Thu, 29 May 2014 13:38:39 -0400 Tweaked hit-testing documentation.
Ryan C. Gordon <icculus@icculus.org> [Thu, 29 May 2014 13:38:39 -0400] rev 8937
Tweaked hit-testing documentation.
Wed, 28 May 2014 01:27:27 -0400 Added a few debug printf() calls.
Ryan C. Gordon <icculus@icculus.org> [Wed, 28 May 2014 01:27:27 -0400] rev 8936
Added a few debug printf() calls.
Wed, 28 May 2014 01:22:47 -0400 Changed drag area API to a hit-testing API.
Ryan C. Gordon <icculus@icculus.org> [Wed, 28 May 2014 01:22:47 -0400] rev 8935
Changed drag area API to a hit-testing API. There were several good arguments for this: it's how Windows works with WM_NCHITTEST, SDL doesn't need to manage a list of rects, it allows more control over the regions (how do you use rects to cleanly surround a circular button?), the callback can be more optimized than a iterating a list of rects, and you don't have to send an updated list of rects whenever the window resizes or layout changes.
Tue, 27 May 2014 15:47:25 -0400 Don't hardcode an 8 here.
Ryan C. Gordon <icculus@icculus.org> [Tue, 27 May 2014 15:47:25 -0400] rev 8934
Don't hardcode an 8 here.
Tue, 27 May 2014 15:40:03 -0400 Some updates for the X11 drag areas work.
Ryan C. Gordon <icculus@icculus.org> [Tue, 27 May 2014 15:40:03 -0400] rev 8933
Some updates for the X11 drag areas work.
Tue, 27 May 2014 14:41:16 -0400 Initial work on X11 implementation of SDL_SetWindowDragAreas().
Damian Kaczmarek <rush@rushbase.net> [Tue, 27 May 2014 14:41:16 -0400] rev 8932
Initial work on X11 implementation of SDL_SetWindowDragAreas().
Tue, 27 May 2014 01:27:42 -0400 First shot at SDL_SetWindowDragAreas().
Ryan C. Gordon <icculus@icculus.org> [Tue, 27 May 2014 01:27:42 -0400] rev 8931
First shot at SDL_SetWindowDragAreas(). Only Cocoa implemented right now.
Tue, 27 May 2014 00:26:47 -0400 Added SDL_PointInRect().
Ryan C. Gordon <icculus@icculus.org> [Tue, 27 May 2014 00:26:47 -0400] rev 8930
Added SDL_PointInRect().
Sat, 24 May 2014 18:23:56 -0400 Flip this around to do the simpler condition first.
Ryan C. Gordon <icculus@icculus.org> [Sat, 24 May 2014 18:23:56 -0400] rev 8929
Flip this around to do the simpler condition first.
Sat, 24 May 2014 18:23:39 -0400 Implement SDL_CaptureMouse() for Mac OS X.
Ryan C. Gordon <icculus@icculus.org> [Sat, 24 May 2014 18:23:39 -0400] rev 8928
Implement SDL_CaptureMouse() for Mac OS X.
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