Tue, 12 Mar 2013 18:28:40 -0700 Missing comma in one gamepad mapping.
Jørgen P. Tjernø <jorgen@valvesoftware.com> [Tue, 12 Mar 2013 18:28:40 -0700] rev 6998
Missing comma in one gamepad mapping.
Tue, 12 Mar 2013 18:28:36 -0700 Add GameController mappings for popular controllers.
Jørgen P. Tjernø <jorgen@valvesoftware.com> [Tue, 12 Mar 2013 18:28:36 -0700] rev 6997
Add GameController mappings for popular controllers. This adds mappings for: - Another type of wired X360 controller - A wireless X360 controller - Logitech F710 (XInput and DInput modes) - Logitech F310 (XInput mode) - Logitech Cordless RumblePad 2
Tue, 12 Mar 2013 09:10:37 -0700 Fix bug 1560 - SDL_RWFromConstMem write operation returns -1 but should return 0.
Andreas Schiffler <aschiffler@ferzkopp.net> [Tue, 12 Mar 2013 09:10:37 -0700] rev 6996
Fix bug 1560 - SDL_RWFromConstMem write operation returns -1 but should return 0.
Sun, 10 Mar 2013 21:10:10 -0700 Fixed bug 1751 - Direcftb renderer viewport behaviour differs from API description.
Sam Lantinga <slouken@libsdl.org> [Sun, 10 Mar 2013 21:10:10 -0700] rev 6995
Fixed bug 1751 - Direcftb renderer viewport behaviour differs from API description. tomaszewski.p According to API description: SDL_RenderSetViewport - Use this function to set the drawing area for rendering on the current target. DirectFB renderer in DirectFB_UpdateViewport function just sets clip on surface, instead of moving drawing area. Attached patch uses set clip rectangle to move {x,y} coordinates during draw and blit operations to be compatible with API description.
Sun, 10 Mar 2013 16:28:20 -0700 Fix bug 1574 - updaterev.sh fails when path contains spaces
Andreas Schiffler <aschiffler@ferzkopp.net> [Sun, 10 Mar 2013 16:28:20 -0700] rev 6994
Fix bug 1574 - updaterev.sh fails when path contains spaces
Sun, 10 Mar 2013 13:36:20 -0400 Patched to compile on Visual Studio.
Ryan C. Gordon <icculus@icculus.org> [Sun, 10 Mar 2013 13:36:20 -0400] rev 6993
Patched to compile on Visual Studio.
Sun, 10 Mar 2013 13:31:55 -0400 Fixed compiler warning.
Ryan C. Gordon <icculus@icculus.org> [Sun, 10 Mar 2013 13:31:55 -0400] rev 6992
Fixed compiler warning.
Sun, 10 Mar 2013 13:28:39 -0400 Attempt to get XInput haptics building on Cygwin (or rather, avoid building).
Ryan C. Gordon <icculus@icculus.org> [Sun, 10 Mar 2013 13:28:39 -0400] rev 6991
Attempt to get XInput haptics building on Cygwin (or rather, avoid building).
Sun, 10 Mar 2013 13:05:47 -0400 First shot at Windows XInput haptics.
Ryan C. Gordon <icculus@icculus.org> [Sun, 10 Mar 2013 13:05:47 -0400] rev 6990
First shot at Windows XInput haptics.
Sun, 10 Mar 2013 09:09:31 -0700 Fixed bug 1750 - Directfb renderer does not support SDL_RENDERER_TARGETTEXTURE
Sam Lantinga <slouken@libsdl.org> [Sun, 10 Mar 2013 09:09:31 -0700] rev 6989
Fixed bug 1750 - Directfb renderer does not support SDL_RENDERER_TARGETTEXTURE tomaszewski.p DirectFB renderer does not support SDL_RENDERER_TARGETTEXTURE what makes it incompatible with GL or GLES(2) renderers. Attached patched: - adds support for SDL_RENDERER_TARGETTEXTURE, - DirectFB RenderCopy converts destination rectangle from floats to ints, - fixes whitespaces to be the same in whole file.
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