shader code cleanup
Wed, 25 Dec 2013 22:05:18 -0500 David Ludwig WinRT: made sure d3d11 debug mode doesn't get enabled by default
Wed, 25 Dec 2013 21:39:48 -0500 David Ludwig WinRT: compiled the d3d11 renderer's shaders into SDL itself
Wed, 25 Dec 2013 14:20:40 -0500 David Ludwig WinRT: added a TODO note regarding texture-[un]locking in the d3d11 renderer
Wed, 25 Dec 2013 14:17:49 -0500 David Ludwig WinRT: renamed d3d11-internal struct, SDL_VertexShaderConstants, to just VertexShaderConstants
Wed, 25 Dec 2013 13:13:15 -0500 David Ludwig WinRT: moved contents of the d3d11 renderer's header file into its implementation file
Wed, 25 Dec 2013 13:00:41 -0500 David Ludwig WinRT: simplified a potentially-common error message from D3D11_SetRenderTarget
Wed, 25 Dec 2013 12:58:37 -0500 David Ludwig WinRT: removed an unnecessary use of std::string in the d3d11 renderer
Wed, 25 Dec 2013 12:52:16 -0500 David Ludwig WinRT: utilized SDL_SetError's return value in the d3d11 renderer
Wed, 25 Dec 2013 12:48:47 -0500 David Ludwig WinRT: minor d3d11 code cleanups
Wed, 25 Dec 2013 12:47:39 -0500 David Ludwig WinRT: made d3d11-spawned error messages trickle down
Wed, 25 Dec 2013 12:43:26 -0500 David Ludwig WinRT: made d3d11-spawned error messages include the function name of failed calls
Sun, 22 Dec 2013 21:13:35 -0500 David Ludwig WinRT: better rendering performance via D3D11_USAGE_DYNAMIC
Tue, 10 Dec 2013 22:34:08 -0500 David Ludwig WinRT: fixed bug: SDL_RenderReadPixels didn't work with certain orientations of the physical display
Fri, 01 Nov 2013 22:54:39 -0400 David Ludwig WinRT: added support for SDL_HINT_RENDER_SCALE_QUALITY
Fri, 25 Oct 2013 20:31:43 -0400 David Ludwig WinRT: made the Direct3D 11.x 'Debug Layer' be enable-able in any app via a hint
Mon, 16 Sep 2013 00:31:01 -0400 David Ludwig WinRT: fixed a line-rendering bug in the D3D 11.1 backend
Wed, 28 Aug 2013 15:27:01 -0400 David Ludwig WinRT: made rendering work with orientation changes on Windows Phone
Wed, 28 Aug 2013 12:45:43 -0400 David Ludwig WinRT: removed a comment regarding a dealt-with TODO
Wed, 28 Aug 2013 12:38:30 -0400 David Ludwig WinRT: rendering orientation fixes for Windows Phone, part 1
Wed, 28 Aug 2013 11:46:02 -0400 David Ludwig WinRT: fixed a potential memory-related crash in SDL_Renderer on Windows Phone
Tue, 27 Aug 2013 21:21:09 -0400 David Ludwig WinRT: experimental and preliminary support for XAML-based overlays on Windows 8/RT
Tue, 27 Aug 2013 13:03:43 -0400 David Ludwig WinRT: made all WinRT-related TODO comments use the same prefix, "TODO, WinRT"
Tue, 27 Aug 2013 11:44:43 -0400 David Ludwig WinRT: renamed SDL_SYSWM_WINDOWSRT to SDL_SYSWM_WINRT
Tue, 13 Aug 2013 20:33:15 -0400 David Ludwig WinRT: added a stub implementation of UpdateClipRect to the D3D 11.1 renderer
Tue, 16 Apr 2013 23:40:03 -0400 David Ludwig WinRT: made SDL's inner WinRT CoreWindow be accessible to non-C++/CX code, in theory
Sat, 13 Apr 2013 23:03:46 -0400 David Ludwig WinRT: added render-to-texture support for D3D 11.1, via SDL_SetRenderTarget
Sun, 07 Apr 2013 22:35:58 -0400 David Ludwig WinRT: added texture channel color-modulation support for D3D 11.1
Tue, 02 Apr 2013 00:21:01 -0400 David Ludwig WinRT: removed a bit of unused code from the D3D 11.1 renderer
Tue, 02 Apr 2013 00:09:49 -0400 David Ludwig WinRT: added rotation support to SDL_RenderCopyEx via D3D 11.1
Mon, 01 Apr 2013 22:33:37 -0400 David Ludwig WinRT: implemented SDL_RenderCopyEx, w/ SDL_RendererFlip support, in D3D 11.1
Mon, 01 Apr 2013 21:34:47 -0400 David Ludwig WinRT: implemented SDL_RenderReadPixels in Direct3D 11.1
Sun, 31 Mar 2013 11:44:50 -0400 David Ludwig WinRT: removed code that unnecessarily set a blank D3D 11.1 texture's contents
Sun, 31 Mar 2013 11:16:31 -0400 David Ludwig WinRT: added SDL_LockTexture and SDL_UnlockTexture support to the D3D 11.1 renderer
Sun, 24 Mar 2013 21:57:40 -0400 David Ludwig WinRT: added point drawing support to the Direct3D 11.1 rendering backend
Sun, 24 Mar 2013 21:19:26 -0400 David Ludwig WinRT: added line drawing support to the Direct3D 11.1 rendering backend
Sun, 24 Feb 2013 12:27:28 -0500 David Ludwig WinRT: made the D3D 11.1 renderer respect the 'srcrect' parameter of SDL_RenderCopy
Sun, 24 Feb 2013 10:30:12 -0500 David Ludwig WinRT: allowed for querying of max texture size (via Direct3D 11.1)
Sun, 24 Feb 2013 10:14:23 -0500 David Ludwig WinRT: made the Direct3D 11.1 renderer correctly report its status regarding render-to-texture (not supported, yet)
Sun, 24 Feb 2013 10:11:58 -0500 David Ludwig WinRT: moved the default vertex shader into the Direct3D 11.1 renderer's folder
Sat, 23 Feb 2013 22:58:09 -0500 David Ludwig WinRT: added support for alpha-blended texture rendering
Tue, 19 Feb 2013 22:07:07 -0500 David Ludwig WinRT: another device-rotation and rendering fix
Sun, 17 Feb 2013 23:23:59 -0500 David Ludwig WinRT: bug fixes for device orientation + Direct3D 11.1 rendering
Sun, 17 Feb 2013 11:09:07 -0500 David Ludwig WinRT: made SDL_RenderSetViewport work with the D3D 11.1 renderer
Sat, 16 Feb 2013 16:53:06 -0500 David Ludwig WinRT: D3D 11.1 blending mode support added; FillRects coloring bug-fix
Sat, 16 Feb 2013 16:13:48 -0500 David Ludwig WinRT: took out an unneeded depth stencil view from the D3D 11.1 renderer
Sat, 16 Feb 2013 09:10:43 -0500 David Ludwig WinRT: implemented SDL_RenderFillRect and SDL_RenderFillRects for the D3D 11.1 renderer
Tue, 12 Feb 2013 21:25:26 -0500 David Ludwig WinRT: fixed one scaling bug (more remain) in the Direct3D 11.1 renderer
Tue, 12 Feb 2013 20:49:26 -0500 David Ludwig WinRT: fixed bug: SDL_RenderCopy was always filling the entire screen
Tue, 12 Feb 2013 19:08:35 -0500 David Ludwig WinRT: made d3d 11.1 vertex buffers get created, and updated, when a render op is invoked
Sun, 10 Feb 2013 17:35:38 -0500 David Ludwig WinRT: made SDL_RenderClear display the correct color via Direct3D 11.1
Sat, 09 Feb 2013 22:48:19 -0500 David Ludwig WinRT: consolidated all WinRT path-retrieval functions into one function
Sat, 09 Feb 2013 20:30:53 -0500 David Ludwig WinRT: fixed a crash that occurred after rotating the host device
Sat, 09 Feb 2013 20:26:39 -0500 David Ludwig WinRT: made sure the device orientation transform gets applied (by the D3D 11.1 renderer) when drawing
Sat, 09 Feb 2013 18:58:13 -0500 David Ludwig WinRT: moved texture management code from SDL_winrtrenderer to the D3D 11.1 SDL_Renderer backend
Sat, 09 Feb 2013 16:00:55 -0500 David Ludwig WinRT: added SDL_WINDOWEVENT_RESIZED support, and moved window-resize-handling code from WinRT rendering code to D3D 11.1 code
Sat, 09 Feb 2013 15:43:13 -0500 David Ludwig WinRT: more code-moving from WinRT code to Direct3D 11.1 code
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