Sam Lantinga <slouken@libsdl.org> [Sun, 22 Jul 2001 23:45:42 +0000] rev 120
Re-adding SDLMain.nib.tar.gz, so people don't have to use stationary.
Sam Lantinga <slouken@libsdl.org> [Sun, 22 Jul 2001 21:31:10 +0000] rev 119
*** empty log message ***
Sam Lantinga <slouken@libsdl.org> [Sun, 22 Jul 2001 21:25:22 +0000] rev 118
Fix noise when starting audio under DX5 (thanks Jesse!)
Sam Lantinga <slouken@libsdl.org> [Sun, 22 Jul 2001 20:57:24 +0000] rev 117
Fixed fullscreen mouse events on MacOS X
Fixed crash when quitting fullscreen mode on MacOS X
Sam Lantinga <slouken@libsdl.org> [Sat, 21 Jul 2001 18:40:28 +0000] rev 116
Changed the CVS root to point to libsdl.org
Sam Lantinga <slouken@libsdl.org> [Sat, 21 Jul 2001 18:36:37 +0000] rev 115
Removed debug info accidentally comitted
Sam Lantinga <slouken@lokigames.com> [Fri, 20 Jul 2001 20:07:53 +0000] rev 114
Now returns an error if unable to open audio on BeOS
Fixed bugs in fullscreen/windowed mode changes, removed duplicated code.
Sam Lantinga <slouken@lokigames.com> [Wed, 18 Jul 2001 20:08:18 +0000] rev 113
Fixed crash if mouse is outside of the screen bounds for some reason
Sam Lantinga <slouken@lokigames.com> [Wed, 18 Jul 2001 20:04:23 +0000] rev 112
Incorporated slightly modified version of Rainer's WinCE patch
Sam Lantinga <slouken@lokigames.com> [Sat, 14 Jul 2001 20:37:24 +0000] rev 111
Now gets correct keyboard state when starting up on X11
Sam Lantinga <slouken@lokigames.com> [Sat, 14 Jul 2001 19:11:26 +0000] rev 110
SDL GL dynamic loading fix for OpenBSD
Sam Lantinga <slouken@lokigames.com> [Sat, 14 Jul 2001 19:10:06 +0000] rev 109
Fixed switching away from the SDL at the framebuffer console
Sam Lantinga <slouken@lokigames.com> [Sat, 14 Jul 2001 19:08:25 +0000] rev 108
*** empty log message ***
Sam Lantinga <slouken@lokigames.com> [Fri, 13 Jul 2001 10:20:43 +0000] rev 107
Fixed crash in testsprite when using the -fast option (nobody caught this?)
Sam Lantinga <slouken@lokigames.com> [Fri, 13 Jul 2001 10:19:51 +0000] rev 106
Merged DGA video surface handling improvements, unified locking code.
Fixed matrox blit bug where src Y less than dst Y
Fixed hardware surface init when no resolution change
Sam Lantinga <slouken@lokigames.com> [Fri, 13 Jul 2001 10:15:52 +0000] rev 105
Some minor name changes to clean up
Sam Lantinga <slouken@lokigames.com> [Fri, 13 Jul 2001 01:21:59 +0000] rev 104
Detect more types of IMPS/2 mouse
Sam Lantinga <slouken@lokigames.com> [Fri, 13 Jul 2001 01:21:35 +0000] rev 103
*** empty log message ***
Sam Lantinga <slouken@lokigames.com> [Thu, 12 Jul 2001 23:34:44 +0000] rev 102
Don't crash if freeing a hardware surface after the video mode has been
reset. Fortunately we keep track of the video memory internally.
Sam Lantinga <slouken@lokigames.com> [Thu, 12 Jul 2001 20:42:22 +0000] rev 101
DGA video driver is now thread-safe
Improved DGA hardware acceleration code
Sam Lantinga <slouken@lokigames.com> [Wed, 11 Jul 2001 20:18:52 +0000] rev 100
Fixed using the video mode extension on older servers
Sam Lantinga <slouken@lokigames.com> [Mon, 09 Jul 2001 23:26:13 +0000] rev 99
Oops, I committed debug code...
Sam Lantinga <slouken@lokigames.com> [Mon, 09 Jul 2001 22:36:16 +0000] rev 98
Fixed some problems with the fullscreen code. Wooo. :)
Sam Lantinga <slouken@lokigames.com> [Mon, 09 Jul 2001 15:47:40 +0000] rev 97
Revert to old non-blocking writes (if it ain't broke, don't fix it)
Sam Lantinga <slouken@lokigames.com> [Mon, 09 Jul 2001 15:46:41 +0000] rev 96
Fixed blocking open bug when using blocking audio writes
Sam Lantinga <slouken@lokigames.com> [Sun, 08 Jul 2001 09:03:47 +0000] rev 95
Updated list of improvements
Sam Lantinga <slouken@lokigames.com> [Sun, 08 Jul 2001 09:00:06 +0000] rev 94
Cleaned up the OpenBSD port, thanks to Peter Valchev
Sam Lantinga <slouken@lokigames.com> [Sat, 07 Jul 2001 23:27:29 +0000] rev 93
Applied Hannu's fix and switched to blocking writes .. seems to work?
Sam Lantinga <slouken@lokigames.com> [Sat, 07 Jul 2001 23:12:42 +0000] rev 92
Fixed the DMA driver not to reset the audio descriptor (not needed, and
it breaks things on some drivers)
Sam Lantinga <slouken@lokigames.com> [Sat, 07 Jul 2001 20:20:17 +0000] rev 91
From: "Markus F.X.J. Oberhumer"
Subject: SDL CVS patches
below you will find some small patches against the
current SDL CVS.
It adresses these things:
1) Use "&" instead of "%" in some cases. For negative
signed integers (x % 8) is not always (x & 7),
and the compiler can produce slightly faster
code when using "&" here.
2) Some const issues.
Sam Lantinga <slouken@lokigames.com> [Sat, 07 Jul 2001 08:08:42 +0000] rev 90
Fix to allow SDL compiled under XFree v4 to work with XFree v3 xservers.
Contributed by Jarek Sobieszek
Sam Lantinga <slouken@lokigames.com> [Sat, 07 Jul 2001 08:03:34 +0000] rev 89
Added Holger Schemel's fix for SDL_GetTicks() on W2K
This adds QueryPerformanceCounter() support, which is probably a good thing.
Sam Lantinga <slouken@lokigames.com> [Sat, 07 Jul 2001 07:59:37 +0000] rev 88
Hopefully fixed the fullscreen mode code for KDE
Sam Lantinga <slouken@lokigames.com> [Sat, 07 Jul 2001 06:33:33 +0000] rev 87
Added -width and -height command line options
Sam Lantinga <slouken@lokigames.com> [Mon, 02 Jul 2001 00:20:29 +0000] rev 86
Dummy audio and video drivers are enabled (thanks Ryan!)
Sam Lantinga <slouken@lokigames.com> [Mon, 02 Jul 2001 00:10:19 +0000] rev 85
Added support for Visual C++ inline keyword
Sam Lantinga <slouken@lokigames.com> [Mon, 02 Jul 2001 00:10:05 +0000] rev 84
Add a symlink to SDL 1.2 for SDL 1.1
Sam Lantinga <slouken@lokigames.com> [Tue, 26 Jun 2001 17:41:16 +0000] rev 83
Oops, don't include debug code
Sam Lantinga <slouken@lokigames.com> [Tue, 26 Jun 2001 17:40:59 +0000] rev 82
When the mouse is grabbed, send the application the motion associated with
the enter/leave notify events.
Sam Lantinga <slouken@lokigames.com> [Mon, 25 Jun 2001 22:16:44 +0000] rev 81
Added the SDL_VIDEO_YUV_DIRECT hack for better performance when the
requested video mode is 16 bpp but the real video mode is 32 bpp.
Sam Lantinga <slouken@lokigames.com> [Sat, 23 Jun 2001 22:02:27 +0000] rev 80
Oops, reversed the logic of the variable
Sam Lantinga <slouken@lokigames.com> [Sat, 23 Jun 2001 22:00:59 +0000] rev 79
Allow the user to override the relative mouse mode.
They almost never want to do this, as it seriously affects
applications that rely on continuous relative mouse motion.
Sam Lantinga <slouken@lokigames.com> [Sat, 23 Jun 2001 18:51:29 +0000] rev 78
Added the environment variable SDL_MOUSE_NORELATIVE to completely disable
relative mouse motion if the application desires it. UNDOCUMENTED!!
Sam Lantinga <slouken@lokigames.com> [Tue, 19 Jun 2001 21:07:12 +0000] rev 77
Don't crash if freeing a cursor after quit...
Sam Lantinga <slouken@lokigames.com> [Tue, 19 Jun 2001 13:35:05 +0000] rev 76
Bumped the library version
Sam Lantinga <slouken@lokigames.com> [Tue, 19 Jun 2001 13:33:54 +0000] rev 75
Added patches from FreeBSD ports
Sam Lantinga <slouken@lokigames.com> [Sat, 16 Jun 2001 06:47:45 +0000] rev 74
*** empty log message ***
Sam Lantinga <slouken@lokigames.com> [Sat, 16 Jun 2001 06:43:44 +0000] rev 73
Oops, forgot the Quartz video directory
Sam Lantinga <slouken@lokigames.com> [Sat, 16 Jun 2001 06:35:36 +0000] rev 72
Fixed the PS2 GS detection
Sam Lantinga <slouken@lokigames.com> [Sat, 16 Jun 2001 03:18:26 +0000] rev 71
*** empty log message ***
Sam Lantinga <slouken@lokigames.com> [Sat, 16 Jun 2001 03:17:45 +0000] rev 70
Added Linux PlayStation 2 Graphics Synthesizer support
Sam Lantinga <slouken@lokigames.com> [Sat, 16 Jun 2001 02:48:39 +0000] rev 69
Added /dev/usbmouse to the list of mice to check
Sam Lantinga <slouken@lokigames.com> [Sat, 16 Jun 2001 01:51:42 +0000] rev 68
Added an audio driver that writes to disk (thanks Ryan!)
Sam Lantinga <slouken@lokigames.com> [Sat, 16 Jun 2001 01:32:09 +0000] rev 67
Support for SVGALib 2.0, thanks to Benjamin Joel Stover
Sam Lantinga <slouken@lokigames.com> [Sat, 16 Jun 2001 01:03:49 +0000] rev 66
Re-added files in binary form
Sam Lantinga <slouken@lokigames.com> [Sat, 16 Jun 2001 01:03:21 +0000] rev 65
*** empty log message ***
Sam Lantinga <slouken@lokigames.com> [Sat, 16 Jun 2001 01:02:52 +0000] rev 64
Re-added in binary form
Sam Lantinga <slouken@lokigames.com> [Sat, 16 Jun 2001 01:02:23 +0000] rev 63
*** empty log message ***
Sam Lantinga <slouken@lokigames.com> [Sat, 16 Jun 2001 01:02:02 +0000] rev 62
Updated projects
Sam Lantinga <slouken@lokigames.com> [Sat, 16 Jun 2001 01:01:42 +0000] rev 61
Mouse wheel sends mouse button (4/5) events on Windows
Sam Lantinga <slouken@lokigames.com> [Mon, 11 Jun 2001 22:54:34 +0000] rev 60
*** empty log message ***
Sam Lantinga <slouken@lokigames.com> [Mon, 11 Jun 2001 15:48:32 +0000] rev 59
Ryan's IMPS/2 mouse fix
Sam Lantinga <slouken@lokigames.com> [Mon, 11 Jun 2001 06:44:43 +0000] rev 58
* Removed fullscreen menu option from the "Window" menu
* Updated the BUGS file
* Fixed command line parameters when launched from Finder
* Implemented setting the icon window caption
* Implemented frameless style windows
* Added note about SDL_RESIZABLE implementation to SDL_QuartzVideo.m
* Window close requests now go through the event filtering system
Sam Lantinga <slouken@lokigames.com> [Mon, 11 Jun 2001 00:08:35 +0000] rev 57
*** empty log message ***
Sam Lantinga <slouken@lokigames.com> [Mon, 11 Jun 2001 00:08:10 +0000] rev 56
Date: Sun, 10 Jun 2001 17:33:44 -0500
From: Darrell Walisser <dwaliss1@purdue.edu>
Subject: Re: [SDL] Mac OS X Goodies For You
Updates and fixes:
-fixed erasing window when minmizing it (with some minor window redraw problems)
-implemented close box to send SDLQuit event
-fixed messed up alpha on 32bpp windows
Sam Lantinga <slouken@lokigames.com> [Sun, 10 Jun 2001 19:31:57 +0000] rev 55
Added new docs for SDL 1.2.1
Sam Lantinga <slouken@lokigames.com> [Sun, 10 Jun 2001 18:39:47 +0000] rev 54
*** empty log message ***
Sam Lantinga <slouken@lokigames.com> [Sun, 10 Jun 2001 18:20:23 +0000] rev 53
Added MacOS X Project Builder projects
Sam Lantinga <slouken@lokigames.com> [Sun, 10 Jun 2001 05:02:38 +0000] rev 52
MacOS X additions from Darrell
Sam Lantinga <slouken@lokigames.com> [Sun, 10 Jun 2001 04:54:53 +0000] rev 51
Disabled /dev/event joystick interface by default
Sam Lantinga <slouken@lokigames.com> [Thu, 07 Jun 2001 15:04:04 +0000] rev 50
Oops, back it out...
Sam Lantinga <slouken@lokigames.com> [Thu, 07 Jun 2001 14:57:07 +0000] rev 49
Fixed bug in joystick motion, thanks to Alexandre Duret-Lutz
Sam Lantinga <slouken@lokigames.com> [Thu, 07 Jun 2001 14:53:18 +0000] rev 48
Mattias' patch
Sam Lantinga <slouken@lokigames.com> [Thu, 07 Jun 2001 14:28:11 +0000] rev 47
Added initial support for Quartz video (thanks Darrell!)
Sam Lantinga <slouken@lokigames.com> [Thu, 07 Jun 2001 13:53:51 +0000] rev 46
*** empty log message ***
Sam Lantinga <slouken@lokigames.com> [Thu, 07 Jun 2001 13:52:10 +0000] rev 45
Fix palette creation in windowed mode at 8 bpp
Sam Lantinga <slouken@lokigames.com> [Sun, 27 May 2001 01:04:01 +0000] rev 44
*** empty log message ***
Sam Lantinga <slouken@lokigames.com> [Sun, 27 May 2001 01:03:39 +0000] rev 43
I found the pthread package for NetBSD
Sam Lantinga <slouken@lokigames.com> [Sun, 27 May 2001 00:38:26 +0000] rev 42
*** empty log message ***
Sam Lantinga <slouken@lokigames.com> [Sun, 27 May 2001 00:24:43 +0000] rev 41
*** empty log message ***
Sam Lantinga <slouken@lokigames.com> [Sun, 27 May 2001 00:21:39 +0000] rev 40
NetBSD linker fix
Sam Lantinga <slouken@lokigames.com> [Sun, 27 May 2001 00:15:42 +0000] rev 39
Minor fixes for NetBSD
Sam Lantinga <slouken@lokigames.com> [Sat, 26 May 2001 21:39:01 +0000] rev 38
Oops, typo fix
Sam Lantinga <slouken@lokigames.com> [Sat, 26 May 2001 16:58:37 +0000] rev 37
Added native OpenBSD audio driver (thanks vedge!)
Sam Lantinga <slouken@lokigames.com> [Wed, 23 May 2001 23:35:10 +0000] rev 36
Windows CE patches contributed by Rainer Loritz
Sam Lantinga <slouken@lokigames.com> [Wed, 23 May 2001 00:36:17 +0000] rev 35
Added detection of Open Sound System on Solaris x86
Sam Lantinga <slouken@lokigames.com> [Wed, 23 May 2001 00:06:08 +0000] rev 34
Minor crash bugfix
Sam Lantinga <slouken@lokigames.com> [Tue, 22 May 2001 05:06:50 +0000] rev 33
Silly bug fix from Billy Biggs
Sam Lantinga <slouken@lokigames.com> [Tue, 22 May 2001 05:05:16 +0000] rev 32
Reverted ENABLE_X11 patch - FIXME, this needs a better solution in the future.
Sam Lantinga <slouken@lokigames.com> [Fri, 11 May 2001 18:44:57 +0000] rev 31
Catch up to Cygwin for the location of the Windows API libraries
Sam Lantinga <slouken@lokigames.com> [Fri, 11 May 2001 01:13:35 +0000] rev 30
Added initial support for Nano-X (thanks Hsieh-Fu!)
Sam Lantinga <slouken@lokigames.com> [Fri, 11 May 2001 00:35:31 +0000] rev 29
Oops, the OpenBSD fix didn't.
Sam Lantinga <slouken@lokigames.com> [Thu, 10 May 2001 22:58:10 +0000] rev 28
Updated config.guess and config.sub
Sam Lantinga <slouken@lokigames.com> [Thu, 10 May 2001 21:22:47 +0000] rev 27
The keyboard modifiers are not set to the correct state on X11 startup.
Sam Lantinga <slouken@lokigames.com> [Thu, 10 May 2001 20:31:51 +0000] rev 26
Date: Wed, 9 May 2001 18:03:20 -0600
From: Peter Valchev <pvalchev@openbsd.org>
Subject: openbsd patches
- The dlsym() one is supposed to fix dynamic loading on our a.out
architectures, where prefixing of an underscore symbol is required.
Actually I don't know what kind of dynamic loading does SDL deal with,
but anyway. You may want to make that change global, but only gcc's
preprocessor passes __ELF__, I think, so you can just add Linux or
something if you decide so.
Sam Lantinga <slouken@lokigames.com> [Thu, 10 May 2001 20:29:31 +0000] rev 25
Date: Wed, 9 May 2001 18:03:20 -0600
From: Peter Valchev <pvalchev@openbsd.org>
Subject: openbsd patches
- The other one dealing with the cdrom... the most likely place on an
OpenBSD system for a cdrom is cd?c, my mistake the first time.
Sam Lantinga <slouken@lokigames.com> [Thu, 10 May 2001 20:25:51 +0000] rev 24
Fixed endian detection on IA64 architectures (thanks Bill!)
Sam Lantinga <slouken@lokigames.com> [Thu, 10 May 2001 20:20:50 +0000] rev 23
*** empty log message ***
Sam Lantinga <slouken@lokigames.com> [Thu, 10 May 2001 20:19:50 +0000] rev 22
Fixed to work on Solaris x86
Sam Lantinga <slouken@lokigames.com> [Thu, 10 May 2001 20:13:29 +0000] rev 21
Updated the Amiga OS port of SDL (thanks Gabriele)
Sam Lantinga <slouken@lokigames.com> [Thu, 10 May 2001 20:10:54 +0000] rev 20
Remove spurious warning
Sam Lantinga <slouken@lokigames.com> [Thu, 10 May 2001 18:42:17 +0000] rev 19
Date: Thu, 19 Apr 2001 08:36:54 +0300
From: "Mike Gorchak" <mike@malva.com.ua>
Subject: Patches for QNX RtP
Here my patch for QNX RtP/Photon for SDL-1.2.
Detailed description of my changes:
SDL/configure.in:
If Photon detected declare define ENABLE_PHOTON.
SDL/src/video/SDL_sysvideo.h:
Added extern to ph_bootstrap.
SDL/src/video/SDL_video.c:
Added ph_bootstrap to bootstrap array.
SDL/src/video/photon/SDL_ph_events.c:
Declare DISABLE_X11 if compiled for Photon.
SDL/src/video/photon/SDL_ph_image.c:
Fixed segment violation on exit. Please update BUGS file.
SDL/src/video/photon/SDL_ph_video.c:
1. Enabling window manager.
2. Added to device capabilities Photon Window Manager functions:
SetCaption and IconifyWindow.
3. Renamed X11_bootstrap to ph_bootstrap.
4. Removed SEGFAULT termination of programs if Photon not available.
SDL/src/video/photon/SDL_ph_wm.c:
1. Declare DISABLE_X11 if compiled for Photon.
2. Added ph_SetCaption and ph_IconifyWindow code. (Thanks to
'phearbear' for iconify window source).
3. Some stubers for other wm functions.
Thanks !
----------------------------
Mike Gorchak
CJSC Malva
System Programmer
Sam Lantinga <slouken@lokigames.com> [Thu, 10 May 2001 18:31:21 +0000] rev 18
Added pthread.h - necessary on some configurations
Sam Lantinga <slouken@lokigames.com> [Thu, 10 May 2001 18:10:19 +0000] rev 17
Fixed crash in GGI detection
Sam Lantinga <slouken@lokigames.com> [Thu, 10 May 2001 18:04:03 +0000] rev 16
Added --disable-dga configure option to disable DGA entirely
Sam Lantinga <slouken@lokigames.com> [Wed, 02 May 2001 19:21:00 +0000] rev 15
Don't try to register the app if video code is disabled
Sam Lantinga <slouken@lokigames.com> [Tue, 01 May 2001 21:12:57 +0000] rev 14
Fixed stuck keys when changing the video mode
Sam Lantinga <slouken@lokigames.com> [Sun, 29 Apr 2001 23:00:03 +0000] rev 13
Fixed double-mouse event bug on Windows using OpenGL
Sam Lantinga <slouken@lokigames.com> [Sun, 29 Apr 2001 22:59:47 +0000] rev 12
Fix key repeat detection on newer X servers
Sam Lantinga <slouken@lokigames.com> [Sat, 28 Apr 2001 18:57:18 +0000] rev 11
*** empty log message ***
Sam Lantinga <slouken@lokigames.com> [Sat, 28 Apr 2001 18:56:58 +0000] rev 10
Fixed left arrow on iBook keyboard under MacOS X
Sam Lantinga <slouken@lokigames.com> [Fri, 27 Apr 2001 20:25:25 +0000] rev 9
Fixed memory leak in software YUV stretch code
Sam Lantinga <slouken@lokigames.com> [Fri, 27 Apr 2001 16:56:47 +0000] rev 8
Fixed relative motion checking after restore under X11
Sam Lantinga <slouken@lokigames.com> [Thu, 26 Apr 2001 18:37:24 +0000] rev 7
*** empty log message ***
Sam Lantinga <slouken@lokigames.com> [Thu, 26 Apr 2001 17:05:23 +0000] rev 6
Fixed 320x200 video mode on framebuffer console
Sam Lantinga <slouken@lokigames.com> [Thu, 26 Apr 2001 16:55:37 +0000] rev 5
Improved robustness for the ELO touchpad (thanks Alex!)
Sam Lantinga <slouken@lokigames.com> [Thu, 26 Apr 2001 16:54:56 +0000] rev 4
Date: Thu, 26 Apr 2001 10:46:23 +0200
From: Alexander Pipelka <pipelka@bms-austria.com>
Subject: SDL ELO driver bugfix
Hi Sam!
We noticed that the ELO serial touchscreen controller is quite sensitive
in terms of correct protocol handling.
The current implementation cause some controllers to hangup after some
time (> 24h).
I think the attached patch should fix this (I ran my device more than 3
days without any hangups).
Sam Lantinga <slouken@lokigames.com> [Thu, 26 Apr 2001 16:52:42 +0000] rev 3
Use correct repository when generating CVS snapshots
Sam Lantinga <slouken@lokigames.com> [Thu, 26 Apr 2001 16:52:25 +0000] rev 2
*** empty log message ***
Sam Lantinga <slouken@lokigames.com> [Thu, 26 Apr 2001 16:50:19 +0000] rev 1
Changes since SDL 1.2.0 release