Sun, 20 Feb 2011 23:16:58 -0800 Experiment to try to account for source clipping
Sam Lantinga <slouken@libsdl.org> [Sun, 20 Feb 2011 23:16:58 -0800] rev 5368
Experiment to try to account for source clipping
Sun, 20 Feb 2011 20:49:31 -0800 Fixed bug 1105 (SDL_GetMouseState returns wrong location upon window re-activation)
Sam Lantinga <slouken@libsdl.org> [Sun, 20 Feb 2011 20:49:31 -0800] rev 5367
Fixed bug 1105 (SDL_GetMouseState returns wrong location upon window re-activation)
Sun, 20 Feb 2011 19:15:00 -0800 Updated the template code
Sam Lantinga <slouken@libsdl.org> [Sun, 20 Feb 2011 19:15:00 -0800] rev 5366
Updated the template code
Sun, 20 Feb 2011 14:59:36 -0800 Fixed the fireworks demo
Sam Lantinga <slouken@libsdl.org> [Sun, 20 Feb 2011 14:59:36 -0800] rev 5365
Fixed the fireworks demo
Sun, 20 Feb 2011 14:22:27 -0800 Fixed bug 1137, updated the keyboard demo with latest rendering API changes.
Sam Lantinga <slouken@libsdl.org> [Sun, 20 Feb 2011 14:22:27 -0800] rev 5364
Fixed bug 1137, updated the keyboard demo with latest rendering API changes.
Sun, 20 Feb 2011 14:16:11 -0800 Fixed testgles on iOS (bug 1136)
Sam Lantinga <slouken@libsdl.org> [Sun, 20 Feb 2011 14:16:11 -0800] rev 5363
Fixed testgles on iOS (bug 1136)
Sun, 20 Feb 2011 13:56:57 -0800 Fixed compiler warning
Sam Lantinga <slouken@libsdl.org> [Sun, 20 Feb 2011 13:56:57 -0800] rev 5362
Fixed compiler warning
Sun, 20 Feb 2011 12:39:59 -0800 Fixed compiling on Mac OS X 10.4
Sam Lantinga <slouken@libsdl.org> [Sun, 20 Feb 2011 12:39:59 -0800] rev 5361
Fixed compiling on Mac OS X 10.4
Sun, 20 Feb 2011 10:54:44 -0800 Simple rumble API for haptic
Sam Lantinga <slouken@libsdl.org> [Sun, 20 Feb 2011 10:54:44 -0800] rev 5360
Simple rumble API for haptic Edgar Simo 2011-02-20 10:27:52 PST Adding patch that adds a simplified API for the haptic subsystem built ontop of the "real one" for those who want simple rumble without jumping through hoops. Adds 4 functions: - extern DECLSPEC int SDLCALL SDL_HapticRumbleSupported(SDL_Haptic * haptic); - extern DECLSPEC int SDLCALL SDL_HapticRumbleInit(SDL_Haptic * haptic); - extern DECLSPEC int SDLCALL SDL_HapticRumblePlay(SDL_Haptic * haptic, float strength, Uint32 length ); - extern DECLSPEC int SDLCALL SDL_HapticRumbleStop(SDL_Haptic * haptic); Also provided is test/testrumble.c which does test this. This has all been tested on linux and has worked, but due to being built ontop of the other haptic API it should work on all OS the same.
Sun, 20 Feb 2011 10:42:51 -0800 Added a revision number for easy compile-time tests.
Sam Lantinga <slouken@libsdl.org> [Sun, 20 Feb 2011 10:42:51 -0800] rev 5359
Added a revision number for easy compile-time tests.
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