Wed, 24 Jun 2015 10:56:51 -0700 SDL
Alfred Reynolds <alfred@valvesoftware.com> [Wed, 24 Jun 2015 10:56:51 -0700] rev 9778
SDL - disable compiling in XAudio2 support. We both need the DX SDK to make this code plus we need to work out the runtime dependency problem this code bring in on windows (needing the DX runtime installed). CR: SamL
Wed, 24 Jun 2015 10:56:37 -0700 SDL
Alfred Reynolds <alfred@valvesoftware.com> [Wed, 24 Jun 2015 10:56:37 -0700] rev 9777
SDL - do the scancode to keyboard code lookup for the grave key, so that we can show users the correct keyface for the key, rather than forcing it to "`". Note that if a game is using SDLK_* for its KB mapping then after this change on some keyboards the top left key will no longer be mapped correctly with the old data. CR: SamL
Mon, 22 Jun 2015 23:36:06 -0700 Fixed bug 3030 - SDL_RecreateWindow fails to restore title, icon, etc.
Sam Lantinga <slouken@libsdl.org> [Mon, 22 Jun 2015 23:36:06 -0700] rev 9776
Fixed bug 3030 - SDL_RecreateWindow fails to restore title, icon, etc. Adam M. It loses the title and icon when window recreation fails. For instance, this may happen when trying to create an OpenGL ES window on a system that doesn't support it. But at that point, the title and icon have already been lost.
Tue, 23 Jun 2015 01:44:44 -0400 Fixed compiler warning about shadowed local variables.
Ryan C. Gordon <icculus@icculus.org> [Tue, 23 Jun 2015 01:44:44 -0400] rev 9775
Fixed compiler warning about shadowed local variables.
Mon, 22 Jun 2015 21:30:08 -0400 Updated Mac OS X documentation for fatbuilt.sh -> gcc-fat.sh transition.
Ryan C. Gordon <icculus@icculus.org> [Mon, 22 Jun 2015 21:30:08 -0400] rev 9774
Updated Mac OS X documentation for fatbuilt.sh -> gcc-fat.sh transition.
Sun, 21 Jun 2015 19:37:37 +0200 Windows: Fixed crash if initialization of EGL failed but was tried again later.
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Sun, 21 Jun 2015 19:37:37 +0200] rev 9773
Windows: Fixed crash if initialization of EGL failed but was tried again later.
Sun, 21 Jun 2015 19:36:35 +0200 Backed out changeset 30a317c4af6c
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Sun, 21 Jun 2015 19:36:35 +0200] rev 9772
Backed out changeset 30a317c4af6c
Sun, 21 Jun 2015 17:33:46 +0200 Fixed crash if initialization of EGL failed but was tried again later.
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Sun, 21 Jun 2015 17:33:46 +0200] rev 9771
Fixed crash if initialization of EGL failed but was tried again later. The internal function SDL_EGL_LoadLibrary() did not delete and remove a mostly uninitialized data structure if loading the library first failed. A later try to use EGL then skipped initialization and assumed it was previously successful because the data structure now already existed. This led to at least one crash in the internal function SDL_EGL_ChooseConfig() because a NULL pointer was dereferenced to make a call to eglBindAPI().
Sat, 20 Jun 2015 11:15:37 +0200 Added missing file and folder to the release archive.
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Sat, 20 Jun 2015 11:15:37 +0200] rev 9770
Added missing file and folder to the release archive.
Sat, 20 Jun 2015 00:25:28 -0700 Added the docs directory to the release archive
Sam Lantinga <slouken@libsdl.org> [Sat, 20 Jun 2015 00:25:28 -0700] rev 9769
Added the docs directory to the release archive
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