Thu, 22 Nov 2012 22:36:34 -0500 WinRT: pseudo-implemented SDLmain for WinRT. It has to be compiled directly into apps, for now.
David Ludwig <dludwig@pobox.com> [Thu, 22 Nov 2012 22:36:34 -0500] rev 8355
WinRT: pseudo-implemented SDLmain for WinRT. It has to be compiled directly into apps, for now.
Thu, 22 Nov 2012 22:35:38 -0500 WinRT: modified the loopwave test to run if and when argv is NULL
David Ludwig <dludwig@pobox.com> [Thu, 22 Nov 2012 22:35:38 -0500] rev 8354
WinRT: modified the loopwave test to run if and when argv is NULL
Thu, 22 Nov 2012 22:34:50 -0500 WinRT: got the XAudio2 backend compiling (but not running, yet)
David Ludwig <dludwig@pobox.com> [Thu, 22 Nov 2012 22:34:50 -0500] rev 8353
WinRT: got the XAudio2 backend compiling (but not running, yet)
Thu, 22 Nov 2012 13:11:05 -0500 WinRT: made SDL_platform.h auto-detect WinRT
David Ludwig <dludwig@pobox.com> [Thu, 22 Nov 2012 13:11:05 -0500] rev 8352
WinRT: made SDL_platform.h auto-detect WinRT
Thu, 22 Nov 2012 12:37:31 -0500 WinRT: added a VC++ 2012 project to help compile the loopwave test
David Ludwig <dludwig@pobox.com> [Thu, 22 Nov 2012 12:37:31 -0500] rev 8351
WinRT: added a VC++ 2012 project to help compile the loopwave test
Wed, 21 Nov 2012 23:44:58 -0500 WinRT: got SDL_UpdateWindowSurface working, rudimentarily
David Ludwig <dludwig@pobox.com> [Wed, 21 Nov 2012 23:44:58 -0500] rev 8350
WinRT: got SDL_UpdateWindowSurface working, rudimentarily
Wed, 21 Nov 2012 17:38:17 -0500 WinRT: added code to update the main texture on each frame with dummy data
David Ludwig <dludwig@pobox.com> [Wed, 21 Nov 2012 17:38:17 -0500] rev 8349
WinRT: added code to update the main texture on each frame with dummy data
Wed, 21 Nov 2012 17:19:16 -0500 WinRT: removed now-unused 'color' parameter from shaders
David Ludwig <dludwig@pobox.com> [Wed, 21 Nov 2012 17:19:16 -0500] rev 8348
WinRT: removed now-unused 'color' parameter from shaders
Wed, 21 Nov 2012 17:07:48 -0500 WinRT: made the fullscreen display be backed by a texture
David Ludwig <dludwig@pobox.com> [Wed, 21 Nov 2012 17:07:48 -0500] rev 8347
WinRT: made the fullscreen display be backed by a texture
Tue, 20 Nov 2012 08:46:10 -0500 WinRT: included shaders in SDL library (moved from SDLWinRTTestApp)
David Ludwig <dludwig@pobox.com> [Tue, 20 Nov 2012 08:46:10 -0500] rev 8346
WinRT: included shaders in SDL library (moved from SDLWinRTTestApp)
Tue, 20 Nov 2012 08:12:12 -0500 WinRT: minor code cleanups
David Ludwig <dludwig@pobox.com> [Tue, 20 Nov 2012 08:12:12 -0500] rev 8345
WinRT: minor code cleanups
Mon, 19 Nov 2012 22:30:00 -0500 WinRT: removed unused 4x4 matrix code from SDL_winrtrenderer
David Ludwig <dludwig@pobox.com> [Mon, 19 Nov 2012 22:30:00 -0500] rev 8344
WinRT: removed unused 4x4 matrix code from SDL_winrtrenderer
Mon, 19 Nov 2012 22:07:06 -0500 Merged with local changes
David Ludwig <dludwig@pobox.com> [Mon, 19 Nov 2012 22:07:06 -0500] rev 8343
Merged with local changes
Sun, 18 Nov 2012 23:29:52 -0500 WinRT: started work on renderer by getting Direct3D 11.1 to display a single, fullscreen rectangle
David Ludwig <dludwig@pobox.com> [Sun, 18 Nov 2012 23:29:52 -0500] rev 8342
WinRT: started work on renderer by getting Direct3D 11.1 to display a single, fullscreen rectangle
Sun, 04 Nov 2012 13:26:53 -0500 WinRT: build fix for SDL_assert.c
David Ludwig <dludwig@pobox.com> [Sun, 04 Nov 2012 13:26:53 -0500] rev 8341
WinRT: build fix for SDL_assert.c
Mon, 12 Nov 2012 13:25:44 -0500 Merged with latest official SDL sources.
DavidLudwig <dludwig@pobox.com> [Mon, 12 Nov 2012 13:25:44 -0500] rev 8340
Merged with latest official SDL sources.
Sun, 04 Nov 2012 13:22:40 -0500 merged with latest sources
David Ludwig <dludwig@pobox.com> [Sun, 04 Nov 2012 13:22:40 -0500] rev 8339
merged with latest sources
Sun, 04 Nov 2012 13:17:18 -0500 WinRT: fixed SDL_main-related linker error when __WINRT__ is defined in an app
David Ludwig <dludwig@pobox.com> [Sun, 04 Nov 2012 13:17:18 -0500] rev 8338
WinRT: fixed SDL_main-related linker error when __WINRT__ is defined in an app
Sun, 04 Nov 2012 09:46:59 -0500 Merge with latest, official SDL code
DavidLudwig <dludwig@pobox.com> [Sun, 04 Nov 2012 09:46:59 -0500] rev 8337
Merge with latest, official SDL code
Sun, 04 Nov 2012 09:02:58 -0500 WinRT: added key event support for most WinRT/VirtualKey-based keys
David Ludwig <dludwig@pobox.com> [Sun, 04 Nov 2012 09:02:58 -0500] rev 8336
WinRT: added key event support for most WinRT/VirtualKey-based keys
Mon, 29 Oct 2012 23:32:13 -0400 WinRT: fixed bug whereby attempting to create a 2nd window (which intentionall fails, for now) would cause mouse input to stop working
David Ludwig <dludwig@pobox.com> [Mon, 29 Oct 2012 23:32:13 -0400] rev 8335
WinRT: fixed bug whereby attempting to create a 2nd window (which intentionall fails, for now) would cause mouse input to stop working
Sun, 28 Oct 2012 23:20:18 -0400 WinRT: explicitly allowed only one window at a time, pending multimonitor support (in SDL/WinRT)
David Ludwig <dludwig@pobox.com> [Sun, 28 Oct 2012 23:20:18 -0400] rev 8334
WinRT: explicitly allowed only one window at a time, pending multimonitor support (in SDL/WinRT)
Sun, 28 Oct 2012 23:01:31 -0400 WinRT: SDL_GetWindowSize and SDL_MOUSEMOTION works, and cursor position data is now attached to mouse button events
David Ludwig <dludwig@pobox.com> [Sun, 28 Oct 2012 23:01:31 -0400] rev 8333
WinRT: SDL_GetWindowSize and SDL_MOUSEMOTION works, and cursor position data is now attached to mouse button events
Sun, 28 Oct 2012 20:47:33 -0400 WinRT: added mouse button event support
David Ludwig <dludwig@pobox.com> [Sun, 28 Oct 2012 20:47:33 -0400] rev 8332
WinRT: added mouse button event support
Sun, 28 Oct 2012 20:04:26 -0400 WinRT: made SDL_PumpEvents() work, in theory
David Ludwig <dludwig@pobox.com> [Sun, 28 Oct 2012 20:04:26 -0400] rev 8331
WinRT: made SDL_PumpEvents() work, in theory
Sun, 28 Oct 2012 19:47:33 -0400 WinRT: removed an unneeded class created by MSVC 11's Direct3D template app
David Ludwig <dludwig@pobox.com> [Sun, 28 Oct 2012 19:47:33 -0400] rev 8330
WinRT: removed an unneeded class created by MSVC 11's Direct3D template app
Sun, 28 Oct 2012 18:45:33 -0400 WinRT: made the device's screen size be retrieve-able via SDL_GetDisplayMode()
David Ludwig <dludwig@pobox.com> [Sun, 28 Oct 2012 18:45:33 -0400] rev 8329
WinRT: made the device's screen size be retrieve-able via SDL_GetDisplayMode()
Sat, 27 Oct 2012 22:57:07 -0400 WinRT: made the WinRT video driver always be initialize-able
David Ludwig <dludwig@pobox.com> [Sat, 27 Oct 2012 22:57:07 -0400] rev 8328
WinRT: made the WinRT video driver always be initialize-able
Sat, 27 Oct 2012 22:48:04 -0400 WinRT: created a skeleton for a video driver, using a copy of the dummy driver for a base
David Ludwig <dludwig@pobox.com> [Sat, 27 Oct 2012 22:48:04 -0400] rev 8327
WinRT: created a skeleton for a video driver, using a copy of the dummy driver for a base
Sat, 27 Oct 2012 22:27:51 -0400 WinRT: disabled threads to prevent SDL_Init(SDL_INIT_VIDEO) from crashing
David Ludwig <dludwig@pobox.com> [Sat, 27 Oct 2012 22:27:51 -0400] rev 8326
WinRT: disabled threads to prevent SDL_Init(SDL_INIT_VIDEO) from crashing
(0) -3000 -1000 -300 -100 -50 -30 +30 +50 +100 +300 +1000 tip