Wed, 16 Feb 2011 03:59:39 -0800 Fixed bug #1064 (configure still has --enable-stdio-redirect option)
Sam Lantinga <slouken@libsdl.org> [Wed, 16 Feb 2011 03:59:39 -0800] rev 5314
Fixed bug #1064 (configure still has --enable-stdio-redirect option)
Wed, 16 Feb 2011 02:57:00 -0800 Setup the screensaver in the OpenGL case as well.
Sam Lantinga <slouken@libsdl.org> [Wed, 16 Feb 2011 02:57:00 -0800] rev 5313
Setup the screensaver in the OpenGL case as well.
Wed, 16 Feb 2011 02:55:46 -0800 Fixed bug #963 (Crash with OpenGL & window resizing)
Sam Lantinga <slouken@libsdl.org> [Wed, 16 Feb 2011 02:55:46 -0800] rev 5312
Fixed bug #963 (Crash with OpenGL & window resizing) The crash was already fixed, but the window doesn't need to be recreated if you're just changing the size of the OpenGL window.
Wed, 16 Feb 2011 02:55:32 -0800 Building SDL_revision.h is a dependency of installing the headers. :)
Sam Lantinga <slouken@libsdl.org> [Wed, 16 Feb 2011 02:55:32 -0800] rev 5311
Building SDL_revision.h is a dependency of installing the headers. :)
Wed, 16 Feb 2011 02:37:09 -0800 Made it possible to build SDL from a fresh checkout without any additional steps.
Sam Lantinga <slouken@libsdl.org> [Wed, 16 Feb 2011 02:37:09 -0800] rev 5310
Made it possible to build SDL from a fresh checkout without any additional steps. The trick is that if you're using configure and you don't want to have SDL_config.h and SDL_revision.h to show up as modified, you need to configure and build from a separate directory. You also need to include SDL_revision.h directly if you want to use the SDL_REVISION constant, as a side effect of these changes.
Wed, 16 Feb 2011 01:40:44 -0800 Needed to allocate memory for the shadow surface if we needed to create one.
Sam Lantinga <slouken@libsdl.org> [Wed, 16 Feb 2011 01:40:44 -0800] rev 5309
Needed to allocate memory for the shadow surface if we needed to create one.
Wed, 16 Feb 2011 01:26:39 -0800 Okay, _now_ SDL_WM_ToggleFullScreen() works on all platforms. :)
Sam Lantinga <slouken@libsdl.org> [Wed, 16 Feb 2011 01:26:39 -0800] rev 5308
Okay, _now_ SDL_WM_ToggleFullScreen() works on all platforms. :)
Wed, 16 Feb 2011 00:45:10 -0800 Hot damn, SDL_WM_ToggleFullScreen() works on all platforms now. :)
Sam Lantinga <slouken@libsdl.org> [Wed, 16 Feb 2011 00:45:10 -0800] rev 5307
Hot damn, SDL_WM_ToggleFullScreen() works on all platforms now. :)
Wed, 16 Feb 2011 00:11:48 -0800 Fixed resetting the Direc3D renderer on mode change
Sam Lantinga <slouken@libsdl.org> [Wed, 16 Feb 2011 00:11:48 -0800] rev 5306
Fixed resetting the Direc3D renderer on mode change
Tue, 15 Feb 2011 23:07:14 -0800 Fixed a host of issues with Windows fullscreen modes. Toggling fullscreen OpenGL works now in my test environment.
Sam Lantinga <slouken@libsdl.org> [Tue, 15 Feb 2011 23:07:14 -0800] rev 5305
Fixed a host of issues with Windows fullscreen modes. Toggling fullscreen OpenGL works now in my test environment.
(0) -3000 -1000 -300 -100 -10 +10 +100 +300 +1000 +3000 tip