Tue, 23 Apr 2013 18:47:38 -0700 Mac: Make mouse movement smooth at edge of window when grabbed.
Jørgen P. Tjernø <jorgen@valvesoftware.com> [Tue, 23 Apr 2013 18:47:38 -0700] rev 7098
Mac: Make mouse movement smooth at edge of window when grabbed. There's a limit of one update every 250ms when warping the mouse, and we can work around that by disassociating the cursor & the mouse before issuing our warp, then re-associating them.
Tue, 23 Apr 2013 18:47:32 -0700 Make sure to send MOUSEMOTION on window enter.
Jørgen P. Tjernø <jorgen@valvesoftware.com> [Tue, 23 Apr 2013 18:47:32 -0700] rev 7097
Make sure to send MOUSEMOTION on window enter. This should hopefully fix bug #1612. We now send mousemotion events when the cursor enters the window as well as when it leaves. Thanks to Alex Szpakowski for the fix. Fixes http://bugzilla.libsdl.org/show_bug.cgi?id=1612
Tue, 23 Apr 2013 16:54:52 -0300 Fixes PSP_DestroyTexture release of data (don't release the SDL_Texture pointer)
Gabriel Jacobo <gabomdq@gmail.com> [Tue, 23 Apr 2013 16:54:52 -0300] rev 7096
Fixes PSP_DestroyTexture release of data (don't release the SDL_Texture pointer)
Tue, 23 Apr 2013 16:44:54 -0300 Moved warning about SDL_AndroidGetActivity to SDL_system.h
Gabriel Jacobo <gabomdq@gmail.com> [Tue, 23 Apr 2013 16:44:54 -0300] rev 7095
Moved warning about SDL_AndroidGetActivity to SDL_system.h
Tue, 23 Apr 2013 08:19:21 -0700 Disable one test that crashes audio suite when run together with other tests
Andreas Schiffler <aschiffler@ferzkopp.net> [Tue, 23 Apr 2013 08:19:21 -0700] rev 7094
Disable one test that crashes audio suite when run together with other tests
Tue, 23 Apr 2013 08:07:52 -0700 Add tests to audio suite
Andreas Schiffler <aschiffler@ferzkopp.net> [Tue, 23 Apr 2013 08:07:52 -0700] rev 7093
Add tests to audio suite
Mon, 22 Apr 2013 18:15:10 -0700 Add multimon & mouse tracking info to SDL_test_common.
Jørgen P. Tjernø <jorgen@valvesoftware.com> [Mon, 22 Apr 2013 18:15:10 -0700] rev 7092
Add multimon & mouse tracking info to SDL_test_common.
Mon, 22 Apr 2013 18:15:08 -0700 SDL_GL_DeleteContext would leave an invalid current_glctx.
Jørgen P. Tjernø <jorgen@valvesoftware.com> [Mon, 22 Apr 2013 18:15:08 -0700] rev 7091
SDL_GL_DeleteContext would leave an invalid current_glctx. Calling SDL_GL_DeleteContext wouldn't update current_glctx, so you could end up with use-after-free and other goodies when you deleted a context.
Mon, 22 Apr 2013 18:15:00 -0700 Forgot to add this file to Mac crash fix.
Jørgen P. Tjernø <jorgen@valvesoftware.com> [Mon, 22 Apr 2013 18:15:00 -0700] rev 7090
Forgot to add this file to Mac crash fix.
Mon, 22 Apr 2013 18:14:55 -0700 Send mouse leave updates for Windows and X11.
Jørgen P. Tjernø <jorgen@valvesoftware.com> [Mon, 22 Apr 2013 18:14:55 -0700] rev 7089
Send mouse leave updates for Windows and X11. We now generate a final SDL_MOUSEMOTION before the cursor leaves the window, followed by a SDL_WINDOWEVENT_LEAVE.
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