Sun, 10 Nov 2013 00:38:37 -0500 Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org> [Sun, 10 Nov 2013 00:38:37 -0500] rev 7925
Added Ben Henning's GSoC2013 work: premake build system.
Sun, 10 Nov 2013 00:32:23 -0500 Added Apoorv Upreti's GSoC2013 work: visual test suite.
Ryan C. Gordon <icculus@icculus.org> [Sun, 10 Nov 2013 00:32:23 -0500] rev 7924
Added Apoorv Upreti's GSoC2013 work: visual test suite. See visualtest/README.txt for details.
Sat, 09 Nov 2013 01:15:17 -0800 Updated notes about building with the Windows 8 SDK: Get the DirectX SDK.
Sam Lantinga <slouken@libsdl.org> [Sat, 09 Nov 2013 01:15:17 -0800] rev 7923
Updated notes about building with the Windows 8 SDK: Get the DirectX SDK.
Sat, 09 Nov 2013 01:08:21 -0800 Fixed signed/unsigned warning
Sam Lantinga <slouken@libsdl.org> [Sat, 09 Nov 2013 01:08:21 -0800] rev 7922
Fixed signed/unsigned warning
Sat, 09 Nov 2013 00:56:05 -0800 Fixed signed/unsigned warning
Sam Lantinga <slouken@libsdl.org> [Sat, 09 Nov 2013 00:56:05 -0800] rev 7921
Fixed signed/unsigned warning
Fri, 08 Nov 2013 14:05:23 -0800 Fixed bug 2172 - Window loses maximized state when activated
Sam Lantinga <slouken@libsdl.org> [Fri, 08 Nov 2013 14:05:23 -0800] rev 7920
Fixed bug 2172 - Window loses maximized state when activated I still haven't figured out why my application is being minimized when I try to raise, it but my previous workaround is causing issues. For now the correct way to raise and/or restore the window is as follows: if ( !(SDL_GetWindowFlags( window ) & SDL_WINDOW_MINIMIZED) ) { SDL_RaiseWindow( window ); } if ( SDL_GetWindowFlags( window ) & SDL_WINDOW_MINIMIZED ) { SDL_RestoreWindow( window ); } I will investigate the window state change rules more fully in the future. CR: Alfred Reynolds
Fri, 08 Nov 2013 14:05:19 -0800 Added a Linux game controller mapping for the Valve Streaming Gamepad
Sam Lantinga <slouken@libsdl.org> [Fri, 08 Nov 2013 14:05:19 -0800] rev 7919
Added a Linux game controller mapping for the Valve Streaming Gamepad
Fri, 08 Nov 2013 14:05:15 -0800 Made helper window creation depend on initializing the Haptics or Joystick subsystems.
Sam Lantinga <slouken@libsdl.org> [Fri, 08 Nov 2013 14:05:15 -0800] rev 7918
Made helper window creation depend on initializing the Haptics or Joystick subsystems.
Fri, 08 Nov 2013 14:05:08 -0800 Mac: Fix a crash with SDL_MAC_NO_SANDBOX.
Sam Lantinga <slouken@libsdl.org> [Fri, 08 Nov 2013 14:05:08 -0800] rev 7917
Mac: Fix a crash with SDL_MAC_NO_SANDBOX. When we get a kCGEventTapDisabledByTimeout or kCGEventTapDisabledByUserInput, the event tap would perform an invalid memory access. void pointers are so fun. This code only runs if you explicitly build with SDL_MAC_NO_SANDBOX.
Fri, 08 Nov 2013 14:04:59 -0800 Make sure the joystick count is correct when the added and removed events are dispatched, in case someone is watching for them with an event filter.
Sam Lantinga <slouken@libsdl.org> [Fri, 08 Nov 2013 14:04:59 -0800] rev 7916
Make sure the joystick count is correct when the added and removed events are dispatched, in case someone is watching for them with an event filter.
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