Thu, 31 Aug 2006 22:40:53 +0000 Let OS/2 DART backend use SDL converters at a higher level (would fail if
Ryan C. Gordon <icculus@icculus.org> [Thu, 31 Aug 2006 22:40:53 +0000] rev 1999
Let OS/2 DART backend use SDL converters at a higher level (would fail if DART didn't directly support AudioSpec before).
Thu, 31 Aug 2006 22:22:34 +0000 Fixed silly logic thing.
Ryan C. Gordon <icculus@icculus.org> [Thu, 31 Aug 2006 22:22:34 +0000] rev 1998
Fixed silly logic thing.
Thu, 31 Aug 2006 22:15:07 +0000 Added int32 and float32 support (and some others!) to BeOS audio backend.
Ryan C. Gordon <icculus@icculus.org> [Thu, 31 Aug 2006 22:15:07 +0000] rev 1997
Added int32 and float32 support (and some others!) to BeOS audio backend. Untested: No BeOS system here for compiling!
Thu, 31 Aug 2006 21:43:25 +0000 Added int32 support to Amiga audio driver and cleaned up some other details
Ryan C. Gordon <icculus@icculus.org> [Thu, 31 Aug 2006 21:43:25 +0000] rev 1996
Added int32 support to Amiga audio driver and cleaned up some other details in driver initialization. May need tweaking: I can't compile the amiga driver here.
Thu, 31 Aug 2006 21:28:21 +0000 ALSA backend can handle int32 and float32 data directly.
Ryan C. Gordon <icculus@icculus.org> [Thu, 31 Aug 2006 21:28:21 +0000] rev 1995
ALSA backend can handle int32 and float32 data directly.
Thu, 31 Aug 2006 21:00:10 +0000 Added int32 adn float32 support to SDL_LoadWAV_RW().
Ryan C. Gordon <icculus@icculus.org> [Thu, 31 Aug 2006 21:00:10 +0000] rev 1994
Added int32 adn float32 support to SDL_LoadWAV_RW().
Thu, 31 Aug 2006 20:59:42 +0000 Reordered the favored audio format list a little.
Ryan C. Gordon <icculus@icculus.org> [Thu, 31 Aug 2006 20:59:42 +0000] rev 1993
Reordered the favored audio format list a little.
Tue, 29 Aug 2006 08:24:16 +0000 Take advantage of the existing SDL blitters for normal copy blits.
Sam Lantinga <slouken@libsdl.org> [Tue, 29 Aug 2006 08:24:16 +0000] rev 1992
Take advantage of the existing SDL blitters for normal copy blits.
Mon, 28 Aug 2006 17:35:15 +0000 Clear the second texture stage explicitly
Sam Lantinga <slouken@libsdl.org> [Mon, 28 Aug 2006 17:35:15 +0000] rev 1991
Clear the second texture stage explicitly
Mon, 28 Aug 2006 17:34:50 +0000 The dummy renderer can task advantage of the MASK optimization too, though performance probably doesn't matter here...
Sam Lantinga <slouken@libsdl.org> [Mon, 28 Aug 2006 17:34:50 +0000] rev 1990
The dummy renderer can task advantage of the MASK optimization too, though performance probably doesn't matter here...
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