Ryan C. Gordon <icculus@icculus.org> [Wed, 23 Nov 2005 07:07:19 +0000] rev 1188
Added #include "SDL_loadso.h" to SDL.h.
Ryan C. Gordon <icculus@icculus.org> [Tue, 22 Nov 2005 15:19:50 +0000] rev 1187
To: sdl@libsdl.org
From: Staffan Ulfberg <staffan@ulfberg.se>
Date: 19 Nov 2005 01:00:48 +0100
Subject: [SDL] New driver for OpenBSD/wscons
Hello,
I've written an SDL driver for OpenBSD/wscons (console mode, somewhat
resembling the functionality of the svga driver for Linux). I use it
for playing MAME on my Sharp Zaurus. The alternative is to play under
X, which is slower.
I asked how to submit the driver a few days ago, and posted a link to
the patch in a follow-up, so maybe it was missed?
Anyway, the patch is on the web at:
http://multivac.fatburen.org/SDL-wscons.patch
Comments?
Staffan
Ryan C. Gordon <icculus@icculus.org> [Tue, 22 Nov 2005 15:11:33 +0000] rev 1186
Patched OpenBSD audio to compile on newer GCC versions.
Ryan C. Gordon <icculus@icculus.org> [Tue, 22 Nov 2005 15:10:41 +0000] rev 1185
Apparently some bits of the BSD joystick code are x86 only...joystick.h
only exists at /usr/sys/arch/i386/include/joystick.h, for example.
Ryan C. Gordon <icculus@icculus.org> [Tue, 22 Nov 2005 15:07:41 +0000] rev 1184
Date: Tue, 22 Nov 2005 14:11:06 +0100 (MET)
From: Mattias Karlsson <betasoft@acc.umu.se>
To: sdl@libsdl.org
Subject: [SDL] [PATCH] Fix (tiny) build problems on solaris (fwd)
This small patch fixes building audio on solaris 2.9 with gcc 4.0
Ryan C. Gordon <icculus@icculus.org> [Tue, 22 Nov 2005 09:59:42 +0000] rev 1183
Fixed bug reported here:
http://www.devolution.com/pipermail/sdl/2005-October/070998.html
--ryan.
Ryan C. Gordon <icculus@icculus.org> [Tue, 22 Nov 2005 09:05:15 +0000] rev 1182
X11 driver now chooses "libGL.so.1" as a default when a NULL is passed to
SDL_GL_LoadLibrary().
Ryan C. Gordon <icculus@icculus.org> [Tue, 22 Nov 2005 08:21:39 +0000] rev 1181
Quartz driver OpenGL updates:
Driver can now open whatever library is specified in SDL_GL_LoadLibrary()
call (previously, it ignored this parameter), and uses the default system
library when NULL is specified.
Also, library is loaded once in SDL_GL_LoadLibrary() and not every call to
SDL_GL_GetProcAddress().
Ryan C. Gordon <icculus@icculus.org> [Tue, 22 Nov 2005 07:10:07 +0000] rev 1180
From: Tyler Montbriand <tsm@accesscomm.ca>
To: sdl@libsdl.org
Date: Fri, 30 Sep 2005 02:24:50 -0600
Subject: [SDL] WinCE timers, continued
Here's a strange timer for Windows CE that doesn't ignore time across
suspends. It uses GetSystemTime to keep the time continuous, and GetTicks to
get finer-grained readings than 1 second. It detects the difference between
the GetTicks time and GetSystemTime time on power-on to keep the error within
one second max.
It's not a patch on the current win32 timer code -- took one look at that and
figured it had more than enough #ifdefs already. It's windows-ce specific.
Another thing I've noticed is that the Windows CE 4.0 and newer API has
functions warn processes about suspends. This is something SDL REALLY needs
for audio in particular, because turning it off while it's playing causes
anything that uses audio to hardlock the system on power-on. Unfortunately I
don't have 4.0 to play with. :(
Ryan C. Gordon <icculus@icculus.org> [Mon, 21 Nov 2005 00:31:29 +0000] rev 1179
Don't use X11 unicode keys on anything but keypress events.