src/render/opengles2/SDL_render_gles2.c
Wed, 17 Apr 2013 11:45:50 -0400 Ryan C. Gordon Don't use glDisable(GL_TEXTURE_2D) in GLES2 renderer.
Sun, 31 Mar 2013 12:48:50 -0400 Ryan C. Gordon Make SDL_SetError and friends unconditionally return -1.
Sun, 03 Mar 2013 11:25:43 -0800 Sam Lantinga Don't specify the texture unit when binding a texture, instead use whatever has been set up by the application.
Tue, 26 Feb 2013 03:34:34 -0800 Sam Lantinga Fixed bug 1728 - fixed compiler warnings
Fri, 15 Feb 2013 08:47:44 -0800 Sam Lantinga Happy New Year!
Sun, 27 Jan 2013 15:52:56 -0800 Sam Lantinga Fixed direction of rotation with OpenGL ES 2
Mon, 01 Oct 2012 20:59:33 -0700 Sam Lantinga Added SDL_RenderSetScale() and SDL_RenderGetScale()
Mon, 03 Sep 2012 11:16:12 -0300 Gabriel Jacobo Implements SDL_GL_BindTexture and SDL_GL_UnbindTexture (#1576)
Wed, 18 Jul 2012 15:20:32 -0700 Sam Lantinga Switch the OpenGL ES renderers to request EGL OpenGL contexts
Fri, 22 Jun 2012 11:38:49 -0400 Sam Lantinga Fixed orientation and color when rendering to texture
Fri, 01 Jun 2012 19:51:08 -0300 Gabriel Jacobo RenderCopyEx,rotation and flipping for all hardware/software backends (#1308)
Mon, 30 Jan 2012 20:56:25 -0500 Sam Lantinga Fixed magenta texture on iOS with OpenGL ES 2.0
Sat, 28 Jan 2012 14:53:23 -0500 Sam Lantinga Added glGenFramebuffers() to the function pointer list
Sat, 28 Jan 2012 14:05:48 -0500 Sam Lantinga Fixed setting the orthographic projection when the viewport changes.
Sun, 22 Jan 2012 21:46:06 -0500 Sam Lantinga Fixed loading textures when the window starts hidden.
Sun, 22 Jan 2012 01:26:28 -0500 Sam Lantinga Renamed SetTargetTexture() to SetRenderTarget()
Sat, 21 Jan 2012 22:22:30 -0500 Sam Lantinga Reorganized the render target code, moving the viewport handling to the general code and adding software implementation.
Thu, 19 Jan 2012 21:06:47 -0500 Sam Lantinga Added a renderer flag to expose whether a renderer supports render to texture.
Wed, 18 Jan 2012 22:45:49 -0500 Sam Lantinga Implementation of render targets, by Mason Wheeler and Gabriel Jacobo
Sun, 08 Jan 2012 13:31:22 -0500 Sam Lantinga X11 OpenGL ES minor corrections
Sun, 08 Jan 2012 02:23:37 -0500 Sam Lantinga Fixed bug 1242 - PATCH: Improve support for OpenGL ES under X11
Sat, 07 Jan 2012 22:33:58 -0500 Sam Lantinga Fixed tab spacing
Sat, 07 Jan 2012 02:32:08 -0500 Sam Lantinga Fixed bug 1256 - Invalid window warning in GL_CreateRenderer
Sat, 31 Dec 2011 09:28:07 -0500 Sam Lantinga Happy New Year!
Thu, 29 Dec 2011 05:11:33 -0500 Sam Lantinga Fixed bug 1335 - Added support for different pixel formats in OpenGL ES 2 renderer
Thu, 10 Nov 2011 00:22:44 -0500 Sam Lantinga Fixed issues closing lines with the OpenGL ES renderer.
Mon, 07 Nov 2011 23:10:49 -0500 Sam Lantinga Fixed list loop caused when there are two entries in the list and the one being returned is already at the head.
Mon, 07 Nov 2011 23:07:00 -0500 Sam Lantinga Fixed SDL applications being killed immediately after being backgrounded, because they were trying to draw while minimized.
Mon, 07 Nov 2011 00:45:13 -0500 Sam Lantinga Fixed double-free in the shader cache at shutdown
Mon, 31 Oct 2011 05:56:58 -0400 Sam Lantinga Lots of fixes importing SDL source wholesale into a new iOS project
Mon, 31 Oct 2011 02:55:21 -0400 Sam Lantinga Implemented RenderReadPixels for the OpenGL ES 2.0 renderer.
Fri, 08 Apr 2011 13:03:26 -0700 Sam Lantinga SDL 1.3 is now under the zlib license.
Mon, 21 Mar 2011 17:15:49 -0700 Sam Lantinga The scale mode is per texture, not per texture unit.
Sun, 13 Mar 2011 11:18:35 -0700 Sam Lantinga Added the SDL_HINT_RENDER_SCALE_QUALITY hint, which defaults to nearest pixel sampling.
Sat, 26 Feb 2011 21:39:34 -0800 Sam Lantinga Zero streaming textures at the driver level
Sat, 19 Feb 2011 21:51:21 -0800 Sam Lantinga Added OpenGL state caching for decent speed improvement.
Thu, 17 Feb 2011 02:23:48 -0800 Sam Lantinga Implemented OpenGL ES RenderClear()
Thu, 17 Feb 2011 02:18:41 -0800 Sam Lantinga Fixed warnings about unused variables and so forth.
Tue, 15 Feb 2011 13:59:59 -0800 Sam Lantinga Changed the concept of a render clip rect to a render viewport.
Sat, 12 Feb 2011 19:02:14 -0800 Sam Lantinga Fixed bug #1117
Fri, 11 Feb 2011 22:37:15 -0800 Sam Lantinga Happy 2011! :)
Fri, 11 Feb 2011 19:11:27 -0800 Sam Lantinga itsnotabigtruck has given me permission to replace the license for his contribution.
Fri, 11 Feb 2011 00:25:44 -0800 Sam Lantinga Mostly fixed fullscreen mode on Mac OS X, and you can toggle it on and off.
Tue, 08 Feb 2011 10:38:12 -0800 Sam Lantinga Reduce duplicated code in the texture update code paths
Tue, 08 Feb 2011 10:04:09 -0800 Sam Lantinga Made it possible to disable the rendering subsystem with configure --disable-render
Mon, 07 Feb 2011 20:06:26 -0800 Sam Lantinga Added function SDL_RenderSetClipRect()
Mon, 07 Feb 2011 17:44:07 -0800 Sam Lantinga Try to create an OpenGL ES 2.0 context on Android and successfully fall back to OpenGL ES 1.1 if that fails.
Sun, 06 Feb 2011 20:56:21 -0800 Sam Lantinga You don't need to copy the pixels into the streaming texture's pixel data. This behavior is defined specifically to optimize the UpdateTexture path.
Sun, 06 Feb 2011 19:12:55 -0800 Sam Lantinga OpenGL ES 2.0 rendering LIVES!
Sun, 06 Feb 2011 10:59:37 -0800 Sam Lantinga Fixed compiling source shaders
Sun, 06 Feb 2011 10:22:25 -0800 Sam Lantinga Prefer the OpenGL ES 2.0 context when it's available, make it possible to create an OpenGL 2.0 context on iPhoneOS
Sun, 06 Feb 2011 08:46:48 -0800 Sam Lantinga Fixed crash when binary shaders are not available.
Sun, 06 Feb 2011 02:35:14 -0800 Sam Lantinga Fixed building on Android, added SDL_opengles2.h, removed unnecessary SDL_glesfuncs.h
Sun, 06 Feb 2011 00:48:16 -0800 Sam Lantinga Removed extra unneeded pixel formats, added support for VSYNC on other platforms besides Zune HD.
Sun, 06 Feb 2011 00:00:13 -0800 Sam Lantinga Added an OpenGL ES 2.0 renderer, contributed by itsnotabigtruck
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