Mon, 08 Jun 2009 21:00:52 +0000 Fixed support for 4bpp video modes enumeration, otherwise mode with zero bpp appears in the list.
Mike Gorchak <lestat@i.com.ua> [Mon, 08 Jun 2009 21:00:52 +0000] rev 3175
Fixed support for 4bpp video modes enumeration, otherwise mode with zero bpp appears in the list.
Mon, 08 Jun 2009 19:24:38 +0000 Fixed some typos and added a couple of includes. All were need to get SDL_power to compile on Linux.
Bob Pendleton <bob@pendleton.com> [Mon, 08 Jun 2009 19:24:38 +0000] rev 3174
Fixed some typos and added a couple of includes. All were need to get SDL_power to compile on Linux. Sam, you might want to check to see that the spellings I picked are the spellings you wanted.
Sun, 07 Jun 2009 22:44:59 +0000 BeOS support for power subsystem.
Ryan C. Gordon <icculus@icculus.org> [Sun, 07 Jun 2009 22:44:59 +0000] rev 3173
BeOS support for power subsystem.
Sun, 07 Jun 2009 06:49:01 +0000 Reverted bogus change to SDLTest xcode project.
Ryan C. Gordon <icculus@icculus.org> [Sun, 07 Jun 2009 06:49:01 +0000] rev 3172
Reverted bogus change to SDLTest xcode project.
Sun, 07 Jun 2009 06:42:15 +0000 Added power subsystem to Xcode project.
Ryan C. Gordon <icculus@icculus.org> [Sun, 07 Jun 2009 06:42:15 +0000] rev 3171
Added power subsystem to Xcode project.
Sun, 07 Jun 2009 06:06:35 +0000 Initial work on power subsystem for SDL 1.3.
Ryan C. Gordon <icculus@icculus.org> [Sun, 07 Jun 2009 06:06:35 +0000] rev 3170
Initial work on power subsystem for SDL 1.3.
Sun, 07 Jun 2009 02:45:55 +0000 indent
Sam Lantinga <slouken@libsdl.org> [Sun, 07 Jun 2009 02:45:55 +0000] rev 3169
indent
Sun, 07 Jun 2009 02:44:46 +0000 Hi,
Sam Lantinga <slouken@libsdl.org> [Sun, 07 Jun 2009 02:44:46 +0000] rev 3168
Hi, I have prepared a set of patches to readd WindowsCE support to SDL 1.3. I've created a new GAPI/Rawframebuffer and a DirectDraw renderer. Both renderers are work in progress and there are several unimplemented cases. (Notably RenderLine/RenderPoint/RenderFill/QueryTexturePixels/UpdateTexture and texture blending ) Nevertheless I am successfully using these renderers together with the SDL software renderer. (On most devices the SDL software renderer will be much faster as there are only badly optimized vendor drivers available) I send these patches now in this unpolished state because there seems to be some interest in win ce and someone has to start supporting SDL 1.3 Now on to the patches: wince_events_window_fixes.patch fixes some wince incompatibilities and adds fullscreen support via SHFullScreen. NOTE: This patch shouldn't have any side effects on Windows, but I have NOT tested it on Windows, so please double-check. This patch doesn't dependent on the following ones. wince_renderers_system.patch This patch does all necessary modifications to the SDL system. - it adds the renderers to the configure system - it adds the renderers to win32video SDL_ceddrawrender.c SDL_ceddrawrender.h SDL_gapirender_c.h SDL_gapirender.c SDL_gapirender.h these files add the new render drivers and should be placed in src/video/win32 Some notes to people who want to test this: - I have only compiled sdl with ming32ce, so the VisualC files are not up to date - As mingw32ce has no ddraw.h this file must be taken from the MS SDK and modified to work with gcc - I had to modify line 2611 in configure.in to EXTRA_LDFLAGS="$EXTRA_LDFLAGS -lcoredll -lcommctrl -lmmtimer -Wl,--image-base -Wl,0x10000" otherwise GetCPinfo wouldn't link. If someone knows whats causing this I'd be happy to hear about it. It would be great if these patches could make their way into SVN as this would make collaboration much much easier. I'm out of office for the next week and therefore will be unavailable via email. Regards Stefan
Fri, 05 Jun 2009 23:36:00 +0000 Added a #ifndef SDL_NO_COMPAT around SDL_ActiveEvent and SDL_ResizeEvent so that code
Bob Pendleton <bob@pendleton.com> [Fri, 05 Jun 2009 23:36:00 +0000] rev 3167
Added a #ifndef SDL_NO_COMPAT around SDL_ActiveEvent and SDL_ResizeEvent so that code that has a #defien SDL_NO_COMPAT before the #include SDL.h with not be able to use these obsolete events.
Fri, 05 Jun 2009 07:35:06 +0000 Best pixel formats with alpha search code has been added to function which converts surface to texture with enabled color keys. Now "testsprite2 --renderer opengl_es" works fine with all pixel formats with alpha. This affects other renderers too.
Mike Gorchak <lestat@i.com.ua> [Fri, 05 Jun 2009 07:35:06 +0000] rev 3166
Best pixel formats with alpha search code has been added to function which converts surface to texture with enabled color keys. Now "testsprite2 --renderer opengl_es" works fine with all pixel formats with alpha. This affects other renderers too.
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