Ryan C. Gordon <icculus@icculus.org> [Sun, 18 Sep 2011 02:09:20 -0400] rev 5953
Patched to compile on some platforms.
Ryan C. Gordon <icculus@icculus.org> [Sun, 18 Sep 2011 02:00:39 -0400] rev 5952
Fixed building with a newer Mac OS X SDK and -mmacosx-version-min=10.4.
Andreas Schiffler <aschiffler@ferzkopp.net> [Sat, 17 Sep 2011 22:37:31 -0700] rev 5951
Add tests for SDL_RectEquals and empty rectangle cases
Andreas Schiffler <aschiffler@ferzkopp.net> [Sat, 17 Sep 2011 22:35:57 -0700] rev 5950
Add special cases for empty rectangles in SDL_Rect functions
Andreas Schiffler <aschiffler@ferzkopp.net> [Sat, 17 Sep 2011 22:35:10 -0700] rev 5949
Fix SDL_RectEquals define
Andreas Schiffler <aschiffler@ferzkopp.net> [Fri, 16 Sep 2011 08:26:20 -0700] rev 5948
Add test cases for SDL_RectEmpty
Andreas Schiffler <aschiffler@ferzkopp.net> [Fri, 16 Sep 2011 08:25:49 -0700] rev 5947
Add NULL handling in SDL_RectEmpty and SDL_RectEquals
Ryan C. Gordon <icculus@icculus.org> [Fri, 16 Sep 2011 01:55:46 -0400] rev 5946
Fixed fullscreen OpenGL on Lion when built with the Mac OS X 10.4u SDK.
Ryan C. Gordon <icculus@icculus.org> [Fri, 16 Sep 2011 01:37:44 -0400] rev 5945
Make SDL-1.2 Quartz target to work on Lion when built with the 10.4u SDK.
sigh.
Ryan C. Gordon <icculus@icculus.org> [Fri, 16 Sep 2011 00:46:59 -0400] rev 5944
Make build-scripts/fatbuild.sh sane for x86-64.
No one targets 10.5 or uses gcc 4.0 with x86-64 Mac OS X.