Mon, 16 May 2005 05:55:17 +0000 Eh, more correct.
Sam Lantinga <slouken@libsdl.org> [Mon, 16 May 2005 05:55:17 +0000] rev 1058
Eh, more correct.
Mon, 16 May 2005 05:34:58 +0000 Date: Mon, 02 May 2005 04:23:16 -0500
Sam Lantinga <slouken@libsdl.org> [Mon, 16 May 2005 05:34:58 +0000] rev 1057
Date: Mon, 02 May 2005 04:23:16 -0500 From: Jonathan Atkins Subject: Re: [PATCH] *CRITICAL* 8bit direct RGB palette not being created I think that SDL_AllocFormat should create the palette for all 8bit surfaces. And when the RGBAmasks match the normal 3:3:2:0 we need to apply the old behavior. If the mask doesn't match that, then we need to make the right palette assuming the masks are valid (I don't think we validate any masks for high color surfaces...so we wouldn't here) Then there's always a palette available for the 8bit surfaces. This restores the normal behavior and allows for masks to create palettes automatically for odd masks even, which would be a neato thing to have in there, as SDL never did this before.
Mon, 16 May 2005 04:45:07 +0000 *** empty log message ***
Sam Lantinga <slouken@libsdl.org> [Mon, 16 May 2005 04:45:07 +0000] rev 1056
*** empty log message ***
Sun, 08 May 2005 19:58:34 +0000 *** empty log message ***
Sam Lantinga <slouken@libsdl.org> [Sun, 08 May 2005 19:58:34 +0000] rev 1055
*** empty log message ***
Thu, 05 May 2005 10:52:22 +0000 Add support for ARAnyM Atari emulator
Patrice Mandin <patmandin@gmail.com> [Thu, 05 May 2005 10:52:22 +0000] rev 1054
Add support for ARAnyM Atari emulator
Wed, 20 Apr 2005 05:57:39 +0000 Patched to compile again on x86 systems that use the assembly blitters.
Ryan C. Gordon <icculus@icculus.org> [Wed, 20 Apr 2005 05:57:39 +0000] rev 1053
Patched to compile again on x86 systems that use the assembly blitters.
Sun, 17 Apr 2005 10:40:41 +0000 Some work on using accelerated alpha blits with hardware surfaces.
Ryan C. Gordon <icculus@icculus.org> [Sun, 17 Apr 2005 10:40:41 +0000] rev 1052
Some work on using accelerated alpha blits with hardware surfaces. From Stephane Marchesin's fork, don't know who originally wrote it.
Sun, 17 Apr 2005 10:36:03 +0000 SDL_CDOpen() fails on Linux if data track on disc is mounted in the
Ryan C. Gordon <icculus@icculus.org> [Sun, 17 Apr 2005 10:36:03 +0000] rev 1051
SDL_CDOpen() fails on Linux if data track on disc is mounted in the filesystem. Removing O_EXCL from open() call fixes this. Problem and solution noted by "Fosters": http://www.libsdl.org/pipermail/sdl/2005-March/068028.html
Sun, 17 Apr 2005 10:32:41 +0000 Holding down shift while moving the mouse's scrollwheel on MacOS X makes the
Ryan C. Gordon <icculus@icculus.org> [Sun, 17 Apr 2005 10:32:41 +0000] rev 1050
Holding down shift while moving the mouse's scrollwheel on MacOS X makes the OS report these are "horizontal scrollwheel" events, which confuses gaming apps in several legitimate conditions. Now all scrollwheel events are made to look vertical when passed to the app. Patch by John Knottenbelt. http://www.libsdl.org/pipermail/sdl/2005-March/067978.html
Sun, 17 Apr 2005 10:27:00 +0000 Mixer: Visual C MMX asm code now aligns loops to 16 bytes.
Ryan C. Gordon <icculus@icculus.org> [Sun, 17 Apr 2005 10:27:00 +0000] rev 1049
Mixer: Visual C MMX asm code now aligns loops to 16 bytes. This patch came from Stephane Marchesin's codefork, but I don't know who wrote it originally.
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