Alfred Reynolds <alfred@valvesoftware.com> [Wed, 24 Jun 2015 10:56:51 -0700] rev 9778
SDL
- disable compiling in XAudio2 support. We both need the DX SDK to make this code plus we need to work out the runtime dependency problem this code bring in on windows (needing the DX runtime installed).
CR: SamL
Alfred Reynolds <alfred@valvesoftware.com> [Wed, 24 Jun 2015 10:56:37 -0700] rev 9777
SDL
- do the scancode to keyboard code lookup for the grave key, so that we can show users the correct keyface for the key, rather than forcing it to "`". Note that if a game is using SDLK_* for its KB mapping then after this change on some keyboards the top left key will no longer be mapped correctly with the old data.
CR: SamL
Sam Lantinga <slouken@libsdl.org> [Mon, 22 Jun 2015 23:36:06 -0700] rev 9776
Fixed bug 3030 - SDL_RecreateWindow fails to restore title, icon, etc.
Adam M.
It loses the title and icon when window recreation fails. For instance, this may happen when trying to create an OpenGL ES window on a system that doesn't support it. But at that point, the title and icon have already been lost.
Ryan C. Gordon <icculus@icculus.org> [Tue, 23 Jun 2015 01:44:44 -0400] rev 9775
Fixed compiler warning about shadowed local variables.
Ryan C. Gordon <icculus@icculus.org> [Mon, 22 Jun 2015 21:30:08 -0400] rev 9774
Updated Mac OS X documentation for fatbuilt.sh -> gcc-fat.sh transition.
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Sun, 21 Jun 2015 19:37:37 +0200] rev 9773
Windows: Fixed crash if initialization of EGL failed but was tried again later.
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Sun, 21 Jun 2015 19:36:35 +0200] rev 9772
Backed out changeset 30a317c4af6c
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Sun, 21 Jun 2015 17:33:46 +0200] rev 9771
Fixed crash if initialization of EGL failed but was tried again later.
The internal function SDL_EGL_LoadLibrary() did not delete and remove a mostly
uninitialized data structure if loading the library first failed. A later try to
use EGL then skipped initialization and assumed it was previously successful
because the data structure now already existed. This led to at least one crash
in the internal function SDL_EGL_ChooseConfig() because a NULL pointer was
dereferenced to make a call to eglBindAPI().
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Sat, 20 Jun 2015 11:15:37 +0200] rev 9770
Added missing file and folder to the release archive.
Sam Lantinga <slouken@libsdl.org> [Sat, 20 Jun 2015 00:25:28 -0700] rev 9769
Added the docs directory to the release archive