Sat, 06 Aug 2011 01:21:24 -0400 Updated configure for new changes in configure.in
Sam Lantinga <slouken@libsdl.org> [Sat, 06 Aug 2011 01:21:24 -0400] rev 5604
Updated configure for new changes in configure.in
Fri, 05 Aug 2011 00:55:29 -0400 X11 touch handling fixed for one device (LPC32xx Touchscreen).
Ryan C. Gordon <icculus@icculus.org> [Fri, 05 Aug 2011 00:55:29 -0400] rev 5603
X11 touch handling fixed for one device (LPC32xx Touchscreen).
Fri, 05 Aug 2011 00:49:31 -0400 More patches to compile.
Ryan C. Gordon <icculus@icculus.org> [Fri, 05 Aug 2011 00:49:31 -0400] rev 5602
More patches to compile.
Fri, 05 Aug 2011 00:48:56 -0400 Patched to compile on Linux.
Ryan C. Gordon <icculus@icculus.org> [Fri, 05 Aug 2011 00:48:56 -0400] rev 5601
Patched to compile on Linux. (Grumble grumble, should have tested better after all the history editing...)
Thu, 04 Aug 2011 19:33:45 -0400 Patched to compile.
Ryan C. Gordon <icculus@icculus.org> [Thu, 04 Aug 2011 19:33:45 -0400] rev 5600
Patched to compile.
Thu, 04 Aug 2011 01:44:32 -0400 Fixes for OpenGL on Haiku. SDL-1.2
Ryan C. Gordon <icculus@icculus.org> [Thu, 04 Aug 2011 01:44:32 -0400] rev 5599
Fixes for OpenGL on Haiku. testgl now passes when this patch is used. This patch was originally from Urias McCullough (umccullough).
Thu, 04 Aug 2011 01:36:23 -0400 Removed some Windows endlines.
Ryan C. Gordon <icculus@icculus.org> [Thu, 04 Aug 2011 01:36:23 -0400] rev 5598
Removed some Windows endlines.
Wed, 03 Aug 2011 03:12:07 -0400 testmultiaudio.c needs to #include <stdio.h>.
Ryan C. Gordon <icculus@icculus.org> [Wed, 03 Aug 2011 03:12:07 -0400] rev 5597
testmultiaudio.c needs to #include <stdio.h>.
Thu, 04 Aug 2011 00:45:09 -0400 Merged Mac OS X and iOS audio targets.
Ryan C. Gordon <icculus@icculus.org> [Thu, 04 Aug 2011 00:45:09 -0400] rev 5596
Merged Mac OS X and iOS audio targets.
Tue, 26 Jul 2011 14:20:22 -0700 Removed no-op Deinitialize methods in audio drivers.
Ryan C. Gordon <icculus@icculus.org> [Tue, 26 Jul 2011 14:20:22 -0700] rev 5595
Removed no-op Deinitialize methods in audio drivers.
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