Thu, 22 Nov 2012 22:36:34 -0500 WinRT: pseudo-implemented SDLmain for WinRT. It has to be compiled directly into apps, for now.
David Ludwig <dludwig@pobox.com> [Thu, 22 Nov 2012 22:36:34 -0500] rev 8355
WinRT: pseudo-implemented SDLmain for WinRT. It has to be compiled directly into apps, for now.
Thu, 22 Nov 2012 22:35:38 -0500 WinRT: modified the loopwave test to run if and when argv is NULL
David Ludwig <dludwig@pobox.com> [Thu, 22 Nov 2012 22:35:38 -0500] rev 8354
WinRT: modified the loopwave test to run if and when argv is NULL
Thu, 22 Nov 2012 22:34:50 -0500 WinRT: got the XAudio2 backend compiling (but not running, yet)
David Ludwig <dludwig@pobox.com> [Thu, 22 Nov 2012 22:34:50 -0500] rev 8353
WinRT: got the XAudio2 backend compiling (but not running, yet)
Thu, 22 Nov 2012 13:11:05 -0500 WinRT: made SDL_platform.h auto-detect WinRT
David Ludwig <dludwig@pobox.com> [Thu, 22 Nov 2012 13:11:05 -0500] rev 8352
WinRT: made SDL_platform.h auto-detect WinRT
Thu, 22 Nov 2012 12:37:31 -0500 WinRT: added a VC++ 2012 project to help compile the loopwave test
David Ludwig <dludwig@pobox.com> [Thu, 22 Nov 2012 12:37:31 -0500] rev 8351
WinRT: added a VC++ 2012 project to help compile the loopwave test
Wed, 21 Nov 2012 23:44:58 -0500 WinRT: got SDL_UpdateWindowSurface working, rudimentarily
David Ludwig <dludwig@pobox.com> [Wed, 21 Nov 2012 23:44:58 -0500] rev 8350
WinRT: got SDL_UpdateWindowSurface working, rudimentarily
Wed, 21 Nov 2012 17:38:17 -0500 WinRT: added code to update the main texture on each frame with dummy data
David Ludwig <dludwig@pobox.com> [Wed, 21 Nov 2012 17:38:17 -0500] rev 8349
WinRT: added code to update the main texture on each frame with dummy data
Wed, 21 Nov 2012 17:19:16 -0500 WinRT: removed now-unused 'color' parameter from shaders
David Ludwig <dludwig@pobox.com> [Wed, 21 Nov 2012 17:19:16 -0500] rev 8348
WinRT: removed now-unused 'color' parameter from shaders
Wed, 21 Nov 2012 17:07:48 -0500 WinRT: made the fullscreen display be backed by a texture
David Ludwig <dludwig@pobox.com> [Wed, 21 Nov 2012 17:07:48 -0500] rev 8347
WinRT: made the fullscreen display be backed by a texture
Tue, 20 Nov 2012 08:46:10 -0500 WinRT: included shaders in SDL library (moved from SDLWinRTTestApp)
David Ludwig <dludwig@pobox.com> [Tue, 20 Nov 2012 08:46:10 -0500] rev 8346
WinRT: included shaders in SDL library (moved from SDLWinRTTestApp)
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