Sun, 12 Feb 2012 21:04:01 -0500 Updated Nintendo DS support
Sam Lantinga <slouken@libsdl.org> [Sun, 12 Feb 2012 21:04:01 -0500] rev 6285
Updated Nintendo DS support Frank Zago This patch updates the DS port: - do not use the now removed compat layer. - integrate parts of libgl2D since I got permission from the author, and thus removed an external dependancy, - a few bugs fixes. Now, the textures should be completely supported, except reading from them which doesn't makes sense to have on the DS. Sound is still not supported. If someone else wants to work on the missing pieces, feel free.
Sun, 12 Feb 2012 20:57:32 -0500 Fixed bug 1417 - Android_JNI_FileClose local reference bug
Sam Lantinga <slouken@libsdl.org> [Sun, 12 Feb 2012 20:57:32 -0500] rev 6284
Fixed bug 1417 - Android_JNI_FileClose local reference bug A better solution for automatic local reference management.
Tue, 07 Feb 2012 19:34:24 -0500 Fixed bug 1412 - Patch - Software renderer crash
Sam Lantinga <slouken@libsdl.org> [Tue, 07 Feb 2012 19:34:24 -0500] rev 6283
Fixed bug 1412 - Patch - Software renderer crash Dimitris Zenios Date: 2012-02-06 15:12:37 GMT Hi gus there is a bug when using software renderer and the window surface gets destroyed (Fullscreen and back).The solution is easy
Tue, 07 Feb 2012 02:11:42 -0500 Removed GLX_BUFFER_SIZE attribute; it doesn't do anything with GLX_RGBA.
Ryan C. Gordon <icculus@icculus.org> [Tue, 07 Feb 2012 02:11:42 -0500] rev 6282
Removed GLX_BUFFER_SIZE attribute; it doesn't do anything with GLX_RGBA.
Tue, 07 Feb 2012 02:11:15 -0500 Replaced some assert macros with SDL_assert.
Ryan C. Gordon <icculus@icculus.org> [Tue, 07 Feb 2012 02:11:15 -0500] rev 6281
Replaced some assert macros with SDL_assert.
Tue, 07 Feb 2012 01:26:00 -0500 Check for _STDINT_H in SDL_config_minimal.h
Ryan C. Gordon <icculus@icculus.org> [Tue, 07 Feb 2012 01:26:00 -0500] rev 6280
Check for _STDINT_H in SDL_config_minimal.h
Sat, 04 Feb 2012 18:12:20 -0500 Allow building from somewhere other than the source directory SDL-1.2
Sam Lantinga <slouken@libsdl.org> [Sat, 04 Feb 2012 18:12:20 -0500] rev 6279
Allow building from somewhere other than the source directory
Sat, 04 Feb 2012 16:39:52 -0500 Updated the Android Java activity for SDL2
Sam Lantinga <slouken@libsdl.org> [Sat, 04 Feb 2012 16:39:52 -0500] rev 6278
Updated the Android Java activity for SDL2
Sat, 04 Feb 2012 10:42:12 -0500 Updated VS2010 project for the new version.rc location - thanks to Rainer Deyke
Sam Lantinga <slouken@libsdl.org> [Sat, 04 Feb 2012 10:42:12 -0500] rev 6277
Updated VS2010 project for the new version.rc location - thanks to Rainer Deyke
Sat, 04 Feb 2012 10:40:04 -0500 Fixed bug 1410 - fatbuild.sh is broken
Sam Lantinga <slouken@libsdl.org> [Sat, 04 Feb 2012 10:40:04 -0500] rev 6276
Fixed bug 1410 - fatbuild.sh is broken Martin Gerhardy 2012-02-03 23:04:45 PST after the name change from SDL to SDL2 the fatbuild.sh got broken. The attached patch should fix this.
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