Tue, 02 Apr 2013 00:09:49 -0400 WinRT: added rotation support to SDL_RenderCopyEx via D3D 11.1
David Ludwig <dludwig@pobox.com> [Tue, 02 Apr 2013 00:09:49 -0400] rev 8456
WinRT: added rotation support to SDL_RenderCopyEx via D3D 11.1
Mon, 01 Apr 2013 22:33:37 -0400 WinRT: implemented SDL_RenderCopyEx, w/ SDL_RendererFlip support, in D3D 11.1
David Ludwig <dludwig@pobox.com> [Mon, 01 Apr 2013 22:33:37 -0400] rev 8455
WinRT: implemented SDL_RenderCopyEx, w/ SDL_RendererFlip support, in D3D 11.1
Mon, 01 Apr 2013 21:34:47 -0400 WinRT: implemented SDL_RenderReadPixels in Direct3D 11.1
David Ludwig <dludwig@pobox.com> [Mon, 01 Apr 2013 21:34:47 -0400] rev 8454
WinRT: implemented SDL_RenderReadPixels in Direct3D 11.1
Mon, 01 Apr 2013 21:33:06 -0400 WinRT: made WinRT path retrieval be available in both UCS-2 and UTF-8 flavors
David Ludwig <dludwig@pobox.com> [Mon, 01 Apr 2013 21:33:06 -0400] rev 8453
WinRT: made WinRT path retrieval be available in both UCS-2 and UTF-8 flavors
Sun, 31 Mar 2013 11:44:50 -0400 WinRT: removed code that unnecessarily set a blank D3D 11.1 texture's contents
David Ludwig <dludwig@pobox.com> [Sun, 31 Mar 2013 11:44:50 -0400] rev 8452
WinRT: removed code that unnecessarily set a blank D3D 11.1 texture's contents
Sun, 31 Mar 2013 11:16:31 -0400 WinRT: added SDL_LockTexture and SDL_UnlockTexture support to the D3D 11.1 renderer
David Ludwig <dludwig@pobox.com> [Sun, 31 Mar 2013 11:16:31 -0400] rev 8451
WinRT: added SDL_LockTexture and SDL_UnlockTexture support to the D3D 11.1 renderer
Sun, 24 Mar 2013 21:57:40 -0400 WinRT: added point drawing support to the Direct3D 11.1 rendering backend
David Ludwig <dludwig@pobox.com> [Sun, 24 Mar 2013 21:57:40 -0400] rev 8450
WinRT: added point drawing support to the Direct3D 11.1 rendering backend
Sun, 24 Mar 2013 21:19:26 -0400 WinRT: added line drawing support to the Direct3D 11.1 rendering backend
David Ludwig <dludwig@pobox.com> [Sun, 24 Mar 2013 21:19:26 -0400] rev 8449
WinRT: added line drawing support to the Direct3D 11.1 rendering backend
Sun, 24 Feb 2013 12:27:28 -0500 WinRT: made the D3D 11.1 renderer respect the 'srcrect' parameter of SDL_RenderCopy
David Ludwig <dludwig@pobox.com> [Sun, 24 Feb 2013 12:27:28 -0500] rev 8448
WinRT: made the D3D 11.1 renderer respect the 'srcrect' parameter of SDL_RenderCopy
Sun, 24 Feb 2013 10:41:35 -0500 WinRT: made GPU shaders get compiled at a lower level, for compatibility: 4_0_level_9_1
David Ludwig <dludwig@pobox.com> [Sun, 24 Feb 2013 10:41:35 -0500] rev 8447
WinRT: made GPU shaders get compiled at a lower level, for compatibility: 4_0_level_9_1
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