Fri, 24 Aug 2012 10:04:07 -0700 Fixed bug 1561 - BSD joystick: Increase the number of uhid devices to scan SDL-1.2
Sam Lantinga <slouken@libsdl.org> [Fri, 24 Aug 2012 10:04:07 -0700] rev 6402
Fixed bug 1561 - BSD joystick: Increase the number of uhid devices to scan Brad Smith 2012-08-01 20:10:19 PDT The attached patch from the OpenBSD ports tree is to increase the number of uhid devices to scan for joysticks. It's somewhat easy to exhaust the default number of devices which are scanned.
Fri, 24 Aug 2012 10:03:05 -0700 Fixed bug 1561 - BSD joystick: Increase the number of uhid devices to scan
Sam Lantinga <slouken@libsdl.org> [Fri, 24 Aug 2012 10:03:05 -0700] rev 6401
Fixed bug 1561 - BSD joystick: Increase the number of uhid devices to scan Brad Smith 2012-08-01 20:10:19 PDT The attached patch from the OpenBSD ports tree is to increase the number of uhid devices to scan for joysticks. It's somewhat easy to exhaust the default number of devices which are scanned.
Fri, 24 Aug 2012 13:10:29 -0300 Fixes bug #1506, Changing orientation on the Android device throws off touch scaling
Gabriel Jacobo <gabomdq@gmail.com> [Fri, 24 Aug 2012 13:10:29 -0300] rev 6400
Fixes bug #1506, Changing orientation on the Android device throws off touch scaling
Fri, 24 Aug 2012 11:56:21 -0300 Fix for #1577, SDL_RenderCopyEx - Runtime check fails when dstrect == NULL and center == NULL
Gabriel Jacobo <gabomdq@gmail.com> [Fri, 24 Aug 2012 11:56:21 -0300] rev 6399
Fix for #1577, SDL_RenderCopyEx - Runtime check fails when dstrect == NULL and center == NULL Thanks Michael Ehrmann.
Wed, 15 Aug 2012 21:00:33 -0400 Cleaned up testjoystick.c, improved usage of renderer API, added colors!
Ryan C. Gordon <icculus@icculus.org> [Wed, 15 Aug 2012 21:00:33 -0400] rev 6398
Cleaned up testjoystick.c, improved usage of renderer API, added colors!
Wed, 15 Aug 2012 20:53:24 -0400 Updated testjoystick.c for SDL2 API and draw more information.
Ryan C. Gordon <icculus@icculus.org> [Wed, 15 Aug 2012 20:53:24 -0400] rev 6397
Updated testjoystick.c for SDL2 API and draw more information. Fixes Bugzilla #1570. Thanks to Ondra Hosek for the patch!
Wed, 15 Aug 2012 02:52:42 -0400 Minor typo fix. SDL-1.2
Ryan C. Gordon <icculus@icculus.org> [Wed, 15 Aug 2012 02:52:42 -0400] rev 6396
Minor typo fix.
Mon, 13 Aug 2012 19:36:36 -0400 Removed a function we don't call anymore. SDL-1.2
Ryan C. Gordon <icculus@icculus.org> [Mon, 13 Aug 2012 19:36:36 -0400] rev 6395
Removed a function we don't call anymore.
Sun, 12 Aug 2012 23:10:16 -0700 Renamed SDL_GL_CONTEXT_PROFILE_ES2 to SDL_GL_CONTEXT_PROFILE_ES
Sam Lantinga <slouken@libsdl.org> [Sun, 12 Aug 2012 23:10:16 -0700] rev 6394
Renamed SDL_GL_CONTEXT_PROFILE_ES2 to SDL_GL_CONTEXT_PROFILE_ES
Sun, 12 Aug 2012 11:16:24 -0700 Fixed bug 1565 - some small GL context creation enhancements
Sam Lantinga <slouken@libsdl.org> [Sun, 12 Aug 2012 11:16:24 -0700] rev 6393
Fixed bug 1565 - some small GL context creation enhancements Matthias Bentrup 2012-08-09 12:53:17 PDT With OpenGL 4.3 the ARB added a new context flag for context reset isolation and renamed the existing ES2 profile bit to ES profile bit, as it can be used to request GLES 3 compatible contexts, too. This patch adds these changes to SDL on Linux and Windows. Also SDL lacks the ability to create shared contexts. This patch also adds a new GL attribute to enable context sharing. As casting a GL context to int is not portable, I added only a boolean attribute SDL_GL_SHARE_WITH_CURRENT_CONTEXT, which makes the new context share resources with the context current on the creating thread.
(0) -3000 -1000 -300 -100 -10 +10 +100 +300 +1000 +3000 tip