Tue, 09 Jul 2013 12:58:54 -0700 SDL_GL_MakeCurrent: Only no-op redundant calls on *same* thread.
Jørgen P. Tjernø <jorgen@valvesoftware.com> [Tue, 09 Jul 2013 12:58:54 -0700] rev 7390
SDL_GL_MakeCurrent: Only no-op redundant calls on *same* thread. This ensures that we only no-op redundant calls if they're made on the same thread as the last MakeCurrent with those arguments. This should maek SDL behave better with multithreaded environments.
Tue, 09 Jul 2013 12:57:12 -0700 Mac: Remove dead FULLSCREEN_TOGGLEABLE code.
Jørgen P. Tjernø <jorgen@valvesoftware.com> [Tue, 09 Jul 2013 12:57:12 -0700] rev 7389
Mac: Remove dead FULLSCREEN_TOGGLEABLE code. This code was written almost 2 years ago, and the flag hasn't been changed since. Cleaning up the code by removing the conditional blocks, so that they behave the same way they have for the past two years. FULLSCREEN_TOGGLEABLE used to cause us to use -[NSOpenGLContext setFullScreen] and a pixel format with NSOpenGLPFAFullScreen.
Tue, 09 Jul 2013 13:54:29 -0300 Removing video/uikit/*.c from configure's iOS sources
Gabriel Jacobo <gabomdq@gmail.com> [Tue, 09 Jul 2013 13:54:29 -0300] rev 7388
Removing video/uikit/*.c from configure's iOS sources Unexplicable computer sciences phenomenon: Instead of returning an empty set, *.c in an folder with no .c files produces the "*.c" string to be added as a source. I'm sorry future generations, we are doing the best we can :)
Tue, 09 Jul 2013 11:57:32 -0400 Backout hg changset 898992405fa7; lots of things still use SDL_types.h. :/
Ryan C. Gordon <icculus@icculus.org> [Tue, 09 Jul 2013 11:57:32 -0400] rev 7387
Backout hg changset 898992405fa7; lots of things still use SDL_types.h. :/ Will remove this again at some point in the future, though.
Tue, 09 Jul 2013 08:01:40 -0700 Made the SDL_memset4() comment even clearer so we don't accidentally replace it with memset() in the future.
Sam Lantinga <slouken@libsdl.org> [Tue, 09 Jul 2013 08:01:40 -0700] rev 7386
Made the SDL_memset4() comment even clearer so we don't accidentally replace it with memset() in the future.
Tue, 09 Jul 2013 07:13:58 -0700 Backed out commit 898992405fa7 because memset() does a byte fill and SDL_memset4() does a uint32 fill and this change breaks SDL_FillRect()
Sam Lantinga <slouken@libsdl.org> [Tue, 09 Jul 2013 07:13:58 -0700] rev 7385
Backed out commit 898992405fa7 because memset() does a byte fill and SDL_memset4() does a uint32 fill and this change breaks SDL_FillRect()
Tue, 09 Jul 2013 10:25:16 -0300 Adds Input Focus handling on Android to improve pausing/resuming behavior
Gabriel Jacobo <gabomdq@gmail.com> [Tue, 09 Jul 2013 10:25:16 -0300] rev 7384
Adds Input Focus handling on Android to improve pausing/resuming behavior Ref: http://android-developers.blogspot.com/2011/11/making-android-games-that-play-nice.html
Mon, 08 Jul 2013 23:37:00 -0400 Removed deprecated SDL_types.h header.
Ryan C. Gordon <icculus@icculus.org> [Mon, 08 Jul 2013 23:37:00 -0400] rev 7383
Removed deprecated SDL_types.h header. Fixes Bugzilla #1945.
Mon, 08 Jul 2013 23:22:36 -0400 Replaced SDL_memset4() implementation with a call to SDL_memset().
Ryan C. Gordon <icculus@icculus.org> [Mon, 08 Jul 2013 23:22:36 -0400] rev 7382
Replaced SDL_memset4() implementation with a call to SDL_memset(). The implementation was slower than the C runtime on Mac OS X, Linux, and Windows...quite a bit slower when using the C fallback instead of the inline asm, too. Fixes Bugzilla #1755.
Mon, 08 Jul 2013 17:51:17 -0400 change fsaa argument for testgl to accept a # of samples for FSAA
Edward Rudd <urkle@outoforder.cc> [Mon, 08 Jul 2013 17:51:17 -0400] rev 7381
change fsaa argument for testgl to accept a # of samples for FSAA
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