Wed, 29 Sep 2010 21:24:50 -0700 Documentation clarification
Sam Lantinga <slouken@libsdl.org> [Wed, 29 Sep 2010 21:24:50 -0700] rev 4903
Documentation clarification
Wed, 29 Sep 2010 21:13:52 -0700 Make the union nameless to reduce the complexity of the API.
Sam Lantinga <slouken@libsdl.org> [Wed, 29 Sep 2010 21:13:52 -0700] rev 4902
Make the union nameless to reduce the complexity of the API. (Are there any compilers still in use that don't support this?)
Mon, 27 Sep 2010 01:30:42 -0700 Minor cleanup in patches from Coursoud
Sam Lantinga <slouken@libsdl.org> [Mon, 27 Sep 2010 01:30:42 -0700] rev 4901
Minor cleanup in patches from Coursoud
Mon, 27 Sep 2010 01:24:05 -0700 Merged the Windows custom window system hooks into the union used by X11.
Sam Lantinga <slouken@libsdl.org> [Mon, 27 Sep 2010 01:24:05 -0700] rev 4900
Merged the Windows custom window system hooks into the union used by X11. Added Cocoa custom window system hooks
Mon, 27 Sep 2010 00:50:46 -0700 attached is a patch to support DirectFB in include/SDL_syswm.h. It
Sam Lantinga <slouken@libsdl.org> [Mon, 27 Sep 2010 00:50:46 -0700] rev 4899
attached is a patch to support DirectFB in include/SDL_syswm.h. It defines SDL_SYSWM_DIRECTFB as a subsystem. This allows developers to e.g. access DirectFB's video and picture providers. Kind regards, André
Mon, 27 Sep 2010 00:49:56 -0700 XDamageDestroy is called before use_damage is tested. This crashes on my
Sam Lantinga <slouken@libsdl.org> [Mon, 27 Sep 2010 00:49:56 -0700] rev 4898
XDamageDestroy is called before use_damage is tested. This crashes on my setup. The patch calls XDamageDestroy only when use_damage is true. Kind regards, André
Mon, 27 Sep 2010 00:49:34 -0700 SDL_DestroyWindow is setting window->magic to NULL too early. -
Sam Lantinga <slouken@libsdl.org> [Mon, 27 Sep 2010 00:49:34 -0700] rev 4897
SDL_DestroyWindow is setting window->magic to NULL too early. - window->magic is also checked in SDL_DestroyRenderer. All cleanup code like freeing the renderer and textures is not executed. The patch moves window_magic = NULL behind the SDL_DestroyRenderer call. Kind regards, André
Mon, 27 Sep 2010 00:48:56 -0700 Code will never reach SDL_SetTexturePalette since SDL_SetDisplayPalette
Sam Lantinga <slouken@libsdl.org> [Mon, 27 Sep 2010 00:48:56 -0700] rev 4896
Code will never reach SDL_SetTexturePalette since SDL_SetDisplayPalette will fail if the display e.g. is RGB32 or RGB24. The patch will ignore errors in SDL_SetDislayPalette. This should also affect the opengl renderer on systems supporting paletted textures - mine does not (NVIDIA). With this patch the directfb drivers delivers the same results for test_palette like the software renderer. Kind regards, André
Sat, 25 Sep 2010 17:06:41 -0700 Fixed documentation typo
Sam Lantinga <slouken@libsdl.org> [Sat, 25 Sep 2010 17:06:41 -0700] rev 4895
Fixed documentation typo
Sun, 19 Sep 2010 16:46:56 -0700 Fixed compiling with mingw32/64
Sam Lantinga <slouken@libsdl.org> [Sun, 19 Sep 2010 16:46:56 -0700] rev 4894
Fixed compiling with mingw32/64
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