Sat, 26 Sep 2009 03:58:35 +0000 Eric Wing to Sam
Sam Lantinga <slouken@libsdl.org> [Sat, 26 Sep 2009 03:58:35 +0000] rev 3309
Eric Wing to Sam I refactored how the shell script code-gen phases were setup in the Xcode project. I also removed the SDLmain files from the project templates.
Fri, 25 Sep 2009 19:26:21 +0000 fixed a spelling error in the documentation.
Bob Pendleton <bob@pendleton.com> [Fri, 25 Sep 2009 19:26:21 +0000] rev 3308
fixed a spelling error in the documentation.
Fri, 25 Sep 2009 19:20:25 +0000 Changed to include SDL_atomic.c in the windows version of SDL 1.3
Bob Pendleton <bob@pendleton.com> [Fri, 25 Sep 2009 19:20:25 +0000] rev 3307
Changed to include SDL_atomic.c in the windows version of SDL 1.3
Fri, 25 Sep 2009 19:17:16 +0000 This version actaully should work on Windows.
Bob Pendleton <bob@pendleton.com> [Fri, 25 Sep 2009 19:17:16 +0000] rev 3306
This version actaully should work on Windows.
Thu, 24 Sep 2009 15:20:11 +0000 More TODO!
Sam Lantinga <slouken@libsdl.org> [Thu, 24 Sep 2009 15:20:11 +0000] rev 3305
More TODO!
Thu, 24 Sep 2009 14:43:03 +0000 Eric Wing to Sam
Sam Lantinga <slouken@libsdl.org> [Thu, 24 Sep 2009 14:43:03 +0000] rev 3304
Eric Wing to Sam Removed the SDLMain lines from the packaging scripts.
Thu, 24 Sep 2009 07:13:02 +0000 Updated Xcode project from Eric Wing
Sam Lantinga <slouken@libsdl.org> [Thu, 24 Sep 2009 07:13:02 +0000] rev 3303
Updated Xcode project from Eric Wing
Thu, 24 Sep 2009 07:12:05 +0000 Getting ready for a new Xcode project from Eric Wing
Sam Lantinga <slouken@libsdl.org> [Thu, 24 Sep 2009 07:12:05 +0000] rev 3302
Getting ready for a new Xcode project from Eric Wing
Wed, 23 Sep 2009 07:10:45 +0000 Fixed bug #732
Sam Lantinga <slouken@libsdl.org> [Wed, 23 Sep 2009 07:10:45 +0000] rev 3301
Fixed bug #732 If no -L is present in the library spec, try /usr/lib
Wed, 23 Sep 2009 06:37:27 +0000 Possibly fixed bug #601, definitely fixed a potential issue with threads
Sam Lantinga <slouken@libsdl.org> [Wed, 23 Sep 2009 06:37:27 +0000] rev 3300
Possibly fixed bug #601, definitely fixed a potential issue with threads stopping and starting in rapid succession.
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