Sat, 24 Jan 2004 05:57:56 +0000 *** empty log message ***
Sam Lantinga <slouken@libsdl.org> [Sat, 24 Jan 2004 05:57:56 +0000] rev 786
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Sat, 24 Jan 2004 05:47:19 +0000 Fixed bugs in CPU feature detection and added extended feature detection
Sam Lantinga <slouken@libsdl.org> [Sat, 24 Jan 2004 05:47:19 +0000] rev 785
Fixed bugs in CPU feature detection and added extended feature detection
Sat, 17 Jan 2004 20:37:06 +0000 *** empty log message ***
Sam Lantinga <slouken@libsdl.org> [Sat, 17 Jan 2004 20:37:06 +0000] rev 784
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Tue, 13 Jan 2004 15:14:27 +0000 *** empty log message ***
Sam Lantinga <slouken@libsdl.org> [Tue, 13 Jan 2004 15:14:27 +0000] rev 783
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Sun, 11 Jan 2004 21:43:13 +0000 *** empty log message ***
Sam Lantinga <slouken@libsdl.org> [Sun, 11 Jan 2004 21:43:13 +0000] rev 782
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Thu, 08 Jan 2004 16:01:07 +0000 *** empty log message ***
Sam Lantinga <slouken@libsdl.org> [Thu, 08 Jan 2004 16:01:07 +0000] rev 781
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Wed, 07 Jan 2004 18:24:06 +0000 Add to temporary includes path to find src/video/windx5/directx.h if we build SDL in a different directory
Patrice Mandin <patmandin@gmail.com> [Wed, 07 Jan 2004 18:24:06 +0000] rev 780
Add to temporary includes path to find src/video/windx5/directx.h if we build SDL in a different directory
Wed, 07 Jan 2004 15:01:51 +0000 Date: Tue, 6 Jan 2004 21:54:02 +0100
Sam Lantinga <slouken@libsdl.org> [Wed, 07 Jan 2004 15:01:51 +0000] rev 779
Date: Tue, 6 Jan 2004 21:54:02 +0100 From: Max Horn Subject: Auto hide mouse & other changes the attached bug adds the auto-hide-mouse feature I talked about earlier. Turned out it was a lot simpler than I thought, simply by using our existing code :-). I actually spent much more time on fixing various bugs in the code and correcting (IMO) some behavior (although, due to the lack of real specs for SDL, it's probably arguable what 'correct' means...). * adds auto (un)hiding of mouse depending on whether it is in- or outside the game window * computation of course coordinates is correct now (it often and reproducible got out of sync with the old code, since the NSEvent window was in some cases *not* our window anymore, so locationInWindow returned wrong results) * added a method which at any time returns the mouse coords, relative to our window * fixed handling of lost/gain input/mouse/app focus "events"
Tue, 06 Jan 2004 17:18:38 +0000 Date: Tue, 6 Jan 2004 12:42:19 +0100
Sam Lantinga <slouken@libsdl.org> [Tue, 06 Jan 2004 17:18:38 +0000] rev 778
Date: Tue, 6 Jan 2004 12:42:19 +0100 From: Max Horn Subject: SDL_HasAltiVec; BUGS file the attached patch adds SDL_HasAltiVec to SDL CVS. Note that at this point, this only works on MacOSX (and maybe darwin). I don't know how to properly add a test for e.g. Linux/PPC at this point. I found an email which might help in doing so: http://zebra.fh-weingarten.de/~maxi/html/mplayer-dev-eng/2003-01msg00783.html However, since I have no way to test on a non-OSX PowerPC system, I am not comfortable blindly adding such code... I just hope that if somebody from the Linux/PPC (or FreeBSD/PPC, or whatever) community notices this, they'll jump up and provide a patch for us ;-)
Tue, 06 Jan 2004 17:16:02 +0000 *** empty log message ***
Sam Lantinga <slouken@libsdl.org> [Tue, 06 Jan 2004 17:16:02 +0000] rev 777
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