VisualC-WinPhone/SDL/SDL_VS2012-WinPhone.vcxproj
Tue, 13 Aug 2013 20:11:51 -0400 David Ludwig WinRT: Windows Phone 8 build fixes
Sun, 12 May 2013 22:38:39 -0400 David Ludwig WinRT: Windows Phone 8 build/project updates
Sun, 07 Apr 2013 22:35:58 -0400 David Ludwig WinRT: added texture channel color-modulation support for D3D 11.1
Sun, 24 Feb 2013 10:11:58 -0500 David Ludwig WinRT: moved the default vertex shader into the Direct3D 11.1 renderer's folder
Sun, 24 Feb 2013 10:02:57 -0500 David Ludwig WinRT: cleaned up headers in src\video\windowsrt\
Sat, 16 Feb 2013 09:10:43 -0500 David Ludwig WinRT: implemented SDL_RenderFillRect and SDL_RenderFillRects for the D3D 11.1 renderer
Sat, 09 Feb 2013 19:39:42 -0500 David Ludwig WinRT: made use of SDL's framebuffer emulation code, instead of the custom stuff; then removed SDL_winrtrenderer
Sat, 09 Feb 2013 14:35:06 -0500 David Ludwig WinRT: provided access, via SDL_GetWindowWMInfo, to SDL's WinRT CoreWindow
Sat, 09 Feb 2013 10:43:20 -0500 David Ludwig WinRT: Windows Phone build fixes
Sat, 02 Feb 2013 19:32:44 -0500 David Ludwig WinRT: started refactoring Direct3D 11.1 code into a new SDL_Renderer backend
Mon, 28 Jan 2013 23:13:07 -0500 David Ludwig WinRT: added Windows Phone 8 project files, and got SDL compiling under them
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