Sun, 18 Aug 2013 11:12:46 +0200 Corrected file names in header file comments.
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Sun, 18 Aug 2013 11:12:46 +0200] rev 7654
Corrected file names in header file comments.
Sun, 18 Aug 2013 11:08:52 +0200 Changed some documentation comments in header files to be used by doxygen.
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Sun, 18 Aug 2013 11:08:52 +0200] rev 7653
Changed some documentation comments in header files to be used by doxygen.
Sat, 17 Aug 2013 20:46:34 -0400 Patched to compile with Visual Studio.
Ryan C. Gordon <icculus@icculus.org> [Sat, 17 Aug 2013 20:46:34 -0400] rev 7652
Patched to compile with Visual Studio.
Sat, 17 Aug 2013 17:14:15 -0700 Fixed Windows build
Sam Lantinga <slouken@libsdl.org> [Sat, 17 Aug 2013 17:14:15 -0700] rev 7651
Fixed Windows build
Sat, 17 Aug 2013 17:04:14 -0700 Fixed for consistency with the other platforms
Sam Lantinga <slouken@libsdl.org> [Sat, 17 Aug 2013 17:04:14 -0700] rev 7650
Fixed for consistency with the other platforms
Sat, 17 Aug 2013 18:07:29 -0400 auto init the ticks if the GetTicks and the like methods are called before SDL_Init().. This prevents annoying game bugs such as caching SDL_GetPerformanceFrequency in a static initializer
Edward Rudd <urkle@outoforder.cc> [Sat, 17 Aug 2013 18:07:29 -0400] rev 7649
auto init the ticks if the GetTicks and the like methods are called before SDL_Init().. This prevents annoying game bugs such as caching SDL_GetPerformanceFrequency in a static initializer
Sat, 17 Aug 2013 09:54:30 -0700 Do full state initialization in D3D_Reset(), this fixes blend mode issues when resizing the window on Windows 8.
Sam Lantinga <slouken@libsdl.org> [Sat, 17 Aug 2013 09:54:30 -0700] rev 7648
Do full state initialization in D3D_Reset(), this fixes blend mode issues when resizing the window on Windows 8.
Fri, 16 Aug 2013 17:50:44 -0700 Fixed windows build
Sam Lantinga <slouken@libsdl.org> [Fri, 16 Aug 2013 17:50:44 -0700] rev 7647
Fixed windows build
Fri, 16 Aug 2013 15:38:06 -0700 The keyboard text events should be sent after the key down events
Sam Lantinga <slouken@libsdl.org> [Fri, 16 Aug 2013 15:38:06 -0700] rev 7646
The keyboard text events should be sent after the key down events
Fri, 16 Aug 2013 15:35:10 -0700 Fixed bug 1876 - SDL_TEXTINPUT only returns '?' (0x3F) in event.text.text with Khmer language input
Sam Lantinga <slouken@libsdl.org> [Fri, 16 Aug 2013 15:35:10 -0700] rev 7645
Fixed bug 1876 - SDL_TEXTINPUT only returns '?' (0x3F) in event.text.text with Khmer language input Andreas The issue comes down to this line on MSDN: "TranslateMessage produces WM_CHAR messages only for keys that are mapped to ASCII characters by the keyboard driver." "WM_KEYDOWN and WM_KEYUP combinations produce a WM_CHAR or WM_DEADCHAR message. WM_SYSKEYDOWN and WM_SYSKEYUP combinations produce a WM_SYSCHAR or WM_SYSDEADCHAR message." Except for WM_CHAR, none of these messages are used in SDL. Hence TranslateMessage should be dropped entirely and proper handling be included in the WM_KEYDOWN event. Currently TranslateMessage is called for every message even if it must not be called in certain cases (like "An application should not call TranslateMessage if the TranslateAccelerator function returns a nonzero value."). WM_CHAR message handling should remain for external processes posting these messages - additionally, WM_UNICHAR should be added. I made a patch for src/video/windows/SDL_windowsevents.c that seems to work fine. It doesn't solve the "missing" composition for Khmer, but at least input for languages that cannot be mapped to ASCII characters (and for which IME is not used) will now work on Windows.
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