Tue, 20 Feb 2007 21:05:12 +0000 Need to set DLSCL_ADMINISTRATIVE coop level in directfb driver, or YUV overlay SDL-1.2
Ryan C. Gordon <icculus@icculus.org> [Tue, 20 Feb 2007 21:05:12 +0000] rev 3920
Need to set DLSCL_ADMINISTRATIVE coop level in directfb driver, or YUV overlay creation will fail in newer DirectFB versions. Fixes Bugzilla #394.
Fri, 16 Feb 2007 04:56:17 +0000 SDL_SetWindowCaption() on Windows: try to use the unicode SDL-1.2
Ryan C. Gordon <icculus@icculus.org> [Fri, 16 Feb 2007 04:56:17 +0000] rev 3919
SDL_SetWindowCaption() on Windows: try to use the unicode SetWindowText() if it exists in user32.dll, and fallback to converting to the current codepage (instead of latin1) if not. Fixes Bugzilla #365.
Fri, 16 Feb 2007 03:50:42 +0000 Minor const correctness patch to SDL_iconv. SDL-1.2
Ryan C. Gordon <icculus@icculus.org> [Fri, 16 Feb 2007 03:50:42 +0000] rev 3918
Minor const correctness patch to SDL_iconv.
Thu, 15 Feb 2007 23:50:45 +0000 Patched fbcon to compile on newer Linux kernels that don't #define PAGE_SIZE, SDL-1.2
Ryan C. Gordon <icculus@icculus.org> [Thu, 15 Feb 2007 23:50:45 +0000] rev 3917
Patched fbcon to compile on newer Linux kernels that don't #define PAGE_SIZE, since a memory page's size may vary on various architectures and kernel configurations. Will use getpagesize() if it exists, the PAGE_SIZE #define from older kernels if that doesn't, and #error out if that's not there either...but it's probably 4096 in that case. We may revisit this. Fixes Bugzilla #392.
Thu, 15 Feb 2007 11:06:22 +0000 Force chars to unsigned chars in SDL_string.c, so platforms that expect SDL-1.2
Ryan C. Gordon <icculus@icculus.org> [Thu, 15 Feb 2007 11:06:22 +0000] rev 3916
Force chars to unsigned chars in SDL_string.c, so platforms that expect these to not be negative, when not EOF, work. Fixes Bugzilla #338.
Wed, 14 Feb 2007 10:40:24 +0000 Removed the contents of the BUGS file, as most (all?) of the issues were SDL-1.2
Ryan C. Gordon <icculus@icculus.org> [Wed, 14 Feb 2007 10:40:24 +0000] rev 3915
Removed the contents of the BUGS file, as most (all?) of the issues were either long-since fixed or something that will never get fixed. The file now points people to Bugzilla and the mailing list. Fixes Bugzilla #352.
Wed, 14 Feb 2007 10:23:23 +0000 Quartz code should use F13, F14, and F15 keys instead of PrintScreen, SDL-1.2
Ryan C. Gordon <icculus@icculus.org> [Wed, 14 Feb 2007 10:23:23 +0000] rev 3914
Quartz code should use F13, F14, and F15 keys instead of PrintScreen, ScrollLock, and Pause, since that's what's on the standard Apple keyboards (minus the laptops, which have neither set). Ideally we'll find a better way to distinguish this...the keys being replaced would be correct on a USB keyboard for Windows. Sigh. Fixes Bugzilla #301.
Tue, 13 Feb 2007 09:58:04 +0000 Corrected wrong SDK path in build-scripts/fatbuild.sh. SDL-1.2
Ryan C. Gordon <icculus@icculus.org> [Tue, 13 Feb 2007 09:58:04 +0000] rev 3913
Corrected wrong SDK path in build-scripts/fatbuild.sh. Fixes Bugzilla #377.
Tue, 13 Feb 2007 09:20:37 +0000 Free all the created cursors in test/testcursor.c. SDL-1.2
Ryan C. Gordon <icculus@icculus.org> [Tue, 13 Feb 2007 09:20:37 +0000] rev 3912
Free all the created cursors in test/testcursor.c.
Mon, 12 Feb 2007 11:45:18 +0000 Digital Mars has stdint.h, so use the header on Windows with that compiler. SDL-1.2
Ryan C. Gordon <icculus@icculus.org> [Mon, 12 Feb 2007 11:45:18 +0000] rev 3911
Digital Mars has stdint.h, so use the header on Windows with that compiler. Fixes Bugzilla #376.
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