Mon, 28 Mar 2011 23:20:54 -0400 If a test program window resizes, resize its viewport, too.
Ryan C. Gordon <icculus@icculus.org> [Mon, 28 Mar 2011 23:20:54 -0400] rev 5521
If a test program window resizes, resize its viewport, too.
Mon, 28 Mar 2011 23:21:22 -0400 Added orientation rotation for iOS.
Ryan C. Gordon <icculus@icculus.org> [Mon, 28 Mar 2011 23:21:22 -0400] rev 5520
Added orientation rotation for iOS.
Mon, 28 Mar 2011 15:18:01 -0400 Make the iOS test projects target iPhone and iPad instead of just the phone.
Ryan C. Gordon <icculus@icculus.org> [Mon, 28 Mar 2011 15:18:01 -0400] rev 5519
Make the iOS test projects target iPhone and iPad instead of just the phone.
Sun, 27 Mar 2011 01:35:19 -0400 iOS: Report both landscape and portrait orientation as display modes.
Ryan C. Gordon <icculus@icculus.org> [Sun, 27 Mar 2011 01:35:19 -0400] rev 5518
iOS: Report both landscape and portrait orientation as display modes.
Sat, 26 Mar 2011 21:28:17 -0700 NDS update
Sam Lantinga <slouken@libsdl.org> [Sat, 26 Mar 2011 21:28:17 -0700] rev 5517
NDS update Frank Zago to SDL There's also a patch to adapt one test for the nds, and that adds several makefiles to compile these tests. Whenever you apply it, could you completely remove the test/nds-test-progs/sprite and test/nds-test-progs/sprite2 directories ?
Sat, 26 Mar 2011 21:27:23 -0700 Temporarily removing sprite and sprite2 at Frank's request
Sam Lantinga <slouken@libsdl.org> [Sat, 26 Mar 2011 21:27:23 -0700] rev 5516
Temporarily removing sprite and sprite2 at Frank's request
Sat, 26 Mar 2011 21:26:05 -0700 NDS update
Sam Lantinga <slouken@libsdl.org> [Sat, 26 Mar 2011 21:26:05 -0700] rev 5515
NDS update Frank Zago to SDL I've cleaned up a few bugs in the nds code. A few more tests now pass. There's still a few things to do, but overall I think it's starting to be in a good shape. The patch also includes a bug fix for SDL_ConvertSurfaceFormat() (gcc warning).
Fri, 25 Mar 2011 14:45:04 -0700 Added high resolution timing API: SDL_GetPerformanceCounter(), SDL_GetPerformanceFrequency()
Sam Lantinga <slouken@libsdl.org> [Fri, 25 Mar 2011 14:45:04 -0700] rev 5514
Added high resolution timing API: SDL_GetPerformanceCounter(), SDL_GetPerformanceFrequency()
Fri, 25 Mar 2011 13:48:48 -0700 Android defines linux, but doesn't have the gettid system call.
Sam Lantinga <slouken@libsdl.org> [Fri, 25 Mar 2011 13:48:48 -0700] rev 5513
Android defines linux, but doesn't have the gettid system call.
Fri, 25 Mar 2011 13:47:49 -0700 SDL 1.3 requires a 64-bit type for the platform.
Sam Lantinga <slouken@libsdl.org> [Fri, 25 Mar 2011 13:47:49 -0700] rev 5512
SDL 1.3 requires a 64-bit type for the platform.
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