Thu, 10 Mar 2016 21:00:44 +0100 WinRT: Removed dead code and fixed memory leak if allocation for driver failed.
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Thu, 10 Mar 2016 21:00:44 +0100] rev 10112
WinRT: Removed dead code and fixed memory leak if allocation for driver failed.
Thu, 10 Mar 2016 21:00:27 +0100 Fixed compiling IME test program with HAVE_SDL_TTF on C89 compilers.
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Thu, 10 Mar 2016 21:00:27 +0100] rev 10111
Fixed compiling IME test program with HAVE_SDL_TTF on C89 compilers.
Thu, 10 Mar 2016 21:00:13 +0100 Removed unnecessary include statement in test program.
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Thu, 10 Mar 2016 21:00:13 +0100] rev 10110
Removed unnecessary include statement in test program.
Thu, 10 Mar 2016 01:50:43 -0500 A simple test program for SDL_qsort().
Ryan C. Gordon <icculus@icculus.org> [Thu, 10 Mar 2016 01:50:43 -0500] rev 10109
A simple test program for SDL_qsort().
Tue, 08 Mar 2016 20:26:26 -0500 Another commit to test revision control.
Ryan C. Gordon <icculus@icculus.org> [Tue, 08 Mar 2016 20:26:26 -0500] rev 10108
Another commit to test revision control.
Tue, 08 Mar 2016 20:24:20 -0500 Minor tweak to a README to test Mercurial server.
Ryan C. Gordon <icculus@icculus.org> [Tue, 08 Mar 2016 20:24:20 -0500] rev 10107
Minor tweak to a README to test Mercurial server.
Tue, 08 Mar 2016 13:55:50 -0800 Fixed infinite timeout in SDL_WaitEventTimeout() - thanks Константин Гончарик
Sam Lantinga <slouken@libsdl.org> [Tue, 08 Mar 2016 13:55:50 -0800] rev 10106
Fixed infinite timeout in SDL_WaitEventTimeout() - thanks Константин Гончарик
Mon, 07 Mar 2016 08:22:55 -0500 Allow mappings to be added before GameControllerInit
Ethan Lee <flibitijibibo@flibitijibibo.com> [Mon, 07 Mar 2016 08:22:55 -0500] rev 10105
Allow mappings to be added before GameControllerInit
Sat, 05 Mar 2016 23:25:23 -0500 alsa: Implemented basic device detection.
Ryan C. Gordon <icculus@icculus.org> [Sat, 05 Mar 2016 23:25:23 -0500] rev 10104
alsa: Implemented basic device detection. This is kind of nasty, because ALSA reports dozens of "devices" that aren't really things you'd ever want, or things that should be listed this way, but the default path still works as before, and it at least allows these devices to be available to apps. This does not handle hotplugging yet. You get a device list at init time and that's it.
Fri, 04 Mar 2016 19:41:16 -0500 x11: Fix a few more XMoveWindow() calls to adjust for border size.
Ryan C. Gordon <icculus@icculus.org> [Fri, 04 Mar 2016 19:41:16 -0500] rev 10103
x11: Fix a few more XMoveWindow() calls to adjust for border size. Also, fix my inability to do basic math ('+' should have been '-').
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