Mon, 21 Oct 2013 02:20:39 -0700 |
Sam Lantinga |
Fixed bug 2168 - Mac: SDL_filesystem.h not exported to public header folder when building framework
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Sun, 25 Aug 2013 11:20:14 -0400 |
Edward Rudd |
update xcode projects with filesystem API bits. (missing tests and missing from files from some targets)
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Tue, 20 Aug 2013 21:29:40 -0400 |
Ryan C. Gordon |
Added filesystem code to Mac and iOS Xcode projects.
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Tue, 20 Aug 2013 15:56:08 -0400 |
Edward Rudd |
add missing SDL_bits.h from OS X framework
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Thu, 08 Aug 2013 11:41:35 -0400 |
Edward Rudd |
use @rpath for OS X Shared Library as well
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Wed, 07 Aug 2013 16:29:15 -0700 |
Jørgen P. Tjernø |
Mac: Better mouse-grab if you define SDL_MAC_NO_SANDBOX.
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Wed, 07 Aug 2013 11:12:11 -0700 |
Ryan C. Gordon |
SDL_*Parachute() are no-ops, remove them.
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Tue, 30 Jul 2013 23:33:32 -0700 |
Sam Lantinga |
Fixed bug 2000 - The framework INSTALL_PATH still uses @executable_path
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Tue, 30 Jul 2013 21:39:38 -0700 |
Sam Lantinga |
Added code signature step to Framework build process
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Sun, 14 Jul 2013 15:55:34 -0700 |
Jørgen P. Tjernø |
Fix #1445: Use xcrun to find CpMac
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Wed, 10 Jul 2013 02:32:04 -0700 |
Sam Lantinga |
Implemented an API for thread-local storage: SDL_TLSCreate(), SDL_TLSSet(), SDL_TLSGet()
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Tue, 09 Jul 2013 11:57:32 -0400 |
Ryan C. Gordon |
Backout hg changset 898992405fa7; lots of things still use SDL_types.h. :/
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Mon, 08 Jul 2013 23:37:00 -0400 |
Ryan C. Gordon |
Removed deprecated SDL_types.h header.
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Mon, 17 Jun 2013 06:35:41 -0700 |
Sam Lantinga |
Removed obsolete Xcode templates and documentation
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Thu, 30 May 2013 10:02:26 -0400 |
Edward Rudd |
Add an OS X Shared library target
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Tue, 28 May 2013 16:26:44 -0400 |
Edward Rudd |
Fixups to the main Xcode project due to renamed README files and long since removed test files.
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Sat, 18 May 2013 23:32:53 -0700 |
Andreas Schiffler |
Deprecate test/automated and test/test-automation (replaced by test/testautomation*.*)
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Tue, 19 Feb 2013 05:46:51 -0800 |
Sam Lantinga |
Removed SDL_input.h from various projects
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Wed, 13 Feb 2013 21:22:29 -0800 |
Sam Lantinga |
Added SDL_bits.h to the Xcode projects
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Thu, 13 Dec 2012 16:57:12 -0800 |
Sam Lantinga |
Added missing SDL_gamecontroller.h to the Mac OS X project
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Mon, 26 Nov 2012 21:55:59 -0800 |
Sam Lantinga |
Fixed building new joystick code on Mac OS X
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Mon, 26 Nov 2012 16:37:54 -0800 |
Sam Lantinga |
Added hotplug joystick support and simplified game controller API, courtesy of Alfred Reynolds
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Tue, 30 Oct 2012 12:37:57 -0700 |
Sam Lantinga |
Added Cocoa messagebox implementation to the OSX Xcode project
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Sat, 27 Oct 2012 02:54:10 -0700 |
Sam Lantinga |
Turned off the install flag for the static library because we don't want it getting into application distribution packages.
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Wed, 24 Oct 2012 00:13:50 -0700 |
Sam Lantinga |
Added new message box API to Xcode projects
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Fri, 19 Oct 2012 21:18:06 -0700 |
Sam Lantinga |
tree fc1a744f184c
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Tue, 02 Oct 2012 23:23:44 -0700 |
Sam Lantinga |
Fixed copying headers to the Framework
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Sat, 23 Jun 2012 06:46:06 -0400 |
Sam Lantinga |
Added SDL_system.h to the various projects
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Thu, 21 Jun 2012 10:41:25 -0400 |
Sam Lantinga |
Updated Mac OS X and iOS projects
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Sun, 22 Jan 2012 22:09:29 -0500 |
Sam Lantinga |
Removed old compat files from Visual Studio and Xcode projects
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Sun, 22 Jan 2012 17:21:00 -0500 |
Sam Lantinga |
Updated to SDL 2.0, and SDL 2.0 can now be installed coexisting with SDL 1.2
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Sat, 14 Jan 2012 02:22:40 -0500 |
Sam Lantinga |
Switched compatibility version to 1 since the ABI is compatible with previous versions
SDL-1.2
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Mon, 09 Jan 2012 00:24:08 -0500 |
Sam Lantinga |
Futzing around with strip settings
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Sun, 08 Jan 2012 14:45:57 -0500 |
Sam Lantinga |
Updated Xcode project
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Sun, 08 Jan 2012 14:45:19 -0500 |
Sam Lantinga |
Updated Xcode project
SDL-1.2
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Sat, 07 Jan 2012 17:08:17 -0500 |
Sam Lantinga |
Updated SDL test projects
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Sat, 07 Jan 2012 03:22:47 -0500 |
Sam Lantinga |
Use version B instead of A until we switch SDL 1.3 to SDL2
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Sat, 07 Jan 2012 01:03:54 -0500 |
Sam Lantinga |
Switched back to version A, since we don't actually have a version A for SDL 1.3.
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Tue, 03 Jan 2012 01:41:00 -0500 |
Sam Lantinga |
Minor project cleanup
SDL-1.2
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Mon, 02 Jan 2012 00:48:56 -0500 |
Sam Lantinga |
Switched to @rpath for the install path and switched minimum OS to 10.5
SDL-1.2
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Mon, 02 Jan 2012 00:47:54 -0500 |
Sam Lantinga |
Switched to @rpath for the install path and switched minimum OS to 10.5
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Sun, 01 Jan 2012 21:57:50 -0500 |
Sam Lantinga |
Updated project for release
SDL-1.2
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Sat, 31 Dec 2011 13:29:09 -0500 |
Sam Lantinga |
Upgraded SDL Xcode project for XCode 4.2, including switching Framework Version to "B", which is required by the Apple Store.
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Tue, 06 Dec 2011 21:46:19 -0500 |
Ryan C. Gordon |
Added SDL_dropevents to the Xcode project files.
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Sun, 18 Sep 2011 02:38:12 -0400 |
Ryan C. Gordon |
I _think_ this fixes the Xcode projects.
SDL-1.2
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Sun, 11 Sep 2011 14:44:37 -0400 |
Ryan C. Gordon |
Unpacked Xcode.tar.gz.
SDL-1.2
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Fri, 09 Sep 2011 10:45:48 -0400 |
Ryan C. Gordon |
Removed sail.bmp reference from Xcode project.
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Fri, 09 Sep 2011 00:34:48 -0400 |
Ryan C. Gordon |
Removed legacy Mac OS X dlcompat code.
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Thu, 04 Aug 2011 00:45:09 -0400 |
Ryan C. Gordon |
Merged Mac OS X and iOS audio targets.
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Fri, 08 Apr 2011 13:16:33 -0700 |
Sam Lantinga |
Removed buggy and LGPL MMX mixing routines.
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Sat, 05 Mar 2011 10:03:57 -0800 |
Sam Lantinga |
The Xext directory no longer exists
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Wed, 16 Feb 2011 15:46:12 -0800 |
Sam Lantinga |
Renamed SDL_keysym.h to SDL_keycode.h to avoid confusion.
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Wed, 16 Feb 2011 12:15:04 -0800 |
Sam Lantinga |
The scripts to generate header files are no longer necessary.
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Fri, 11 Feb 2011 14:23:22 -0800 |
Sam Lantinga |
Removed unused leak detection code.
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Fri, 11 Feb 2011 10:18:34 -0800 |
Sam Lantinga |
Fixed compile in Xcode
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Wed, 09 Feb 2011 10:37:52 -0800 |
Sam Lantinga |
Updated Xcode project with OpenGL shader files
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Mon, 07 Feb 2011 16:45:40 -0800 |
Sam Lantinga |
Added a simple log message API
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Sun, 06 Feb 2011 02:41:32 -0800 |
Sam Lantinga |
Updated Xcode project with moved and removed files
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Sat, 05 Feb 2011 16:02:30 -0800 |
Sam Lantinga |
Updated Mac OS X and iOS projects
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Thu, 03 Feb 2011 15:49:37 -0800 |
Sam Lantinga |
Added a way to get a framebuffer interface for a window, and also a way to create a software renderer for an arbitrary surface.
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