Sam Lantinga <slouken@libsdl.org> [Tue, 24 Feb 2004 07:42:19 +0000] rev 853
Don't allow video modes larger than the maximum size
Ryan C. Gordon <icculus@icculus.org> [Tue, 24 Feb 2004 06:53:22 +0000] rev 852
Quartz fix:
ut2004 makes a 2D window for the splash screen, which sets the screen
surface's pixels field. Then we tear down that video mode and create a GL
context, and the Quartz target isn't resetting the pixels field to NULL.
When you just create a GL window, the structure is memset'd to zero the
first time through, so unless you hit ut2004's codepath, you won't see the
bug. :)
Without this patch, quitting a windowed ut2003/ut2004 game makes the OS dump a
warning about a bogus free() to stderr, but it doesn't actually crash. All we
need to do is explicitly initialize the current->pixels field.
Sam Lantinga <slouken@libsdl.org> [Mon, 23 Feb 2004 15:49:28 +0000] rev 851
Doh!
Sam Lantinga <slouken@libsdl.org> [Mon, 23 Feb 2004 08:03:14 +0000] rev 850
Added an endian detection and byte swapping test program
Sam Lantinga <slouken@libsdl.org> [Mon, 23 Feb 2004 06:09:21 +0000] rev 849
Added inline byte swapping code for other architectures
Sam Lantinga <slouken@libsdl.org> [Mon, 23 Feb 2004 05:32:52 +0000] rev 848
Avoid using kernel internal headers
Sam Lantinga <slouken@libsdl.org> [Sat, 21 Feb 2004 00:21:06 +0000] rev 847
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Sam Lantinga <slouken@libsdl.org> [Fri, 20 Feb 2004 18:18:20 +0000] rev 846
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Sam Lantinga <slouken@libsdl.org> [Thu, 19 Feb 2004 21:13:24 +0000] rev 845
Fixed a bug in detecting surface mapping changes
Sam Lantinga <slouken@libsdl.org> [Wed, 18 Feb 2004 03:57:13 +0000] rev 844
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